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    GURPS or HERO?

    Role playing elements come from cool adventure ideas and interested players actively participating, not from the game system. I played with Champions for a long time and they were some of the funnest adventures of my gaming career, but it wasn't the system. One thing I found frustrating is...
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    Forgotten Realms: Mulhorand

    Empires need space to flourish or barring that, a unifying enemy. Once together, an empire needs to spend so much time staying in control that a neighbor gets uppity or, there is nobody left to fight. FR is so jam packed with people and stuff and places that a unifying enemy seems the way to...
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    GURPS or HERO?

    Hero is great if you want to fine tune any power to the infinite degree. You can create just about anything but it takes two or three lines of arcane text to 'create' a billy club, or a fireball. Lots of accounting. GURPS is great because it has the same vibe as Hero, but ten times less...
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