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    My Rant Apology & Sell Me Flat Math

    I was going to make exactly this point, and it's one of my favorite things about flat math. It always bugged the heck out of me that, say, a boar gets +5 natural armor (in 3e) -- which is as good as chainmail -- just so the math can work out for level-appropriate characters. It may have a tough...
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    Did we get our first look at the new Forgotten Realms...?

    Much more likely to be for the edition-neutral Elminster's Forgotten Realms than for 5e Forgotten Realms. That art is awesome, though. It really captures a distinct culture.
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    Falling from Great Heights

    The way I see it is that it’s not really a question of “what is an appropriate scale of damage for falling?”, but “why should a 10th level fighter have a better chance of surviving a 100’ drop than a regular person?” Using HP for falling explicitly means that the fighter has a much better...
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    Falling from Great Heights

    It's a bug. It has always been a bug, an artifact of the wonkiness of HP in general. There are a number of situations, like falling, like lava, where a character's experience, skill and luck (which is what HPs represent) would have no realistic impact on survivability. For the most part we...
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    What would you like to see happen with FR?

    Not to mention that they blew up everywhere that didn't conform to the Western European cultural default (or D&D's version of it), literally dropped new continents into the world to fit in 4e-isms like Dragonborn and generally released a campaign setting that was nearly unrecognisable to people...
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    What would you like to see happen with FR?

    I would also like a hard reboot of the setting. Not necessarily a comple reversion to the grey box (there was some good stuff that happened after), but close to. Of course, that is never, ever going to happen. They will almost certainly try do what they have indicated: support play of all eras...
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    Top end of +N weapons and armor?

    I went with +3, but if magic items once again become the purview of the DM (which they should be), it doesn't really matter what the rule books say.
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    L&L 3/05 - Save or Die!

    Not a fan. I can see this mechanic eliminating save or die spells altogether, at least for players. No spellcaster is going to waste a slot on a "finish him" spell -- they'll just tell the fighter "just whack it one more time". What might work is some kind of mechanic when players and creatures...
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    This is taking too long.

    I take the opposite view -- one of the tenets of "open source" development is to release early and often. I don't know how long the open playtest should be (as long as it needs to, I guess), but they should begin it as soon as possible. With a fast release of the open playtest we can finally...
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    D&D 5E D&D Next weekly art column!

    Come on, that art is so agressively terrible that it's actually awesome ;) If they got Clyde Caldwell to do all the art for 5e I would totally buy it just for the kitsch value.
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    D&D 5E D&D Next weekly art column!

    I'll echo those calling for more "window on the world" images rather than the "character/monster strikes a pose" shots. I find these far more inspiring. As a finer point, I also prefer realism and a sense of perspective in the art, as if you're a viewer there witnessing events. I generally find...
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    D&D Blog. Should Fighters get multiple attacks?

    This, or a near facsimile of this. I thought that Saga did multiple attacks really well. You could choose to make multiple attacks if you wanted, but every attack would take a penalty (for example, make two attacks at -5 or three at -10). One of the most important elements of this was that all...
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    D&D 5E I hope 5E springs from SW Saga Edition

    Wow, dude. That's some serious edition hate. For my part, I loved the elegance of Saga, and found that 90% of its balance problems could be solved with a simple house rule that Skill focus (use the force) could not be taken until 8th level. I would agree with previous posters that a 5e based on...
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    D&D 5E Which version of D&D would you like 5E to resemble most? (poll version)

    It's actually tough to answer, since it's not the same question as "what's your favourite edition?" I would say the mechanical core of 4e, with 3e's class structure and variety (and 2e's campaign settings and 1e's adventures :) ). Like Henry, I kind of think SW Saga is the closest fit to what...
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    Best of the Chronicles?

    I’ll take a shot: My favourites so far have been two of the first: Guide to Korvosa and Guide to Darkmoon Vale. (Incidentally, I actually think the Absalom one was the weakest of all the Chronicles so far, and about the only Chronicles product I’ve been disappointed in. I suspect in part that’s...
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    What's so special about Forgotten Realms?

    I agree, though I should note for the benefit of the OP that this is not true of the 4e Realms. Many of the real world analogues no longer exist and the world has been largely "genericised" to the default culture of D&D (vaguely medieval Europe). The 3e (and earlier) realms was the kitchen sink...
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    Wizards, nerfed or not?

    That's my experience as well. Yes, if the stars are properly aligned, the Wizard can do more damage than the other classes, but in practice that only happens when the DM deliberately makes it so. Heck, as DM I tend to throw in bunched minions just to make the Wizard feel good about herself. More...
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    Which CRPG has the best STORY? (Forked from: Do you not play WoW?)

    I kind of agree with you. The plot of Fallout 3 seemed to be a rehash of the (brilliant) plotlines of the first two games. It didn't add to the mythology of the Fallout world at all. I did enjoy playing it, though -- it's still a fantastic game. Another vote for Planescape: Torment here as well...
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    So tell me about Dragon Warriors

    I haven't seen the new version of the game (I'm definitely getting hold of it when I can, though!), but the original is a very elegant rules-light fantasy system. Because it's rules light, it's easy to learn and simple to run, a little like Savage Worlds -- there aren't complex character options...
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    Forked Thread: How would you have done 4e's Powers?

    I'd remove the unecessary symmetry between the classes -- ie. go back to something more like 3e's system. I don't have a problem with fighter's having lots of at-wills and wizards having lots of dailies (or even "spell points"). In short, each class should have it own power progression, rather...
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