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  1. W

    A heavier blunt implement.

    Sure, however it's the same across the whole range of weapons in the phb. What it then comes down to is roleplaying. In my game both the Cleric and Paladin have opted for Great Maces with the head shaped as their holy symbol and a spike at the butt of the haft, allowing them to embed it in the...
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    The Price of Power (creating new classes for homebrew setting, need input)

    In a setting like this, I would put serious consideration into a d12 hp spellcaster class that only had access to an extremely limited selection of evocation type spells...possibly even a prestige class with harsh entry requirements. The spellcaster is giving up their huge bredth of spell...
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    A heavier blunt implement.

    No, it was definately Great Mace. I generated the stats from comparisons between longsword - greatsword and battleaxe - great axe. I then scaled up the heavy mace and warhammer. As to being Martial or Exotic...with the cultural emphasis on bludgeoning weapons, I simply shifted the greataxe and...
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    Chronicles of Everfall

    Just bringing together a list of all my posts relating to my "vs the Undead" campaign. Classes - Battle Mage. Equipment - A heavier blunt implement. Feats - A few new Feats from my Campaign. Races - Powerful half-elves. Races - Charismatic dwarves. Rules - Stats at Character creation...
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    Weapon Master: Class in the works

    I believe it was one of the prestige classes in the second edition Star Wars d20, released just after Ep 2.
  6. W

    A heavier blunt implement.

    Hmmm...Perhaps some complete nutter could go into battle with a Great Flail.
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    Powerful half-elves

    I opted for powerful Tolkienesque elves for my campaign world. Needless to say, they are not available as a PC race. Half-elves on the other hand are available. They are also the only race in my campaign that has access to the Druid class, a diluted manifestation of their elven heritage...
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    Charismatic dwarves

    Regular Dwarves suffer a substantial handicap to becomming Paladins, the -2 Charisma affecting most of their abilities. For my campaign, with a high incidence of undead, I felt that a Dwarven subrace better inclined to Paladinhood was warranted. These dwarves are largely a surface race, focused...
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    The Thrall-marked

    One of the current threats facing my players at the moment is a number of orcish tribes bound into slavery by a coalition of Necromacers through the agency of the Thrall Mark. Thrall-marked Whether a willing servant, or an unwilling slave, the Thrall-marked is bound into the service of a...
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    A few new Feats from my Campaign.

    My campaign features a few new or modified feats. Tell me what you think. Arcane Talent [General] Your very blood sethes with arcane energies, and even though you have chosen another path, some of that power answers the call of your will. Prerequisite: Charisma 11+. Benefit: You may...
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    A heavier blunt implement.

    In the process of creating my current campaign, I found it necessary for a larger range of bludgeoning weapons to combat the lesser undead that are so abundant. So without further ado: The Great Mace - Martial - two handed - a five to six foot long haft with a massive metal head. Cost: 30gp...
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    Guns!!

    I am planning on introducing guns into my campaign soon. The setting has millennia of fallen civilisations and the ruins of said, the firearms technology will be a relic of a long extinct civilisation. As for the stats, i'll be using the dmg stats mostly, and allowing enchantment like any other...
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    Making an arcane version of Grave Strike

    Converting spells from divine to arcane usually involves either an increase in spell level, or an increase in the cost or difficulty to cast.
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    Weapon Master: Class in the works

    Have you thought of checking out the version of Weaponmaster from the Star Wars d20? It's probably the best version i've seen.
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