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  1. C

    Let’s Make a Hexcrawl Setting

    Now I'm seeing Severard as a sort of parody of Elminster. He's super powerful, but he's also kind of an uptight dick. And he's dead now, so at least he can't cause trouble in the setting with his overpowered-ness.
  2. C

    Let’s Make a Hexcrawl Setting

    The Wood of Suicides (43.27) Deep in the hot deserts of the Burning Lands, there lies a black oasis surrounded by dunes. The trees that grow here never have leaves, and their roots all hang down into the stagnant water. If the corpse of a suicide is taken to this oasis and hung from one of the...
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    Let’s Make a Hexcrawl Setting

    (This post is derived from one made by drek on RPGnet, but I'm going to fill in a few more details.) The Shuttered Windows Additional information about hex 29.14 You can see them all over the under-city, if you know where to look. Some of them are small, only big enough for a child to crawl...
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    Let’s Make a Hexcrawl Setting

    Oh! Oh! I want to repost my thing about the embassies too! The Sealed Embassy of Naros Additional information about Hex 29.14 Some fifteen years ago, the small but prosperous nation of Naros was placed under a devastating curse by the arch-lich Supendar. It was his last act of spite before...
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    Let’s Make a Hexcrawl Setting

    The Destroying Angel (07.06) The plains here are patchy and dry. Only a few hardy souls live in this expanse, farming the bitter and grotesque creeper-fruits that crawl across the ground. One landmark of note is a narrow cleft in the surface of the plain, which leads down a shaft into a series...
  6. C

    Let’s Make a Hexcrawl Setting

    Daztur, you've been referring to the Shuttered City's cult as the 'Temple Invisible' (i.e. unseen) but I actually named them 'Temple Indivisible' (i.e. can't be divided). So.... The Temple Indivisible and the Temple Invisible Additional information about 29.14, plus new hex at 25.15 The cult...
  7. C

    Let’s Make a Hexcrawl Setting

    Salt Point (00.09) This narrow, mostly barren strip of land juts out into the Ocean of Bitter Regrets. There is a ruined lighthouse here, but few ships now pass along the coastline here. Long ago, it is said that this lighthouse was operated by the lion priests, those same who ran the Lost...
  8. C

    Let’s Make a Hexcrawl Setting

    The Chasm of the Hounds Additional information for hex 04.08 (The Plains of Dogtur) Few know why the shamans of the Dogtur choose to move their camp constantly around the plains. However, if they were ever to set up permanent residence in the area, they would soon learn. An evil curse was...
  9. C

    Let’s Make a Hexcrawl Setting

    The Isle of Dolyeades, the Sacred Grove (33.16) In the midst of the Keening Sea, some way distant from the City of Shuttered Windows, lies a small forested island named Dolyeades. Here there is a small monastery inhabited by an ascetic order of the Temple Indivisible. This order, the Brothers...
  10. C

    Let’s Make a Hexcrawl Setting

    The Lair of the Grey Worm (46.06) Deep in the forests beyond the World's Edge, there lies a lake warmed from beneath. In a watery cave by the edge of this lake, hung around with vines, one may find the lair of a terrible monster known as the grey worm. Though not as large as its purple...
  11. C

    Let’s Make a Hexcrawl Setting

    The Old Delasar Mansion (08.03) Several decades ago, the Delasar family dwelled in their ancestral abode, a sprawling and decaying mansion in the midst of an overgrown parkland. However, they grew envious of the larger and more imposing castle nearby, inhabited by the monks known as the Poor...
  12. C

    Let’s Make a Hexcrawl Setting

    And because that's not really a new piece of content: The Cornfields (03.30) This area is covered in ripe fields of corn which seem to grow all year round. The farmers of this crop dwell in a small and dusty village at the centre of the hex. Insular in the extreme, they are also dangerously...
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    Let’s Make a Hexcrawl Setting

    (Here's a new idea: take a prewritten module of sufficient awesomeness and modify it to plug into the setting.) The Menagerie of Pandelar Somewhere deep in the vaults of the Undercity, rumour has it that an ancient zoo lies hidden - bricked up now and deserted, yet still inhabited by a variety...
  14. C

    Let’s Make a Hexcrawl Setting

    The Black Balloon Of all the balloon-artisans in the City of Shuttered Windows, the most respected was Yilbar the Illustrious. Owning an entire studio of builders, designers and painters, he was the creator of the Doge's current air-barge, as well as many other fine balloons. His greatest work...
  15. C

    Let’s Make a Hexcrawl Setting

    The Weremen of Brindlebrook Swamp (18.10) This is a strange story that begins with a wizard named Barnabus Bludenoss. Like Dormond of the Crooked Oak, he was a student of the famed wizard Severard, and studied in his tower (13.08) before the unfortunate spider-related incident. Barnabus was...
  16. C

    Let’s Make a Hexcrawl Setting

    The Caves of the Dust Walkers (23.23) Not far from the mysterious ruined city in 22.25, there lies a rocky hillock where the earth is ochre brown and nothing grows save pampas grass and poppies. This hill is riddled with caves, where dwell a tribe of stunted, dark-skinned gnomes. Scholars may...
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    Let’s Make a Hexcrawl Setting

    And here's a repost (somewhat modified) one of the entries I'm most proud of from the first thread: The City of Shuttered Windows (29.14) South of the Kingswood and the Freeholds there lies the City of Shuttered Windows, thick with the dust of ages and the grime of hidden violence. Traders...
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    Let’s Make a Hexcrawl Setting

    OK, here's a revised version of the Winterjarl: The Cave of the Winterjarl (14.00) This heavily forested and mountainous area is home to a power sapient bear, one of the mighty Nordanbjorn. This bjornajarl, Thorek Ironhide, dwells in a cave halfway up the mountain with his sleuth of lesser...
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    Let’s Make a Hexcrawl Setting

    The Marche of the Winterjarl (12.01,13.00, 13.01, 14.00, 14.01, 15.01, 14.02) Northeast of the forests of the Zoar Rajak (11.01), the land grows yet steeper and the forests thicker. These realms are under the protection - or the control - of a powerful sapient bear, one of the mighty...
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    Let’s Make a Hexcrawl Setting

    Hey, I'm one of the posters from the old thread on RPGnet, it's cool to see that the collaboration has taken off over here as well. Here's what I've got: The Lair of the Ostrlich (18.01) The site of the Last Skirmish (17.03) is known by all to be accursed and haunted by the ghosts of men...
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