Search results

  1. Charberus

    The Gray Spire (Game)

    "There are two guys down here!" Bazut yells out as he rushes to attack. [Attack] Attack Northwest Evilperson Combat Expertise 1 [AC 18] Attack, Damage (1d20+4=23, 1d10+2=8)
  2. Charberus

    Shackled City Adventure Path

    [ooc] I am going west Hide, Move Silently (1d20+40=45, 1d20+5=23)
  3. Charberus

    The Gray Spire (Game)

    "Well, it looks like you guys have this area covered. I will check out the bottom part." I go downstairs and looking for any of those sneaky people.
  4. Charberus

    The Gray Spire (Game)

    "By a gnomes kilt, anthony!! Never wake a dwarf without ale nearby!" Bazut growls as he gets to his feet. Shakes his head abit and then gives an angry scrowl at the two guys. (last round) "I heard some noise downstairs, someone needs to check it out. In the meantime watch out for their...
  5. Charberus

    The Gray Spire (Game)

    "Wake up g..u.....y.....sss...." *Thump* Fort Save (1d20+9=11)
  6. Charberus

    The Gray Spire (Game)

    "Wake up people, there is a young lad dead." says as he goes and picks up the note. He attempts to see if the boy can still be saved, but doesn't find a pulse. "Sad to see young lads die at such a time in their life." Going back to the group as they wake up, "Let's see what ti's note...
  7. Charberus

    The Gray Spire (Game)

    "Ah, wonderful. I love seeing such fine work, especially when it is done as a family. Your father must be really proud." I say as we start to head away. "How long did it take to build such a fine craft? Also, what made you decide on this design?" not sure what type of ship this is, or...
  8. Charberus

    Shackled City Adventure Path

    Okay, going to run into the giants area while I still have invis. Once I start seeing the giants, I am going to start Hiding and Moveing Silently until I can find a plan to get them to all out attack that annoying group. I was wondering if you could repost the map (or show me the link to the...
  9. Charberus

    The Gray Spire (Game)

    Sees that Dreylin and the mysterious guy are both occupied with greetings... "Dreylin, I have a feeling that this guy and us are going to the same place. I feel like helping the sailors load this boat, if they need help. Maybe we can get this boat moving sooner. " I am going to ask the...
  10. Charberus

    Shackled City Adventure Path

    Senses [+2 Listen, Spot, Init] Slitz is going to find some rocks to totally hide behind. Slitz is just going to wait out the fight. Slitz will just listen and wait. [ooc] taking full cover behind some rocks and standing still behind them. Having total cover negates the need for a Hide /...
  11. Charberus

    The Gray Spire (Game)

    6 Gold is fine for me too. Tis a kind soul you have, maam. Thank you for takeing us at such a short notice.
  12. Charberus

    The Gray Spire (Game)

    I see that Dreylin already announced the greeting, so I will wait for the answer.
  13. Charberus

    The Gray Spire (Character Board) [Oh whoops my bad]

    Bazut Steelcrusher Dwarven [2 Duskblade] (Age: 56) [xp: 2370] Chaotic Good :: Languages [Dwarven, Common, Ignan, Elven, Draconic] Str 15 +2, Dex 15 +2, Con 19 +4 Int 17 +3, Wis 13 +1, Cha 11 +0 <F[7] R[2] W[4]> Hp:23 # +2 racial bonus on saving throws against poison. # +2 racial bonus on...
  14. Charberus

    DnD - The Gray Spire (Closed)

    Posted on the correct board
  15. Charberus

    DnD - The Gray Spire (Closed)

    I am interested. I will be a Dwarven Duskblade. Will post details later. Just thought I would let ya know about my idea.
  16. Charberus

    Shackled City Adventure Path

    Senses [+2 Listen, Spot, Init] [ooc] Since you preatty much skipped the 'getting out' part...I was going to Hide and Move Silently on the way out. Since I am invised, it raises my hide check by 20. Since I move at 20ft while doing that without penalty...I shouldn't be too far behind them...
  17. Charberus

    Shackled City Adventure Path

    Power [+2 Damage: Melee] Slitz moves up and knee's the giant#4 in the shins. Then, Slitz moves next to Hantiz, the Giant Killing Mantisss. Battle: Move 5ft Southeast, 20ft East, Attack, 20ft West Attack, Damage (1d20+10=21, 1d6+3=6) Giant #1: Dodge, Spring Attack Draconic Aura: Power [+2...
  18. Charberus

    Lost Homeland OOC

    So far, the only good thing I like about jeffs idea is that I end up buying nothing but Openmine feat, because its such a huge hassle to define 'noncombat' feats. Since most of the feats tend to have alot of combat in them...its just too much of a hassle. While openminded is a good feat, I...
  19. Charberus

    Shackled City Adventure Path

    Power [+2 Damage: Melee] Slitz, grins this time...and breathes a cone of acid. "Slitz thinksss it bath time for you." Battle: Move 5ft East, Breath, Then laugh at the giant. Breath, Refresh (3d6=10, 1d4=2) [Using the Last Roll] Dodge: Giant #1 Draconic Aura: Power [+2 Damage: Melee]
  20. Charberus

    Shackled City Adventure Path

    [ooc] My bad, I miscounted. I will then move 5ft SW, Move South 15ft, Attack Giant #4, Then move so that I am West of Elsa (beside her). Attack, Damage (1d20+10=22, 1d6+3=4) Giant #4: Spring Attack, Dodge
Top