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    D&D 5E Multiclassing discussion

    Here's an example of something similar. Let's look at it both in real life, and in the terms of a game (Let's say a d20 Modern game based on our world.) The person/character is a boxer who moonlights as muscle for people who want a big guy around. He fights, and he's gotten his head beat in...
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    D&D 5E What belongs in a $50 PHB?

    First, Shadowrun does not have the same challenges D&D 5E has. D&D has a large fanbase that loves a huge number of aspects from separate (and often disparate) versions of the game. It just plain has more stuff that players over 40 years consider deserving to be in a PHB1. Shadowrun was never...
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    D&D 5E What belongs in a $50 PHB?

    Derren, that is an easy claim to make. But I think you know it is impossible to deliver, knowing that they have a large semi-fractured audience they have to appease. It's almost like you want to set your expectations and demands so if they don't fail one way, they are sure to fail another way...
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    D&D 5E Do we really need so many classes with Extra Attack?

    Actually, Dungeoneer, 4E was so rife with powers that granted extra attacks, free charges, action points granting attacks, paragon path action point triggers that often triggered free attacks, and the like, that they had to Update the game to limit the number of "free" attacks one could get on a...
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    D&D 5E Do we really need so many classes with Extra Attack?

    Sorry, I shouldn't say "inaccurate", as it is your opinion, which can't be inaccurate. I mean to say, that I have had a completely different experience than you with both 4E and 5E, and your opinion did not reflect what I have experienced in any way.
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    D&D 5E Do we really need so many classes with Extra Attack?

    In my opinion, those statements are both inaccurate. Extra attacks are the best way martial characters can compete with casters for multi-target options. It's not unbalancing if done right. Also, 4E did not steer clear of multiple attack rolls. In addition to requiring every player to make...
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    D&D 5E 5E imbalance: Don't want to play it

    Whoa whoa whoa... slow your roll there. You think "tactics" means rewriting the game using squares and strictly defined jargon? That is an unrealistic expectation! And one that I adamantly oppose! My group and I love minis. We use a grid for set piece fights and theatre of the mind for small...
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    D&D 5E 5E imbalance: Don't want to play it

    To be honest, I haven't seen all this incredible amount of "imbalance" you're seeing. At least not at dealbreaker levels. There are some things that are a little off that they are working through, but I have confidence that they'll work out the kinks. The one thing that they need to fix for me...
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    D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

    That is an interesting point, Tsadkiel. ... in my opinion.
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    D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

    Wow, Gorgoroth. You're really digging yourself in on this one. Read the room. Halflings, Gnomes, and Dwarves are fantasy races created by fantasy gods in fantasy worlds, none of which really exist. They have magic and mysterious traits that cannot be defined in our real world. Darkvision...
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    D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

    Allow me to clarify my statement, to negate your strawman (where you try to debate the origin of the word in our world, as opposed to the definition used in D&D.) Halflings *in D&D* are not humans with dwarfism. Dwarves *in D&D* are not humans with dwarfism. You cannot equate little people in...
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    D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

    You are just... plain... wrong on this one. Halflings are not humans with real-world human Dwarfism. Halflings, gnomes, and dwarves are fantasy races that are *not* human in any way, and should not be treated as such. Screw the idea that stride is the only thing that matters. There is...
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    D&D 5E The high-level play I'm hoping for.

    XunVanDorl and Sage Genesis, the way 3E and 4E did it is exactly what I don't want in 5E. I don't want to have to scale orcs to Level 25 in order to challenge the heroes. I want Level 18 heroes in D&D Next to be able to fight wars against normal orc hordes alongside the towns, militias, and...
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    D&D 5E Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)

    ... What? In 4th Edition, As a third level Weaponmaster Fighter and I have a choice of 2 at-will powers, 2 encounter powers, 1 utility power and 1 daily power. Manyof these powers limit how I can use them, or what weapons I can use. On top of that I can use second wind. I can also charge to...
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    D&D 5E First Time DMing 5E - What Should I Look Out For?

    Advice for DMing D&D Next. Please do not pay attention to Lokiare's advice. You want to try D&D Next, so let's help you with that, shall we? First, low level monsters can be easy to hit and kill. But heroes have limited hit points and resources as well. Tossing 7 goblins at a group means that...
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    D&D 5E Are you going to miss AEDU? (And did you feel a lack in the playtest because of it?)

    The rogue gets the Cunning Action ability at Level 2 which is an amazingly open ability that replaces the movement secondary effects of so many 4E powers. Want to move in, attack, and disenage? Sure, that replaces most powers that allowed the rogue to shift as part of the action. Want to attack...
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    D&D 5E Why Balance is Bad

    I think Kamikaze Midget is correct in that the game is working pretty well right now, but I disagree with his assumption/assertion that there is a "bench" that people *have* to sit on. There is no bench unless a player chooses to make one. The classes are all built with a basic function of...
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    D&D 5E Why Balance is Bad

    Combat is already rules light compared to 3rd and 4th edition. But I believe the current level of simplicity/complexity is really fun in combat. To use a Pillars of the Game analogy, to me the 3 Pillars are the same height, and support the same tabletop equally. It's just that the combat pillar...
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    D&D 5E Why Balance is Bad

    And no class will be completely worthless in exploration and interaction. They all can seek information, and make suggestions and decisions, even if only half the group is relied upon for the actual serious die rolls. The game encourages the DM not to ask for die rolls unless necessary, and to...
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    D&D 5E Why Balance is Bad

    Here's the thing. No class will be worthless in combat. no one will be "benched" or be "the waterboy" unless the player wants to create a character that is worthless in combat. Everyone can contribute, even if their character does not steal the show with "high DPS" or "mezzes". They all have...
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