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    Wildwood Red in Tooth and Claw [IC]

    Alan follows. (ooc: so, DO I get a +1 from the goblin shield?)
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    Wildwood Red in Tooth and Claw [IC]

    Alan gulps the potion down, then finishes his scavenging. "My thanks, friend." As the healing power of the potion works it's magic, Alan considers something. "We should probably go after those goblins... who knows what trouble they're getting into without us..." (ooc: I won't be needing the...
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    Wildwood Red in Tooth and Claw [IC]

    Alan grabs the quiver of javelins... and attempts to strap it on in a somewhat useful location, if possible. If not, he'll just hold it.
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    Extra Spell Feat = Extra Confusing [2006 Thread]

    :lol: I have to agree with Thanee on this point... going by RAW, you can't use THAT feat do get that result. However, if one of my players wanted to do so, I'd probably let him... but that would be a house rule. In summary, those DMs who think it reasonable for Extra Spell to grant non-class...
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    Loremaster - Any Good?

    In general, you run into the same problems as you do with any Divination specialist... Divination is not a powerful school of magic. It doesn't let you mow down rows of enemies. It doesn't keep you alive when a horde of Orcs comes charging at you with pointy things. It doesn't let you escape...
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    Maddgoths Castle (Chapter 2)

    As the others leave, Melkolf begins the process of identifying the potion he picked up earlier. Before he starts, though, he writes a short message in Common, Draconic, Goblin and Undercommon, pinning it to the wall outside the cave with Prestidigitation. It reads "Busy casting powerful magic...
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    Wildwood Red in Tooth and Claw [IC]

    Alan retreats further, until he reaches the mangled corpse of the rear guard. Inspiration strikes him, and he drops his mind blade and begins gathering weapons. (Not sure how far away the goblin was, or if it's close enough for Alan to get there this round, but when he does... Alan takes the...
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    Wildwood Red in Tooth and Claw [RG]

    Alan Keep Human Hexblade 1 / Soulknife 1 Str10 Dex16 (+3) Con10 Int14 (+2) Wis10 Cha16 (+3) BaB: +1 HP: 10 AC: 20 (+4 armor, +1 shield, +4 dex, +1 dodge) Fort: +0 Ref: +5 Will: +2 Attack: Mind Blade (+5, 1d6, 19-20/x2) Grapple: +1 Feats: Dodge, Weapon Finesse, Weapon Focus (Mind Blade), Wild...
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    Maddgoths Castle (Chapter 2)

    Melkolf closes his spellbook, and looks up. "If you're going back to the dead-mana area, do note that I will not be joining you... I'll stay outside as before."
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    Maddgoths Castle (Chapter 2)

    It depends. If Melkolf is on an earlier watch (before resting) he'll cast Fireball. No sense letting a good spell go to waste. If Melkolf is on a later watch (after resting), he'll use his Mirror of Suggestion (Stirges aren't very intelligent, but they aren't mindless, and can thus be...
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    Wildwood Red in Tooth and Claw [IC]

    Grimly hanging on to consciousness, Alan ceases his offensive, becoming totally defensive in his actions. He steps backwards, hoping to get out of melee range with the thing.
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    Maddgoths Castle (Chapter 2)

    Melkolf shrugs. "Fair enough. Pick a place to set up camp, and I'll ward it for us."
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    Wildwood Red in Tooth and Claw [OOC]

    :\ ...So, yeah, go ahead, ignore me...
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    Maddgoth’s Castle (restart?)

    And I DO hope you have character sheets... I've been unable to recover anything from google, either.
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    Wildwood Red in Tooth and Claw [OOC]

    I've been doing much the same thing. I've got all of the IC (in VERY ROUGH format) and could have gotten the characters (but for the fact that you already have them). That being said, since you seem to be missing him, here's Cursed: Name Cursed Darkmantle Class and Level Sorceror 1 Race...
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    Maddgoth’s Castle (restart?)

    Checking in... So long as you have character sheets, it's all good.
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    The Portal (Army)

    The keep is old and dark. Old, long-dead bodies of orcs and men litter the floor. It quickly becomes obvious that there is an relatively safe path through the keep where the orcs have forced their way through, at a high cost. There are many other doors that do not appear to have been...
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    The Portal (Army)

    The keep's door hangs open... and is quite broken. It is immediately obvious that the attacking Orcs targetted the keep first, and it seems that they hacked their way through all manner of defenses and traps to slay the keep's inhabitants.
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    Maddgoths Castle (Chapter 2)

    Melkolf returns from where he had run off to, albeit somewhat slower then he departed. Noting the ghost, he readies for combat, his Dorje of Mind Thrust in his right hand, and his Mirror of Suggestion in the left. He holds out the mirror towards the ghost like a warding charm, such that the...
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    Maddgoth’s Castle (restart?)

    Everything is fine. For future reference, though, Melkolf generally doesn't take damage from falling. He manifests Catfall, instead. Or, in the event of truly epic falls, he casts Fly.
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