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  1. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Tonk shifts to I10. "Ha-ha! You try run me over, but you all so stupid, you miss! I think maybe you want give up now, or your mama be real sad she have no boy who live!" Then, Tonk swings... //Standard: 'Kill Buddy Bash' -- 1d20+10+2=17 v. AC; 1d8+10+2d8=25 damage -- but this is probably a...
  2. K

    Adventure: Love Bites

    To be even less conspicuous, Hacker takes a slightly different route from Woe. And he attempts to beg a few coins along the way... //Diplomacy: 1d20+12=22//
  3. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    The troglodyte returns and leads you to a large double door, instructing you to wait for your cue before entering. Through the massive portal, you can hear the muffled roar of the crowd. Beneath your feet, the stones hum with it. After a few seconds, the door opens with a fanfare of trumpets...
  4. K

    Adventure: Love Bites

    "Okay, big guy, let's get to work..." Hacker gives Woe pointers in adjusting his posture and demeanor. After several false starts, the gnome settles on making Woe a blind, syphilitic, deaf, Tourette's syndrome beggar, who screams profanities at the top of his lungs because he can't see or hear...
  5. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //I *think* that since the dagger is an implement, Emral would add the bonus to his attack and damage rolls. Judge? But, if I recall correctly, Finnian paid out of his own pocket for the stones, so they belong to him. What powers did you pick for your level up, so I can add them to my...
  6. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    A knock on the door, then a troglodyte pokes in its stinky, slimy head. It holds up one four-fingered hand and the finger of its other hand."Fiwe minwuhes. Geh weady for twash taldk." //Extended rest over. Divvy the gear!//
  7. K

    Adventure: Love Bites

    //Can Hacker use Bluff to disguise Woe? Speaking of disguise... Hacker could diguise himself as a leper child, and cry for alms outside the back door of the church. Then, when Father Serevas pops out of the door, the party could bag him and carry him off to another location for interrogation...
  8. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Yeah. It makes more sense to do it this way. I don't know why I didn't think of it sooner. We'd lost a lot of momentum on the last fight with everybody dropping out. By starting with a clean slate, you and Emral don't have to worry about the other characters, and we can rebuild our momentum...
  9. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "Okee-dokee!" shouts Tonk, giving Murphy the thumbs-up. "Ha-ha! Is time for the happy! Is time for the fun!" shouts the half-orc, feinting at the horse's eyes and following up with a brutal blow to the rider. //Standard Action: Happy, Happy Fun Super-Smash! (aka Hounding...
  10. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //I spent a couple of days going back over the posts and collecting all the information...and then I realized there is one hell of a lot easier way to do this. And get rid of the 'dead weight' in our party. So, here goes boys!// The first battle was a blur of bones and blood. Both Drivan and...
  11. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    //Ugh! Flubbed the initiative roll: 1d20+9=10//
  12. K

    Adventure: Love Bites

    "So, let's go follow up on this info about the ***** priest, What's-His-Face. Did anybody pay attention to what Fizzy, the Cuckoo Alchemist, said? Interesting fact: Do you know why there are so many crazy, cut-rate alchemists out there? Because it's the only way to make a profit in the business...
  13. K

    Adventure: Love Bites

    "Pleasure doin' business," says Hacker. He sets about studying the potions and writing potential effects on the outside of the bottles with a grease pencil. //Arcana: 1d20+13=17//
  14. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    Tonk sighs and shakes his head. And smashes one of the boys with his mace. //Guarded Attack: 1d20+10+2=29 v. AC; Damage 2d8+6+2d8+1d8=34 -- If that swamp boy attacks Tonk, Tonk can attack him as an immediate interrupt.// "Stop be stupid, or I kill you all!"
  15. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "Pffft! That silly! Hug is best way for to introduce! Especially to pretty girl!"
  16. K

    Adventure: Love Bites

    "After we get a couple of 'em potions. If they have side-effects, we'll just feed 'em to that *****, Atreus."
  17. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Excellent! We're set. Update coming soon. I've got an assignment that needs finishing, then I'll have enough free time for a re-cap and re-boot.//
  18. K

    [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

    "Hey, nice lady! Why for you look so sad? Maybe you need hug, yes?" says Tonk, spreading wide his massive half-orc arms... //Uuuuuhhhh.... Let's see. That would be a diplo insight skill check: 1d20+9=16. Yeah.//
  19. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Thanks! FitD, would you be up for running Drivan?//
  20. K

    TURTLEDOME! (Battle Bone!) -- Part 2

    //Good! Either of you guys up for running the other PC's?//
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