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  1. Lord Zardoz

    Miniatures/Grids/Tactics and In-Character Combat

    I think that the use of a grid an miniatures is only really a problem for games where the space to set up your game is at a premium. If you have a smaller than ideal table, using the grid will result in very cramped gaming, with no space to set down books. While I do not use the rules that...
  2. Lord Zardoz

    Need ideas for a good Greed Trap

    The back Third of had solid temple walls. Using Mage hand would have been a viable option, but the party Sorcerer does not know that spell. Also, he did not show up for this game. If MageHand had been used, it still would have triggered the Razor net barriers to drop. Standard troll...
  3. Lord Zardoz

    Red Hand of Doom, Marked For Death encounter

    I use action points in my game, and I let players burn one to auto stabilize, regardless of how dead they ought to be. This is why when the cleric was dropped to -20 something, he did not have to start rolling up a new character. END COMMUNICATION
  4. Lord Zardoz

    Red Hand of Doom, Marked For Death encounter

    I ran this encounter today, and had what is probably the single best in game battle I have ever had in 3rd edition. Lacking anything better to do at this instant, I shall recount it. Players: 8th level Human Fighter, Mounted 8th level Human Cleric 6th Ranger / 2nd Fighter Human, Dual Weilding...
  5. Lord Zardoz

    Need ideas for a good Greed Trap

    The trap I used Ok, game just wrapped up. It was a pretty good game, but the trap did not go off as effectively as I had hoped it would. I deviated from my original request a bit, and placed the trap in what I call a Creepy Town. The town was sized for 2000 people, and while everything was...
  6. Lord Zardoz

    Need ideas for a good Greed Trap

    Well, I happily managed to come up with a trap situation that I like. However, I will post it later / tomorrow. It will probably get used in my game, so I will let you know how it went. Thanks though, for the suggestions. END COMMUNICATION
  7. Lord Zardoz

    Need ideas for a good Greed Trap

    Nymph in a bottle is not quite what I have in mind. I want something a bit more obvious for lack of a better term. Basically, some kick ass treasure on a pedestal. The treasure is meant to be legit. The pain / difficulty of the trap is meant to make them earn it. END COMMUNICATION
  8. Lord Zardoz

    Need ideas for a good Greed Trap

    I am looking to set up my players for some self inflicted pain with a typical greed trap. By greed trap, I mean the kind of trap where you put something nice and shiny in plain view, and when the players go ahead and grab it, they get nailed. While I have the rough basics of the idea sorted...
  9. Lord Zardoz

    Tactical Quotient (TQ) for monsters

    I generally do not worry to much about that sort of thing, but it is not that hard to bring into play. If you want to play a monster as being less than tactically optimal, you should not do it by ignoring their best abilities. You should do so by creating opportunities for the players to...
  10. Lord Zardoz

    Tactical Boardgame?

    Consider how many games end up grinding to a halt because of cumbersome combat rules at the higher levels. Also consider typical first level games. A huge flaw of MMO type games is that you spend a great deal of time early on performing glorified pest control. D&D was never quite that bad...
  11. Lord Zardoz

    CONGRATULATIONS TO ALL THE KIDS WHO WERE BORN IN THE 1940's, 50's, 60's and 70's !!

    How I would have responded? CONGRATULATIONS TO ALL THE KIDS WHO WERE BORN IN THE 1940's, 50's, 60's and 70's !! Your now OLD! Oh so very old! END COMMUNICATION
  12. Lord Zardoz

    D&D 4E Looks like 4e's combat is closer, and I LIKE it!!

    My understanding is that when used as a weapon of war, the tactic of choice was area bombardment with massed fire, rather than any attempt to hit a specific target past a minimal range. Given say 40 or 50 archers and a large number of combatants, that makes sense. A single archer against a...
  13. Lord Zardoz

    How would you fix the Paladin's Mark?

    If it were up to me, I would mandate that if you mark an opponent, he only stays marked as long as your able to engage them in combat / attack them. No Marking opponent X as important and ignoring him. Not for the Paladin. Not for any class. END COMMUNICATION
  14. Lord Zardoz

    Spell components gone

    I would say that a more accurate assumption given the information we have seen would be that trivial material components are now gone. There really arent any 1st level spells I can think of where I would bother to track or enforce the use of the material component. I also think that your...
  15. Lord Zardoz

    D&D 4E 4E: The day the game ate the roleplayer?

    I think your concerns are valid, but perhaps a bit premature. As you noted, we have only seen preview materials. As a reasonable counter example to the notion that having different classes fulfill the same role could be a problem, I will refer you to Starcraft. Starcraft managed the difficult...
  16. Lord Zardoz

    Gary Gygax has passed. RIP beloved father of RPG's. (merged)

    Gary is dead. It sucks a great deal, considering how accessible he was to the varous D&D fans, on this site and probably on others. Any chance that the numerous 'ask Pladdoh' threads can be archived / stickied somewhere on this site? END COMMUNICATION
  17. Lord Zardoz

    When does D&D stop becoming D&D?

    D&D will be D&D as long as the following things are more or less true. - You roll 20 sided dice to attack - It is a class based system with Str, Dex, Con, Int, Wis, Cha as the core stats - The iconic balanced party has a Fighter, Rogue, Cleric, Thief - A Sword +1 is considered an adequate...
  18. Lord Zardoz

    D&D 4E How easy is 4e to house rule?

    Not that I have actually played the game, but as always it will depend on what you want to house rule. I have read a fair bit of the feedback and reports through this board though. Here are my completely unqualified impressions. - Many combat powers are going to be movement / positionally...
  19. Lord Zardoz

    Wizard Spells 10-16 Two Page Spread

    The reason you find natural challenges to be a waste of time is specifically because of having spells such as Fly show up comparatively early in the game. You stop using them specifically because they are completely ineffective. 3rd edition, and previous edition, did a crappy job of balancing...
  20. Lord Zardoz

    Gritty gone?

    I think that grittiness in game terms refers to the feeling of being up against the edge of defeat without being pushed over. Stylistically it would seem to indicate something like having 9 arrows and 7 enemies to kill while being on the run while bleeding from a wound to your shoulder. It...
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