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    D&D 3E/3.5 Why be a 3.5 fighter?

    Blindsense only helps locate your square. All Mirrior Images share your square. That means that the dragon has 2 options vs Greater Mirror Image. Either take his chances vs the images, or close his eyes and take his chances with the 50% miss chance. Now, if the dragon had BlindSIGHT, then...
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    Bardic Music for non-Bards

    Check out the Champions of Valor web enhancement. In there is the Harmonious Knight Paladin sub levels. It trades away some of the standard pally abilities for a few bard songs, most notably Inspire Courage!!!!! Not technically the "bardic music" class feature, but close enough for many...
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    How to beat the "20 always succeeds" rule

    And if Slow had worked, you wouldn't really NEED another spell, would you? Or Bands of Steel, or Baleful Polymorph, or Glitterdust, or any other save vs suck spell. Why use 2 spells to do the work of 1, especially when the first requires a save in the first place. No...if you are gonna cast a...
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    How to beat the "20 always succeeds" rule

    If a bad guy hits you on a 2+, giving him 2 opportunities to roll a 1 is such a minor increase in, its barely worth noting. You'd be better off casting Blur or Displacement or something that gives a greater miss chance or hitting your foe with something like a Ray of Enfeeblement or Ray of...
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    How to beat the "20 always succeeds" rule

    Contrast with Slow, a CORE 3rd level transmutation. Action: Unluck - Standard Slow - Standard Advantage? Neither Save: Unluck - Will negates, Divination school Slow - Will negates, Transmutation school Since a wizard is more likely to have Spell Focus: Transmutation than Spell Focus...
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    How to beat the "20 always succeeds" rule

    Unluck is a terrible spell. It costs an action and is subject to a save. It would be decent if it didn't have one or the other, but as it stands, its bad. You might as well just cast the kill spell you are aiming for twice. If you are a Fatespinner, you can force a foe to reroll twice per...
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    What can a wizard do....

    Outside of core: If you are a Specialist Conjourer, you can take the Abrupt Jaunt ACF which lets you port 10' as an immediate action +Int times per day. Note that NO spells in the Teleportation Subschool (except Teleportation Circle) have somantic or material components. That means that...
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    D&D 3E/3.5 Why be a 3.5 monk?

    Don't forget Monk2/Ardent1/Totemist2/SoulManifester10 Expanded Knowledge (Open Chakra, Psionic) is your friend. Open all the chakras you want, maybe use a little Midnight Augementation in conjunction with a Torc of Power Preservation and Soul Manifester's own powers to hit an effective ML of...
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    D&D 3E/3.5 Why be a 3.5 fighter?

    Solid Fog is another good dragon dropper. Go reread the rules for 3D movement. If your maneuverability class is less than Good rating (which most dragons are, and it gets worse with age) and you don't have the Hover feat, you have a certain minimum forward movement that you must maintain. If...
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    D&D 3E/3.5 Why be a 3.5 fighter?

    Conjourers (the most common flavor of specialist wizard due to the broad versatility of the school) have Immediate Magic (Abrupt Jaunt) which fixes the snatch problem very nicely. Assuming that is too specific, CMage has the spell Heart of Water, which lasts HOURS per level and can be...
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    D&D 3E/3.5 Why be a 3.5 fighter?

    By 10 rounds, you mean 1 round, right? Assuming we are talking about metamagic use (not even metamagic ABUSE!). Also, Gnomish Phantasmal Killa has a DC of ~14+7 (int) + 1 (racial) +1 (spell focus, you know...for Archmage)= 23 +12 fort save is a save on 12+, with a 19+ needed on the will...
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