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    D&D 5E Magic items in D&D Next: Remove them as PC dependant?

    I disagree on pretty much every count. First off, it may be your experience that the "classic D&D feel" is for fairly common magic items. But what that means is pretty much defined by your DM and your early experiences gaming in it. My classic D&D experiences never involved my characters...
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    Clash of the Titans

    The newer movie was awful in basically every way. Though in particular what bugged me was the silly "I hate gods!" attitude. The writers of this script couldn't figure out what they wanted to do with this movie, so they start injecting modern American atheistic/anti-authoritarianism into a...
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    D&D 5E Magic items in D&D Next: Remove them as PC dependant?

    I don't really agree with your premises here. I see nothing that dictates that lack of need for magic items necessitates they be weak -- Frankly, I feel like removing a dependency on ever-increasing +items frees up game design space for every magic item to be more powerful & unique. It's...
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    D&D 5E Magic items in D&D Next: Remove them as PC dependant?

    Really, it ought to be something configurable by DMs. If you want a campaign where players have 0 magic items : No change. If your players have an average of 1 magic item : Make the following changes. Etc. 4th Edition made it more obvious how to dump the magic christmas tree effect (IMO), but...
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    Which class do you hate the most?

    Min-Maxing is a personal problem that can't be solved. Some people just enjoy that aspect of the game. Although you're right providing more moving parts to non-specific classes like the Fighter can create advantages for min-maxers that's potentially troublesome. I think that'd be a good idea to...
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    Which class do you hate the most?

    Psion & Monk most notably. Not the sort of flavor I want in most campaigns. I think there's been some good arguments made here that the "Fighter" is too generic. But realistically I'm not sure there's any way to replace it without splitting it into a number of other classes (many of which, like...
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    How much detail for published campaign settings?

    I tend to prefer developing smaller locales myself. A mining town on the edge of extinction, a bustling trade city, a mountainous monastery. I haven't decided whether or not my preference is part and parcel of my favoritism towards low-magic, highly political games. Either way, it's a lot easier...
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    D&D 5E D&D Next weekly art column!

    It's really sad and surreal to see people trying to paint gaming as having been exclusionary to other groups when the reality is that gamers are the ones who have been socially stigmatized and thus mocked and avoided. The assertion that depicting, or not depicting certain races / classes /...
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    D&D 5E Blacks in 5E Art

    I don't care whether the art depicts any minorities or not, but I'd prefer to keep overt propagandizing out of the game.
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    Morrus on... Races

    I agree in that I see two options that I like: (1) Either race is irrelevant to the mechanics of your character, or (2) race is important to the mechanics of your character. Given that we don't need special rules in a book cover scenario (1), that means that D&D should create some good rules...
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    Tiefling and half-orc should not be in the PHB

    Honestly I can't say I've ever used a Tiefling NPC in a campaign. Even so I'm not really opposed to them showing up just because the idea of having character with some demonic/supernatural heritage is not that uncommon. I think it's a good idea to have rules for them if only for that purpose. I...
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    Do fantasy RPGs have to be fantasical?

    I tend to like things like those you mention, but frankly I'd settle for D&D doing an adequate job of representing popular fantasy. The problem is, D&D doesn't really do a very good job of that (at least 3+, it's been too long for me to speak with any confidence on earlier versions). If you...
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    How about alignment?

    Alignment is one of those things that causes a lot of controversial discussions, rules abuse, and essentially adds nothing of note to characterization. Your character is "Good"? How? It's a totally failed system, worse than THAC0 (which at least didn't detract from the game, even if the math...
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    Skeletons and the Need for Bludgeoning Weapons

    I understand that attitude, and I feel like Skeletons as trivial foes has a long history in D&D. I even understand from the perspective of a DM that I'd much rather describe a skeleton or zombie getting its skull bashed in than a living humanoid foe -- Undead opponents seem to work a lot better...
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    Skeletons and the Need for Bludgeoning Weapons

    Maybe in your campaign. Personally I'm inclined towards presenting undead as much more formidable foes than D&D typically does. I can't think of a single book or movie (though I'm sure there are some) that presents raising the dead, even if just in some sort of twisted half-life, as trivial. One...
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    Power vs. Options

    I think I would be perfectly content with no built-in level scaling bonuses, but I think it's much more likely we'll just see a flattening of the curve like 1/4 levels or 1/5 levels. As for this making it impossible to have player characters fight dragons ... How exactly? I mean, the Monster...
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    10% Controller, 50% Striker, 20% Leader, 20% Defender

    I have never felt that the classes in 4E were literally unable to perform in their non-specified roles. And there are plenty of people who have interest in building their character into a hybrid role. Although I suppose there's a point in arguing that someone playing a "Rogue" can't choose to...
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    D&D 5E Should 5e have a "default setting" and cosmology?

    I'd very much prefer if the default setting was kept to a minimum (not sure it's entirely possible to cut it all out). As Kaodi demonstrated earlier in this thread, provide a pantheon of god archetypes for religion. If not that then I would provide several real-life pantheons: Greek, Norse...
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    D&D 5E new Critical Hits article about running DnD next

    I'm not sure I'm with you on that. I do like the idea of players suffering long-term injuries that they have to recover from. In terms of your example, there's plenty of ways to handle the scenario without doing something you don't want to do. First off, if you're designing the scenario then...
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    Combat Rounds: How Long Should They Be?

    I inhale. 15 on my inhale check! (FWIW, I don't think combat rounds should have a corresponding time frame. Very much in the One Comic Frame camp.)
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