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    Land of Syrael OOC

    Alright, here are some figures if Penance wants to use them: Going up a rope with a wall to brace against is DC 5 if you're moving at 1/4 speed, or DC 10 if you're moving at 1/2 speed (ie, 15' per round). If the rope-climbers can take 10, and the wave arrives at the end of the second round of...
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    Adventures in the lands of Syrael (IC)

    Hearing that up is now the only escape, Luhal's eyes narrow and he yanks the cords on his backpack, releasing it to fall to the ground. "Guard," Luhal commands Carper as he releases his backpack. Before the backpack hits the ground he is moving, jumping down the shaft, wildshaping to a hawk...
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    Land of Syrael OOC

    No, that's what he was planning to do once he got down with the backpack. Silverdrake's command to run just aborted that - they're going up through the chimney, dangling a rope behind them in case anyone wants to try to go out through the same exit. (Or if the watermarks aren't so high and they...
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    Adventures in the lands of Syrael (IC)

    Luhal closes the backpack and attaches it to a belt, pulls out a rope and loops it around another attachment point on the belt, then he and Carper climb the shaft, reasoning that it is the fastest way out. "Anyone wants to chance climbing, I'm dropping a rope!" Once he and Carper reach the...
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    Adventures in the lands of Syrael (IC)

    Spiderclimb lasts an hour at 6th level, so I assume so. I'll take 10 on a Knowledge: Nature check to see if I tell anything interesting about the spider - how long it has been dead, can I tell what killed it, is there anything odd about its position, etc. "Indeed." Accompanied by Carper, who...
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    Adventures in the lands of Syrael (IC)

    "More webbing. Best we remove the threat of more spiders first, I think." Unless people object to this, the party cautiously approaches the webbing, illuminating the area and looking for signs of life or danger. -Albert
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    Land of Syrael OOC

    Guys, I'm probably going to be out of contact from Saturday until late Monday. (ie, 25th-27th) -Albert
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    Land of Syrael OOC

    Um - guys? Are we going to explore down the other passage, or are we heading outside the cave entirely? -Albert
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    Adventures in the lands of Syrael (IC)

    Noticing the bodies, and then the sparkle, Luhal stoops down and picks up the hand wearing the ring that he noticed, triggering the activity everyone else described. "These are not mere strangers, but kin of allies," he notes. "Draethan, would be helpful to know the customs of your people -...
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    Adventures in the lands of Syrael (IC)

    "This is not their proper land," agrees Luhal. "But no fire - too easy for the webs to catch, burn us all. Should hurry, smash eggs before they hatch, stop the swarm from forming." He brings one end of his staff down hard on a particularly lively egg. -Albert
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    Land of Syrael OOC

    Gee, I wonder why? :p Penance, I need to know if these spider-critters are a natural part of the forest, or something that shouldn't be here. (IE, can Luhal kill the young without offending Nature?) Taking 10 on a Knowledge: Nature roll gives me 26 - is that enough to answer the question? -Albert
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    Adventures in the lands of Syrael (IC)

    Luhal's grin is entirely too canine at the moment. Friendly, for all that his teeth gleam in the sunrod light. "Not hound, friend Heclar. Wolf is my preferred otherform. "Dead things to the right, I think. Larder, perhaps. Or a hatchery - corpses provided for young to feed when they hatch. We...
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    Adventures in the lands of Syrael (IC)

    Luhal sniffs at each passage, then stands still a moment, sorting out the various scents. -Albert
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    Land of Syrael OOC

    Luhal breathes deeply through his nose, (based off of his Survival skill - if this is technically a dungeon, his rating is only 15, so he'd get a 30) seeking a clue as to what is beyond.
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    Adventures in the lands of Syrael (IC)

    A quick bit of spellcasting and Luhal is able to climb walls like a spider. Carper, by his side, shares in the blessing. Taking the end of the rope - and, I assume, the glow-rod, so he can illuminate the far side and thus notice anything important - they crawl across to the other side. Okay...
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    Adventures in the lands of Syrael (IC)

    "No grappling iron, but I can climb like a spider if I invoke the Green." -Albert
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    Adventures in the lands of Syrael (IC)

    As Silverdrake gets the rope out, Luhal, struck by a sudden suspicion, looks around carefully, alert to any creatures who might be drawn by the tumbles or the yelps of surprise. -Albert
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    Land of Syrael OOC

    Normally, potions are just a carrier for a Cure ???? Wound spell. Note that Luhal's healing jar doesn't carry potions per se, but rather a healing paste that is too slow for combat use. -Albert
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    Land of Syrael OOC

    Luhal will offer his healing jar to anyone who is wounded after applying a dose to himself and to Carper. Once he's done, the jar is down to 4 doses, minus what anyone else uses. Gonna need to fill the jar back up soon, I think. -Albert
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    The Battles of Syrael!!

    Unless Alexcia finishes the swarm off, Carper snaps and Luhal smashes at them. -Albert
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