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  1. happyelf

    Telling a story vs. railroading

    Your'e acting like this is absurd, but one of the primary components of the GM-player relationship is that of power. Narritive control. Fiat. This is the fundmental nature of the GM status at the table. It's about power. If the GM goes 'too far', that's railroading. It doesn't matter how he...
  2. happyelf

    Telling a story vs. railroading

    But he is still limimting choices. Nobody is saying that. Likewise, under no circumstances should the unwelcome reduction of player choice be justified via semantics. 'Legitimate' is a matter of opinion, instant death is a pretty obvious example of this. Some people might claim that it's legit...
  3. happyelf

    Telling a story vs. railroading

    Once again, some people are fine with railroading or linear plots. Most people are fine withe GM fiat in some form. But that doesn't mean everyone is, or that the people who aren't are being 'unrealistic' or overly demanding. I run a reasonably non-linear style of game. I do that. I improvise a...
  4. happyelf

    Telling a story vs. railroading

    I think a lot of people try and re-invent or re-frame issues like railroading, and it think that's counterproductive. Railroading is a pretty common occurance in games, some people are fine with it, some people are not, and the key to managing that distinction is to be honest about what's going...
  5. happyelf

    Telling a story vs. railroading

    Linear adventures are railroading. It's also railroading if the GM creates overwhemling or extremly severe 'consequences' for diverging from a certain path.
  6. happyelf

    Playing the crazed wizard of the party

    You guys really need to start turning and subverting the guys coming in on those ships. You need more allies and more of a population. Having a seaworthy ship or two could be pretty useful too, it would allow you to scout the coastline and locate other areas of interest. Likewise while the...
  7. happyelf

    When PCs activate their Self Destruct sequence

    Keep in mind that a lot of the people on forums like this are DM's and have dealt with these issues. The examples you present are ok, but one of the DM's key tasks is to make sure the game avoids those big pitfalls that can rapidly doom a game. It's not about railroading, but something like a...
  8. happyelf

    Playing the crazed wizard of the party

    Apart from, you murdered thousands of people, and his first character saw you do it, from what you said. It doesn't matter, it still means you're crowing over taking out a weak character. Man i'm so impressed, maybe i'll do a thread about this time I took on a 1st level necromancer and got my...
  9. happyelf

    Playing the crazed wizard of the party

    So it's a new player in the group, he is allowed to play a paladin, but he has to start at 8th level? Wow that's pretty impressive, taking down an 8th level newbie with the GM in your corner.
  10. happyelf

    The timeline as read from the books, and DRAGON

    I don't get why Krynn can't be put into the great wheel anyway. It got moved once, it can get moved again! The problem I have with this is that it leads to a duality in the planes wich i'm not convinced is good for the game. If you can't kill evil, how do you defeat it? If the PC's defeat one...
  11. happyelf

    The timeline as read from the books, and DRAGON

    Some pretty obvious fiendish propaganda here, no doubt encouraged by the powers of the higher planes ;) I don't think the fiends have ever "taught" anyone not to "interfere" with the blood war- I see little reason why the celestials would ever seek to overtly assault the lower planes, but I'd...
  12. happyelf

    Does your setting have Magic Shops

    Only very minor items are ever 'for sale' in say, a market. Anything more than that is a jealously guarded commodity, although I tend to have magic items in my campaign in two categories- minor trinkets, and quite powerful, distinctive items.
  13. happyelf

    Has D&D become too...D&Dish?

    I agree. The whole super-fantasy dungeon-crawl mindset, plus the hilarious economy issues, are an overly common feature of the game. I think a better approach would be to see PC's as exceptional, as the Ebberon setting does- but this kind of thinking should be the baseline, not a...
  14. happyelf

    When Players don't respect the DM's rules - Help!

    Yeah, I think the player's behaviour and reaction to the issue is a bit problematic. To me, that really tips the scales and IMO makes the OP's concerns quite reasonable. Sure, people have bad days, but this could also signal further problems. Elephant notes that he hesn't seen the player as a...
  15. happyelf

    When Players don't respect the DM's rules - Help!

    *Look for a new place to play . . . quietly. You may find that you will need it if things go poorly. *Keep a close eye on how the other players are reacting to the situation, for instance wether they feel it's unfair, ect. You might consider talking to them in private, via email maybe...
  16. happyelf

    Welcome to the Halmae (updated 2/27/07)

    This is a really great story thread! I particularly like how it started at a low level, and of course the characters are great, too!
  17. happyelf

    Is it time for a low-magic setting?

    I think a low magic and low power setting is a good idea. I use that kind of homebrew campaign, and I notice a lot of other people do, too. The (potential) magic doens't even have to be that low as long as the status quo NPC level of the setting is relativly low. I notice a lot of people like...
  18. happyelf

    Should the Paladin pay for Evil Magic Items he wants / has destroyed?

    Yeah, sure that would work in a game where roleplaying is not considered important, but in a game where it is, that would not work at all. If a paladin is in a party, by definition their mission involves such goals. It's especially bizare to claim that a paladin would value 'honor and trust'...
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