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    Master of Missiles Paragon Path

    Off the cuff impressions: Quick Caster has a typo (free instead of standard.) It is also WAY too good. That's essentially a free extra attack every round. Sheer madness. Missile Caster's Stance *might* be too good. Actually, I'd say it's okay. Under proper conditions, it will let you hit...
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    Clerics & Co. are Not MAD

    Yes and no. I have no problem with Clerics and Rangers using different stats, as it works from a functional perspective (that is, they're not too weak) and from a thematic perspective. But a strength Paladin and a Charisma paladin? I know they're functionally different, in that they have...
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    How do you handle being blinded?

    This is how we play it. A -5 to hit isn't severe enough to really count as being completely blind, especially if you've had perfect vision all your life until NOW. Also, if you take a look at the Blinding Barrage rogue daily, how does it work? I've described it as blood in the eyes. Powers...
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    How to have animal companions fight on "without direction"?

    If the other players are okay with it, then no, but the extra actions, even if it's an extra move action, does confer an advantage, so ideally I'd make up for the advantage by taking something else away. Garthanos' empathic link is one solution, though it does kind of clash with the flavor of...
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    Simple buffs to the weaker classes? (Warlock, Wizard, Str. Paladin, maybe Druid?)

    What about allowing Wizards and Druids an extra encounter power? Specifically, they may select an encounter power that they a) have access to and b) have not already selected. They get to use it like any other encounter power.
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    MM2 - what monsters are you excited to try?

    Agreed. I don't like the exact execution, but change it around a little, and I love it. I'd personally give out the bonus damage once the PCs begin replicating the battle somehow, such as by driving the ghosts towards the river where they were eventually slaughtered.
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    Simple buffs to the weaker classes? (Warlock, Wizard, Str. Paladin, maybe Druid?)

    I was aware that such a power split was part of the problem (and it seems to have been done away with entirely in the PHB2.) I think it might be easiest to allow the classes to use their primary ability score for every power, unless that'd lead to an overwhelming number of Constitution...
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    Simple buffs to the weaker classes? (Warlock, Wizard, Str. Paladin, maybe Druid?)

    The quest for balance is eternal! But, a simple house rule to buff some of the weaker classes is what I'm after. In particular, I once read something that suggested the warlock use their secondary stat instead of intelligence for their powers. I.e. +Intelligence to damage reads +secondary...
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    MM2 - what monsters are you excited to try?

    The new Gnolls and Witherlings. They're somewhat interesting on their own, but as a whole, I like what they've done with Gnoll culture. Barghest power steal is cool. Warforged Resounder has a grab-bag of interesting powers, including Collision, which is similar to a power I gave the MM1...
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    How to have animal companions fight on "without direction"?

    I expand on my quarry idea here. One thing I don't like about the quarry idea is that I broke certain pet perks into feats. For example, I'd like a pet to behave like a real creature so ideally it'd provide flanking, or make opportunity attacks, but I feared I'd make beast mastery rangers too...
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    Monster Manual 2 and Elite/Solo design

    Thanks. I agree that those changes as written (+50% bloodied) seem insufficient. Actually, according to my fix, the Primordial Hydra would do about an extra 200 damage per fight (~750 vrs. ~540), assuming 50% chance to hit, no OAs, and a 7.5 round fight since there's -25% HP involved...
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    Monster Manual 2 and Elite/Solo design

    Mind pointing out where they said it? Because if that is their suggestion, then that's fine. It'd still be nice if they made it official, though, by including it in the MM1 errata. Personally, I was going to go with 3/4 solo HP and +1/2 lvl + 1 damage bonus, which seems to be roughly a 50%...
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    Monster Manual 2 and Elite/Solo design

    Behir Bolter Whelp Lvl. 8 Solo Soldier vs. Young Silver Dragon Lvl. 8 Solo Brute ~24 HP difference, in favor of the Brute. Soldier has 4 higher AC Brute does +1 damage (on average) per "claw" attack. Brute has 4 lower to hit. Both have AoE type attacks (dragon has blast, behir has burst.)...
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    Monster Manual 2 and Elite/Solo design

    I think I will try implementing 3/4th HP, 1+1/2 Level damage for solos. The damage per fight (assuming 100% HP means 10 rounds, and 75% HP means roughly 7.5 rounds) is the same, using the above. I'm not sure if normal monsters need that tweak, but that might be because I currently have a party...
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    Monster Manual 2 and Elite/Solo design

    Yeah. You know, I was going to say that most of the MM1 is solid but then I remembered the fact that I went through the MM1 and gave almost every minion +1/2 level to damage. The exceptions being those with effects like Immobilize. Something that WotC seems to have done in the MM2. I'm not...
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    Monster Manual 2 and Elite/Solo design

    A brief glance does show some differences. Adamantine Dragon Adult (Soldier) vrs. Red Dragon Adult (Soldier), with the former having -2 to all defenses. However, their HP, and rough damage output seems about the same. Furthermore, I haven't really seen any fixes to prevent solos from being...
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    Solos, Status Effects, and a House Rule

    Sorry, posted before my thoughts were complete. I'm not sure what you mean by diety rules (at first I thought you mean your own solution), but the immediate save rules would not have the +5 bonus. I agree it should not apply to ongoing damage. Similarly, I don't think it should apply to...
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    Solos, Status Effects, and a House Rule

    It is less generous, that's true, since past the first initial round. True, and I was considering changing solo saves to say, +4 and having them apply to every roll... which I would do if I thought it wasn't excessive. I could do say, +2 to the "immediate" save and then +5 to all other normal...
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    Ranger "Pets" which can attack as you do: PHB1 Style Fix

    I've heard Archer Rangers can fall into the trap of "stay in place, shoot." However, I have no firsthand experience with them, but if it is true, then that seems like it could be uninteresting. Even if Archer Rangers are a blast to play, there's still Melee Rangers to worry about. I know, I...
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    Adventure starter: Amnesia

    I agree with Neubert. One thing you might want to do is ask your players if they mind doing "the whole amnesia thing." After all, if everyone's okay with meeting in a tavern, sometimes it's just easier to do it that way. (I could also see some players disliking the amnesia plot device: in...
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