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  1. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    What is the value in a discussion to respond to things with 'that's just like... you're opinion, man'? Micah, I know. You can stop telling me. I'm begging you to stop telling me. The electricity used to transmit these nothing responses could power Canada for ten thousand years.
  2. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    No. Because I do not agree with any of that. a) You can't force people to develop a skill just to play a character. We don't make anyone go pump iron to play a character with athletics, so it's unreasonable to make someone read How to Make Friends and Influence people to play a diplomancer...
  3. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    Again, I'm not really on board with this definition of a 'good' victory because it really does pain 'good' as a force very alien to humanity and most sapient life. I'm going to choke on my words a little big here and say it's... it was actually a good thing that alignment never once mentions...
  4. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    Not wanting one specific outcome is not the same as denying other outcomes. People who don't understand the position of not wanting character death always seem to either completely ignore or pay lip service to push aside the fact the death needs not be on the table to have other outcomes...
  5. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    Unless the tactical action and doing cool stuff is the point and we'd rather not have that work dunked into the trash because an inanimate set of plastic polyhedrons is given too much reverence or as a whimsical means of the DM calling you stupid. (Which is what the common refrain of 'Dice or...
  6. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    I could do with one billion percent less realistic in my fantasy game.
  7. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    Then why was your post focused on 'the heroes' knowing 'they could just stand there and not die', then? Because that's in character knowledge and actions you're couching this on. Or did we suddenly stop talking about a roleplaying game?
  8. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    Mostly because it adds annoying bean counting and a death spiral to an already negative experience.
  9. Vaalingrade

    D&D General How Often Should a PC Die in D&D 5e?

    The characters don't know this.
  10. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    Also, prisoners. We wrote a whole amendment specifically to skirt around treating them like humans. Which make no mistake, is what slavery is: the unhumans a person, making them into property to use how the 'owner' wills. It's not just being made to work without pay. It's not a kicky new way...
  11. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    This is a game that already uses slavery as filler for every third species back story and historically treated it as just a fact of life. And a setting that used it as a kicky wacky way to start a campaign. And a time where people one hundred percent are trying to sell the institution as not...
  12. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    I'll call Thanos and tell him x2! True. I hate D&D's morality.
  13. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    But here's the thing: There are plenty of people who lie for attention or to elevate themselves, or any other number of reasons aside from escaping punishment. And my god are there a lot of people who are petty because it gives them delicious seratonins. I don't think a fair and equitable...
  14. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    Um... ~gestures frantically toward all marketing ever~
  15. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    Getting right down to brass tacks, if pettiness and lying are evil, then 'evil' is a result of emotion and consequence. Pettiness comes from the greatest and most powerful of human emotions: spite, and lying is how sapient beings from humans to chimps to dolphins to elephants and all the other...
  16. Vaalingrade

    D&D General Muscular Neutrality (thought experiment)

    Considering how inanely evil is described and what are or have been considered evil acts, we may need to reevaluate the goodness value of good 'seeking to destroy' evil. Because thieves, liars and dudes who use poison are on the list for 'good' murder. oooh, and remember when 'detect spells...
  17. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    Totally a agree. I'm not a fan of 'look at what I'm taking from you' as a centerpiece of a campaign setting. I get some people like the tradition or the difference, but you can follow that by you not making those choices instead of taking them away from someone that wants to use them. Taking...
  18. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    Probably doesn't want his servants to die. My questions is why would any deity that wants to keep followers not have healing magic? That is the reason clerics are allowed in polite society. 3e's spont inflict was one of my first complaints about D&D religion that wasn't alignment. So many of...
  19. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    Just checked the book. Woof. Now there's a real mistake instead of 'I hate 4e'.
  20. Vaalingrade

    D&D General Dark Sun as a Hopepunk Setting

    The other route is that the names and SFX in the books are not the names and SFX in-universe. The cure light of Set is not the cure light of Zeus (and less socially awkward)
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