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    Let’s Make a Hexcrawl Setting

    Skeleton of a Great Bird, Sunken in Sand (11.32) At the far southern edge of the Shrouded Lands, there is a region of harsh desert where even the hardiest of nomads rarely venture. It is said that somewhere in this arid landscape there is to be found the skeleton of an enormous bird, with a...
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    Let’s Make a Hexcrawl Setting

    Argh, that was my mistake. I meant to say "the far side of the Shrouded Lands". I guess I'll edit it now.
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    Let’s Make a Hexcrawl Setting

    The Final Heresy Long ago in the City of Shuttered Windows, not long after the Gnawbone Wars had ravaged the lands around the Keening Sea, there was formed an order named the Brothers of the Spear, who today are called the Temple Invisible. The high priest of Alberon summoned twelve of his most...
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    Let’s Make a Hexcrawl Setting

    The Swamp of Champions Additional information about hex 16.16 In Thring, the Law of Blood states that blood must pay for blood - either the blood of the offender, of the monsters they slay, or of the champion who stands for them. This latter clause allows nobles to be represented by champions...
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    Let’s Make a Hexcrawl Setting

    I've been a little bit wary of going near the Long Night and the possibility of an apocalyptic 'Long Day' (which might also tie into the fact that if the world is flat, then the sun passes through the dominion of She Who Waits). I'm afraid of writing in anything that's too world-threatening...
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    Retro Clone Abilities Question

    What exactly are you asking for? The ascending AC thing is in many retroclones (such as ACKS) but it often goes up from 0 rather than from 10. The ability bonus progressions in Advanced or Basic are almost the same as the one you're listing here, except that they might cap out at +3 instead of...
  7. C

    Let’s Make a Hexcrawl Setting

    The Lake of the Flying Fish (9.22) Southwest of the borders of Thring there lies a broad lake where cormorants nest in the shallows. Further out into the water, there are schools of enormous fish with the ability to swim through the air as easily as the water. Though they posess this remarkable...
  8. C

    Let’s Make a Hexcrawl Setting

    The Lost Folio (39.12) Amidst sparse woodlands, a mysterious dungeon is to be found, apparently built by the people of the Imperium Undying. It is believed to have been some sort of underground wizardly workshop due to the magical aura that permeates the place. Several adventuring parties have...
  9. C

    Let’s Make a Hexcrawl Setting

    The Order of the Broken Chain (27.04) Somewhere along the Welt Road, beneath the lands of the Night Cattle, there is a secret lair where a strange society of revolutionaries lurks. This organisation was founded by a slave from Titan's Rest (33.01) named Ancient Meg. Having lived to the age of...
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    Let’s Make a Hexcrawl Setting

    The Ruins of Maddlow Castle (23.19) In a high valley at the centre of the Witch Clans' domain, there is a place that they call a ruin but is more accurately the opposite of a ruin - a castle that was only ever half built and then abandoned. Long ago, this place was the seat of power for the...
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    Let’s Make a Hexcrawl Setting

    Oh man, connecting the blood of the tarrasque with the sangreal? That's just twisted. And yeah about the licensing stuff, the one that Sanglorian proposes sounds fine to me. Can't contribute anything now, it's 2:00 in the morning o_o but maybe tomorrow.
  12. C

    Let’s Make a Hexcrawl Setting

    The Pit of the Waker Worms (25.20) Upriver from the city of Blind Midshotgatepool, the river branches off and flows on through the mountains, eventually leading to the Fanged Cliffs (27.18). Some way down the branch, one may find a deep pit of water that seems unnaturally dark and smells...
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    Let’s Make a Hexcrawl Setting

    The new compilation is looking good - I love the illustrations. The only thing I don't dig is the font. It looks cool at first but becomes grating on my eyes after a while, so personally I'd prefer a less evocative but more readable font. The Gates of Official Travel Pass Sanction (50.29) Some...
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    Let’s Make a Hexcrawl Setting

    The Hidden Village of the Wrannows (24.20) This mountainous region was once home to another Witch Clan, a family known as the Wrannows. The Wrannows were gifted with the power to imbue ropes with magical properties. Each Wrannow had his own special rope, and on command they could send the rope...
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    Let’s Make a Hexcrawl Setting

    The Disciples of Cleramon (46.02) Beneath the cliff here, there is a small community of crude, recently constructed huts. The people who live here are the former miners of Fallsalt, who now call themselves the Disciples of Cleramon. Cleramon was formerly a bard, though long years have passed...
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    Let’s Make a Hexcrawl Setting

    The Foolish Sages of Border's Hill (20.18) Long ago, a watchtower was built atop this hill, where men-at-arms would guard the border of Thring against incursions. Nowadays the tower is mostly in ruins, and the only inhabitants are a conclave of eccentric sages, who were exiled to the...
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    Let’s Make a Hexcrawl Setting

    (This one comes from a vague idea I posted on my blog, where I'm making a bit of a project of mining the Aeneid and other ancient classics for D&D inspiration.) Swine Ravine (12.22) Southwest of the borders of Thring, there lies a ravine five miles long and thick with trees. It is extremely...
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    Let’s Make a Hexcrawl Setting

    The Living Arrangements at Ettin Castle Further information on Hex 13.06 Three households are joined as one in Ettin Castle - that of Etienne, Castaneu and Vantisse. Each of the castle's servants, pages, knights and so on belongs to only one of the households. Furthermore, for the most part...
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    Let’s Make a Hexcrawl Setting

    Oh man, I love the Law of a Thousand and One Nights. The PC in me is coming up with all sorts of harebrained schemes to exploit that one. The Castle of the Sack Man (09.19) This area is rugged with sharp ridges and narrow gullies. Few plants grow here save for the valuable Mushroom of...
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    Let’s Make a Hexcrawl Setting

    The Fugitive Gods (36.09) Long ago, before the Time of Schisms, it was not uncommon for certain sects of the Cult of Alberon to support the worship of 'little gods'. This was a folk tradition involving small statuettes kept in homes and treated as idols. Generally the little gods were thought...
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