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    Domhani Bairdéir 02

    Béar "Agreed. Let's go."
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    Domhani Bairdéir 02

    Béar "I wonder if that hole is a switch of some kind? It could open a door, or it could be another trap." To Desaigh: "Will you let Skath use one of your arrows to try to trip the switch?"
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    Domhani Bairdéir 02

    OOC: Duh! scratch that. IC: Béar will suggest that Skath fly up and take a peek into that hole.
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    Domhani Bairdéir 02

    Béar "There is something about that hole that didn't light up. It must be another part of the riddle to this place." Béar will inspect the single hole in the wall.
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    Domhani Bairdéir 02

    Béar Béar will relay what happened to him in the room. Making sure to remember the part about the one hole that didn't light up.
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    Domhani Bairdéir 02

    Béar Béar stumbles forcefully out of the room. Anticipating the coming questions, Béar will hold up his hand as to say "don't talk to me for a second." He leans against the hallway wall and gathers himself.
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    Domhani Bairdéir 02

    Béar "I do not like the idea of you being stuck in this room by yourself if the plan goes bad. One of us should stay with you--anything could come out of that doorway and surround you and the rest of us be stuck in the hallway. I volunteer myself."
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    Domhani Bairdéir 02

    Béar OOC: see the post below
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    Domhani Bairdéir 02

    OOC: I'm sure that didn't work. IC: Béar will back up, embarrassed, and try again. 3d6=10 to strength check.
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    Domhani Bairdéir 02

    taking matters into my own hands "I'll open this door. We don't need a handle." Béar will push against the hidden door with all of his might. 3d6=13 to strength check
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    Domhani Bairdéir 02

    Béar OOC: If nobody objects, Béar will lead the party back to the 5-door-area to scour for something we missed.
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    Domhani Bairdéir 02

    Béar to Garvil: You said you thought a way forward may be down the hall to the five rooms? Let us have a look and see if we can get through.
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    Domhani Bairdéir 02

    Béar "That IS more than we knew about the painting. But, I say that about does it for the academic lesson. Let us scour the rest of this place for our "lost passage."
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    Domhani Bairdéir 02

    Béar to Dilis: "Let's have a look at that painting and see what you make of it. Then we should look for further passage from this area." Béar will lead Dilis and the party south to the painting room.
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    Domhani Bairdéir 02

    Béar "There must be something else down here...I want to make sure we didn't miss a door." to Dilis: You said you attended school...did your studies include art or history? we have found a painting that we can not make since of.
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    Domhani Bairdéir 02

    Béar Béar will take a look in the farthest right room. "Is everybody ready?"
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    Domhani Bairdéir 02

    Béar "Let us clear the other rooms in this area...we may luck into your belongings." Béar will go to the furthest room on the right and look the door over, listen for breathing/talking/whatever on the other side. (OOC: I believe we are on the second room from the far right side?)
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    Domhani Bairdéir 02

    Bear to Dilis: "You look a bit rusty with the long weapon. how would this hatchet and knife suit you?" With that, Bear forcefully, but not violently, holds the two weapons for her to take and try out.
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    Domhani Bairdéir 02

    Béar Béar rolls 3d6=11 to perception on Cerellos' uncomfort. OOC: if this meets the DM's requirements, please let me know.
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    Domhani Bairdéir 02

    Béar OOC: Ahh, yes. I see. I meant to say that Béar will indeed introduce himself, but he will do it like a true jerk--very unfriendly.
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