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  1. K

    The Who, What, Where, When, Why of Weapons!

    I really love double weapons, but, if weapons are limited to 20, I don't see a good way to include them without excluding "Must-Includes."
  2. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    That would mean that it would be impossible for the giant to ever get a full-on hit with his/her first attack, since the top crit would still not exceed the fighter's hit points. There are death by massive blow optional rules, but a high-level fighter can breeze through the required Fort Saves...
  3. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    Okay, how about getting CRIT by a giant? That'd be a full-on hit, AND the fighter would still say "That all ya got?!" John McClane certainly has superhuman toughness. So, it is comparing superhuman to superhuman. That appears to me as redefining what superhuman means for the sole purpose of...
  4. K

    The Who, What, Where, When, Why of Weapons!

    For melee, 3 basic sizes (Off-hand, 1h, 2h), 3 basic types (Axe, Sword, Hammer/Mace) to start with. That's 9. Handaxe Dagger Throwing Hammer Battleaxe Longsword Mace Greataxe Greatsword Maul For ranged, the off-hand meleers work for thrown. However, for ammo-based ranged: Sling Crossbow...
  5. K

    Encounter with a good aligned vampire, what do you do?

    If the PCs are aware of, say, Archliches, then they would be aware of good undead.
  6. K

    A bit tired of people knocking videogames...

    I don't see D&D as a game. I see it as a toolbox from which a DM crafts a game. In the video game analogy, D&D is a game engine. The biggest difference between video games and table-top is improvisation. In a table-top, a player can try to do something outrageous and unexpected, with the DM...
  7. K

    Encounter with a good aligned vampire, what do you do?

    Ravenloft/Forgotten Realms also had Jander Sunstar.
  8. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    The SEAL would more likely be missed by the giant or avoid the dragon (as they are more agile than the typical plate-wearing D&D fighter), but hit dead-on? That is a simple matter of physics, which the SEAL cannot violate, but the D&D fighter can. The human body cannot withstand as much force...
  9. K

    Encounter with a good aligned vampire, what do you do?

    So, character's in-game should react a certain way because the Monstrous Manual says Always Evil, as opposed to Usually Evil? If that is not an example of the evils of meta-gaming, I don't know what is. If they killed the vampire because of that bit of meta-gaming, the PCs deserve to be...
  10. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    Compare a top-level Navy SEAL (an actual exceptional but not super-human, high-level fighter) versus a high-level fighter from any version of D&D. SEAL gets hit by a club wielded by a giant . . . SPLAT Fighter gets hit by a club wielded by a giant . . . "That all ya got?!" SEAL gets caught in...
  11. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    True, low level fighters were fairly mundane, but also typically much more powerful than low-level mages (cast one spell, then use crossbow, hoping that the monsters don't even sneeze in their direction). By the time magic-using characters started becoming more powerful than fighters, those...
  12. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    To counter the "Fighters were mundane pre-4e" argument, someone mundane would simply be squished under a boot when facing someone who is 26' tall, especially a 26' tall trained combatant, not someone who can take a full-blown hit and say "That all ya got?!"
  13. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    The counter to that is that the rules of physics need not be the same as in real life. For example, Hulk is so strong that the normal laws of physics can stop applying to him if he is angry enough (up to and including ripping the fabric of reality with a powerful enough punch). He wasn't using...
  14. K

    Why oh why do they hate my NPCs?

    There was this rather successful . . . he was kind of a game master . . . who also introduced a character that he thought was great. His . . . you could call them players . . . hated that character. Even the . . . player . . . he got to play that character hated him. Just because you don't...
  15. K

    Inteligente Modifier as bonus to Skills trained

    Two modifications could make this work: 1. Change the base number of discretionary skill trainings. 2. Cap the number of skills trained in this manner. This doesn't have to be made equally. I don't think a member of a class, no matter how intelligent, should be trained in every skill...
  16. K

    Idea for Large Races

    How about these ideas: Large Weapons: Large Weapons use the same damage dice as their medium-sized counterparts but have +2 damage. (This is to prevent too powerful scaling when dealing with 2[W], 3[W], etc. damages) Large-sized characters: 2x2 squares, 1 square reach base Can use...
  17. K

    The Lycanthrope Class

    How about making the transformation, baseline, like the druid's shapeshift, but then empower the transformed character via Encounter and/or Daily powers. Non-transformed, you can give them tactical powers (Controller or Leader), while transformed, they lose those and gain brute force powers...
  18. K

    D&D 4E 4e Supers

    This is like I was suggesting. I was using Wolverine as an example of a meleer that DIDN'T fall into the same grouping as the others.
  19. K

    D&D 4E 4e Supers

    What about taking iconic heroes and categorizing them, building classes around similar heroes. For example, Colossus, Hulk, and Thing are all Meleers whose powers revolve around strength and toughness. You could even add villains, like Sabretooth, to that list. (Wolverine is more of an...
  20. K

    D&D 4E 4e Supers

    Origin - Race: Both act as what your character was before their first bit of training and their genetics (or robotics if Power Armor/Cyborg/etc) Power Themes - Power Source: Both act to define how your powers manifest. A "Might" theme (physical strength), for example, could have a variety of...
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