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    Adamantine - X?

    (Pedant Mode) The real-world order seems to have been (wood and stone) to ????? to steel to (iron and meteoric steel) to bronze to iron to steel. Steel was in use at the very dawn of recorded history, it appears. Then whatever caused the massive migration out of Asia happened and blacksmiths...
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    changing the healing spells

    I put in the Con bit because people with high Constitution shouldn't need more healing to get up to full. If anything, they should do it faster. Of course, this may all be moot. I'm thinking of dividing HP into: Vitality Points - actual health (heals slowly) Wind Points - hp that represent...
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    changing the healing spells

    Lessened at low levels, ultimately increased once the recipient gets past 6th level. As is, CLW heals 1d8 + 1/level (max 5), ie an average of 5-6 at minimum level and 9-10 at max level CMW heals 2d8 + 1/level (max 10), ie an average of 12 at minimum level and 19 at max level CSW heals 3d8 +...
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    changing the healing spells

    How about having Cure spells heal x damage per target level? Cure light could heal (1 + con bonus/4) per level Cure medium could heal (2 + con bonus/2) per level Cure serious could heal (3 + 3*con bonus/4) per level Cure critical could heal (4 + con bonus) per level -Albert
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    The Battles of Syrael!!

    Crap. Okay, drop the sling, pull out the staff again, start smashing spiders. Note: Dropping the sling is a free action, pulling out the staff is a move action, attacking spiders is a standard action. Carper'll be chewing at these annoying spiders. I see I'll be memorizing some Lesser...
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    The Battles of Syrael!!

    If this were a table-top, I'd suggest a +2 for 'favorable circumstances' if he moves at half speed. Since it's online, I'll suggest a spot check to be able to move cautiously. Make it and you get a +1 bonus, make it by 5-9 you get a +2, make it by 10-14 you get a +3, and so on. I'd say DC at...
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    The Battles of Syrael!!

    Yeah. Luhal will move to F7 if it becomes possible. He'll be using his sling on the giant spider unless the swarm comes over to him. -Albert
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    The Battles of Syrael!!

    To right outside the entangled area, still on the trail. I'll try to get Draethan to move out of the way. I figure Spider #2 can't bull-rush us, since he's got the trees hindering him. As long as we're there, he's going to have a hard time leaving that area, and everyone else can use ranged...
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    The Battles of Syrael!!

    Note: As per my declared intentions, Luhal's going to cast Entangle on Spider #2 (DC 16 Concentration check to avoid causing an AoO), with the effect centered so that E5, E6, E7, and E8 are the east boundary of the spell. Heh. The bigger they are, the more surface area for plants and trees to...
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    Reworking the magic system

    True Chaos isn't going to have its own class. Anyone can try to use it if they want to risk it. It's there to tempt people to pay too much for their goals. And because Lovecraftian horrors are potentially cool. -Albert
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    Reworking the magic system

    True - but that kind of specialization can be modeled with Feats. Lots of them. (I'll throw in an option for Warrior-pure concepts who are hyperspecialized in a particular weapon-group, such as duelists or archers.) My reworked Fighter is going to be beefed up with, among other things: -One...
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    Land of Syrael OOC

    Hey, penance, do you know when you'll be back on? -Albert
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    Reworking the magic system

    This first part is off-topic babbling, I'm sblocking it off. I've been working, on and off, on reworking the base classes to my taste. Then today I tried to analyze what my tastes were, exactly, and here's what I came up with: There are five fundamental heroic class-concepts. The Warrior, the...
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    The Battles of Syrael!!

    Swarms, huh? Alexcia's job to handle them, seeing as how she has the only flaming weapon in the group. -Albert
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    The Battles of Syrael!!

    Seeing as how there's a new enemy, Luhal will cast entangle on it, with the radius set up so that the area of effect begins one square away from the PC closest to the 2nd spider. He'll be casting defensively so he doesn't provoke an attack of opportunity - this requires a DC 16 check, but with...
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    The Battles of Syrael!!

    As long as you have a clear line to the enemy - can't move through a square containing an ally, for example. -Albert
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    The Battles of Syrael!!

    Some corrections are needed: Carper's base damage is 1d6+4 at the moment, because his strength is 19 - Bull's Strength. Therefore, his critical hit is 2d6+8, not 2d6+6. Likewise, his attack bonus right now is 9. Luhal is likewise under the influence of Bull's Strength (this is a perk that...
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    The Battles of Syrael!!

    Um - I think he put in the strength - Er, Penance, the Spider gets his bonuses how? +4 Str, +4 Multiple Legs, +8 Huge Size, for +16? Heclar gets +4 Str, +4 Improved Trip for +8. -Albert
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    The Battles of Syrael!!

    The only thing you missed was the +4 bonus he gets because of his Improved Trip feat. Not enough to affect the outcome, this time, but it could affect future rolls. -Albert
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    The Battles of Syrael!!

    Combat analysis: Okay, our first real combat: With the song going on, we all get a morale bonus - +1 to hit and damage. Should help. It looks like this thing has a Dex of 16 or 17, since its Initiative bonus is +3. I don't know what the governing rules are for spiders, but if this is relying...
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