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  1. M

    Making falling more like lava

    how about. roll 1d20+athletics/acrobatic everytime you roll a 20 add an addition d20 roll. if you roll more than the distance fallen you take minimal damage. else you take 1 surge per 2 feet damage it means that all falls can be survived but over 10 feet it get hard and over 30 feet it gets...
  2. M

    Making Natural 20 super fun

    I'm won't ne using dramatic fumble. I'm talking about dramatic success'
  3. M

    Making Natural 20 super fun

    the objective is for everyone to celebrate a 20, the automatic miss. Idont believe it will unbalance the game too much.
  4. M

    Balancing powerswap

    hmm...well I as I said I dont want a daily. id rather try and balance the power. i have followed a different train of thought different square, but CANT be hit.......like mage hand......but can attack........... so players get ADVANCED MAGE HAND you may use any melee power via this mage hand...
  5. M

    Balancing powerswap

    as a defender or controller that not all bad. As I said before I really dont want it as a daily. its a racial power and as such that seems overpowered. So again you are saying its too weak, anyone else have any suggestions? how about.... add.... if one body make a standard melee attack the...
  6. M

    Making Natural 20 super fun

    Ill be using this im my campaign some opinion on balance and how it will work please 1)minons have 2HP instead of 1. half damage deals bloodied damage to a minion. 2)rolling a natuaral 20 deals bloodied damage. If a player rolls a natural 20 , everybody shuts up and that player discribes what...
  7. M

    Balancing powerswap

    OK how about. Minor Action. Effect place a second of your character in a burst 5 (as a guide things such a a rope can be strung between them at this point as a minor action) the character has two bodys. any effects that effect one body effects the other. (flanked, prone,stunned, pushed...
  8. M

    Balancing powerswap

    thanks. but id like to keep it an encounter, also they only get one attack "they still only have the same amount of action to share between the bodies" so 1 standard, 1 move, 1 minor EITHER body can use them but not both. maybe it is too weak, which is why i posted here. I like the wording
  9. M

    D&D 4E 4E Martial Controller: Dragoon

    add "precise 8" or "controlled 8" to the power the opposite of brutal if you roll 8 or higher on the dice the dace-damage is 8 so 1d4 is 1-4 average 2 just choose a good number. also its a very controllery addition, I have visions of a Dragoon not stabbing sombody in the chest with his spear...
  10. M

    Assist Houserule

    nice...stolen!
  11. M

    Balancing powerswap

    Hi im building my own world(well stealing it fro MTG and adapting it) and have 8 races im just doing basic reskins for 5 of the races but three im doing major powerswaps. . I need to make sure: 1. its usable 2. its balanced 3.its fun here the one id like some feedback on as its a bit out...
  12. M

    How to make a game harder?

    oh yeah? well a party that gone through 15/16 characters by level 3/4/5(yeah we started to get out of level alignment after a while) suggest different. just ban leaders!, then they drop like flys.
  13. M

    Balancing non local races

    well since there are no suggestions, im going with -2 CHA +1 arcane. +1 language.
  14. M

    Conflex: an alternative skill challenge system [v0.2]

    this is how rule systems should be built, complex machenics and preperations but very fast to play or use.
  15. M

    Balancing non local races

    Ive reskined the races for my game world fairly well belanced. however i´d like to be able to allow player to chose the other PHB\2\3 races. I like to make them as ¨out siders¨, having portaled etc to my realm. the follow rules will apply Only one of that race in the party at any one time.(or...
  16. M

    C4, the Best Edition Never Published

    I had to post. iḿ one of those players, I build characters for thier story validiy etc. Some of the most memorable moments are when my hapless monk manages to combo the enemy and wiping them out yet usally is saved from near death.(again) or charges out of reach of the hearler and is Double...
  17. M

    Can a swarm be grabbed?

    this is the problem with 4e. the rules are TOO clear. they are so precise they leave very little to the imagination, drawing the the box to think in VERY well, when(as in this instance you are asked to think outside that box many players, (and sadly DMs) fail to invision the posibilltys...
  18. M

    LFR + Home play campaign =???

    after much messing around im changing settings. im gonna build a world on MTGs Zendikar.(vaguely) It has lots of advantages. 1)the races require very little reskinning.(even 2 elves, how handy is that) 2)the world is in flux meaning that maps are meaning less(and I dont have draw many)...
  19. M

    minor as move

    as long as you have used a move cost action and you have not moved your full amount you may use your minor as the same move. this move has a maximum of the left over distance. you must have access to this move action(so no using an enconter move that has already been spent in the move)
  20. M

    Dex for extra attacks

    well, balance isnt ironed out yet. in fact basic empliment tation isnt either. however i wast thinking of taking out both mods unless my suggestion became overpowered. interesting about the -20 init. thing is im looking for a constant feed of extra turns thoughtout the combat. What you are...
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