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    sneak attack

    Good for him, but if some of those sneak attacks come from flanking with the fighter then the fighter is doing his job. Especially if the fighter marks the target to keep the rogue safe.
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    Cause Fear: What the heck?

    Clearly exception based design is going to take some getting used to for some people.
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    Help... understanding monster levels vs. XP

    Technically you only need to reference the xp value of the monster, but the DMG advises against including monsters more than a few levels below the PCs or much more than six levels above the PCs as the way in which damage and defense scores scale means that such encounters will likely be...
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    Wizard and spellbooks

    The fact that customer service can't get their act together on this is hardly new, but it does have the unfortunate consequence that any of their answers are suspect until something more concrete comes out. I also get the feeling that they have a large number of people who are stuck in the...
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    Sell me on Cure Light Wounds

    Particularly at lower levels, the Cleric seems to burn through his two healing words pretty quickly in an encounter. Second wind plus a healing word each still leaves a pari of defenders, or a defender and a striker feeling the hurt, and if a particular fight drags on then CLW would be a...
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    Wizard Spells

    In our game at the London Dungeon last night, the Eladrin Wizard made a lot if use of Thunderwave, probably more so than magic missile. In a game where difficult terrain, dangerous features on the map and an array of interrupt and similar abilities from monsters play a significant part, the...
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    Wizard and spellbooks

    RE: having 6 15th level powers at 15th level. Guys, think about this carefully for a moment. Any non-wizard class at 15th level has three daily abilities that it can use per day. If you turn to the table in the DMG that covers creating higher level characters and/or look at the similar table in...
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    Wizard and spellbooks

    If you can't see why that's wrong then I don't know what to say.
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    Wizard and spellbooks

    The section on creating higher level characters (pg 143 of the DMG) suggests that powers, and by associaiton spells, should be limited to one known/prepared per available level. i.e. a 15th level character has a 15th, 9th, and 5th level slot any of which might be used to hold a lower level...
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    Astral Fire

    Yes, a lot of the spell enhancers are obviously realted to the earlier magical traditions. As far as ability requirements go I thoguht it was pretty obvious - in a game where most casters can be exceedingly competent focusing on two abilities, these feats provide an incentive to diversify. The...
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    Wizard and spellbooks

    So you're saying treat Wizards like other classes but allow them two (or three) spells at any level for which they know spells? That's certainly the easiest way to do it, but it's not the only interpretation I've heard. Anyone else agree or disagree?
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    Wizard and spellbooks

    The rules for the wizard's spellbook seem a little unclear. Each time you gain a level that lets you select a daily or utility spell you gain two spells. That's all ok up to level 9, but which point you should have 6 daily attack spells and be able to prepare three of them. Next we're told...
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    Minion Fist Fights

    I'm personally in awe of the skill with which the anti-4E crowd skipped so skillfully from "Minion rules make no sense in the game world" to "Minions rules are good but 4E still suks because you could house rule minions into 3E if you wanted". That and the fact that no one seems to have called...
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    Grrr... can't find Keep on the Shadowfell!

    I've just now received an email from Amazon UK saying that the expected delivery date for KotS is now 6th to 7th June! Needless to say I've cancelled that order - why stress about the starter when the main course will be available by then?
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    D&D 4E UK 4E Launch Event at The London Dungeon

    It's at times like this I'm glad I work 10 minutes walk away from the London Dungeon :cool:
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    Which implementation of wizards' implements do you prefer?

    I don't think that wands and such need be magic items ins the sense of a + X longsword. I imagine that a generic wand will be the equivalent of a generic sword in that it won't have a bonus but will allow the wizard to utilise his basic class features in much the same way as a fighter needs a...
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