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    Waking an Unconsious Ally

    Which means nothing other than a quick esplination that this power will make you unconcious. Lets put it this way, if it put you to sleep, you automatically wake up because there is a battle going on arround you/its a free action to shout. It would be kinda useless if it put you to sleep...
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    Removal of the limit on Daily Magic Item power uses

    Assuming that you still wish to keep the limit on how many times you can use the item itself, you will essentially see characters running arround with numerous cheap magic items that are very powerfull and will be using them all throughout the day instead of their class features. Additionally...
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    Un-solo-ing Dragons (My Players Stay Out, please!)

    Almost-Elder White Dragon Large natural magical beast (dragon) Level 17 Elite Brute XP 3200 Initiative +11 Senses Perception +16; darkvision HP 400; Bloodied 200 AC 30; Fortitude 31, Reflex 29, Will 29 Resist 25 Cold Saving Throws +2 Speed 8 (ice walk), fly 8 (hover), overland flight 12...
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    Expertise justification?

    Youre right. For some reason I was thinking the need to excede, not the need to match. You need a 9 or better, not a 10, therefor you need better than an 8, which means 8*.05*100=40% chance to fail and a 60% chance to succede. So essentially raise the chance to hit on all of my posts by 5%...
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    Expertise justification?

    And all of this and more are why math will never be the be all end all to this question. There are just too many variables. If you have any reliable external bonus to hit, like a leader who has invested in bonuses to hit so that he can reliably deliver buffs to hit, or even just powers that...
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    Expertise justification?

    EDITED: As per Nails post below I think we can all agree that the whole point of the expertise and magic item progression is so that we have an even growth in power as possible. The goal then is to try to manipulate the system in such a way as to get that even progression. Assuming my math is...
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    Expertise justification?

    Now I am just throwing this out there, so take it as you will, but has anyone done an analysis on the damage at the levels where were you would start to need (relatively) the expertise feats? What I am proposing is that while your chance to hit does drop off, maybe it is balanced by an increase...
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    Perception checks

    They key here is that they will find it if they search for it. Essentially if you want them to find a door while they are searching a room after a combat with no time retrain (ie perception+20) then make it a DC 30. If you want the party to just notice something no matter what, make it a DC...
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    monk preview: another expertise feat - talk about stealth errata!

    I think I have, but if someone wouldnt mind double checking it for errors that would be great: Average Monster AC = 14+Level Average PC Attack Bonus = Mod+Proficiency+1/2 level+Magic Assumed PC attack vs average monster AC at level 1: 4+2+0+0=6 vs. 15=14+1 Chance to hit = 55% Assumed PC...
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    Expertise justification?

    EDITED As per Nails post below Just some math: Average Monster AC = 14+Level Average PC Attack Bonus = Mod+Proficiency+1/2 level+Magic Assumed PC attack vs average monster AC at level 1: 4+2+0+0=6 vs. 15=14+1 Chance to hit = 60% Assumed PC attack vs average monster AC at level 15...
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    Flanking Questions (and a few others)

    Some were arguing that they do, and as per your replies I thought that was your position as well. Looking back obviously I was mistaken, but that is what my post(s) were in response to. It looks like we are actually in full agreement with the rules. My only real points in this thread were to...
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    How do you cross-reference errata? (Forked from: Whats Errated that was Rogue Useful)

    I try to memorize all of the rules related data such as stealth, "once per round" stuff, etc. For the powers and magical items I just trust he character builder since it is based on the compendium. Monsters on the other hand I just cross reference with the errata beforehand, and print a self...
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    Flanking Questions (and a few others)

    So a storm pillar that a wizard cast in order to give a flank for a rogue isnt worth destroying? It doesnt last long itself, but for the time that it does, if it is allowed to flank with another creature, I would argue that it is definitely worth destroying. Yet you cant destroy it until you...
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    Flanking Questions (and a few others)

    Like what, dispell magic? Isnt that a high level daily? So once per day once you reach a high enough level you can counter something that a wizard can do at will from first level? Now I dont have my books with me, but how many monsters can dispell a conjuration from first level, or even at...
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    Grant conjurations cover?

    Well lets put it this way, the rules for summoned creatures state specifically that it creates a creature that is your ally. Conjurations have no such clause. Now honestly, given the fact that the figurines of wonderous power, for all intents and purposes, creates a summoned creature (it has...
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    Utility Power

    A short rest is required:
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    Utility Power

    As often as they can be used within combat. At wills can be used at will, encounters can be used once per encounter (once every short rest), and dailies can be used once per day.
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    When do you choose your target(s)?

    The only addendum I would add is that it is per attack. Twin strike gives you two attacks, so yes you can choose a target, attack, choose a target, attack.
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    Grant conjurations cover?

    A conjuration is not a creature, is not an ally, and cannot be an enemy, so no. Summoned creatures however do.
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    Flanking Questions (and a few others)

    Looking over the item again, it really should not be a conjuration and should be a summoned creature. It essentially follows all of the rules of a summoned creature (its not invulnerable, it can make attacks and checks, etc.) so I am personally just going to houserule that instead of the...
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