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  1. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Just waiting on you guys.//
  2. K

    Adventure: Love Bites

    "Uh...yeah...that's the general idea, kiddo, but with more blunt head trauma to the victim."
  3. K

    Adventure: Love Bites

    "Not a robbery, but a kidnapping," says Hacker, raising his voice, "BUT NOBODY SEEMS TO BE FOLLOWING THE PLAN!"
  4. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Tonk gains 5 THP for being bloodied. //Thanks.// Tonk maneuvers into position and charges the riderless horse. //Move: from H8 to F10. Standard: CHARGE! -- from F10 to G12, for the flank -- 1d20+10+2+1=16 v. AC, Damage: 1d8+10+2d8+1d8=19 NON-LETHAL!// Rattling: If the attack hits, the horse...
  5. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Rules Question: Can you charge while slowed?//
  6. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Murphy: 1. Tonk: 1. Must kill another guy!//
  7. K

    Adventure: Love Bites

    "Get him!" Hacker yells, grabbing the priest's hand and attempting to yank him to the ground. //Grab: 1d20+2=15//
  8. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Only if you're a monster, but if you're an adventurer--oh, dear!--we can't possibly let you have some advantage from riding a horse. I hate how this set of rules handles animal companions, mounts, etc.
  9. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Dextyr distracts Biker 3, creating an opening for Tonk's mace. //Standard: 'Kill Buddy Bash' (aka Clever Strike) -- 1d20+10+2=14 v. AC// Tonk misses.
  10. K

    Adventure: Love Bites

    Hacker shoots Woe a dirty look and waves for him to get into position. The gnome falls on his belly and begins crawling--painfully--towards the church, crying in a child's voice, "Father! Father! Help me!"
  11. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Tonk had charged. Because of Tonk used the 'Hounding Assault' power, all of his melee attacks until the end of the combat have the 'rattling' keyword: +4 damage, -2 to opponent's attacks until Tonk's EONT.//
  12. K

    Adventure: Love Bites

    Hacker motions for the party to assume positions, so that they can knock out and snatch the priest...
  13. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Oh, and... Toss me a couple of skill checks, because this is Trash Talk!//
  14. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //They're afraid of the skeleton Vaunea and Drivan. The illusion is part of the whole TURTLEDOME! experience, sort of like the giant televisions in a baseball game.//
  15. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "Leave Dextyr alone!" shouts Tonk, charging Biker 4. //Standard: Charge! 1d20+10+1+2=25 v. AC; 1d8+10+1d8+2d8=26 damage and target suffers -2 to attack rolls until Tonk's EONT. Tonk gains +1 AC for charging, until EONT.//
  16. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    A fifty-feet tall illusory version of Emral hurls his rage over the stadium. The illusion shifts, closing up on Marco and his family. The children, in horror, clutch plush Vaunea dolls to their tiny halfling chests and weep. Marco screams in terror and outrage.
  17. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    The Boneral--the skeleton with the eyepatch and grizzled beard--stomps onto the stage, points its finger at you, and brays... Har-har-har! You meaty pukes are pathetic! Yes, yes! Send your little birdy up topside to do a real warrior's job, so you can cower behind a pillar and protect your...
  18. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Against whom is Tonk stealthed? Answer affects action choice.//
  19. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Tonk to E9. Stealth Check: (if possible) 1d20+12=21//
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