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  1. K

    OMG... you aren't *HUMAN*!!!

    Maybe allow humans to have more Hybrid feats, like maybe allowing humans to have 2 hybrid talent feats (if they use their human bonus feat to take one) or some such. Encourage human hybrids, which goes with their versatility.
  2. K

    a substitute for dice

    Playing cards. Standard cards or make your own. Red card A-10 = 1-10, Black card A-10 = 11-20. You can add "specials" to the face cards or simply not use them.
  3. K

    Who's your favorite Villain?

    I like "Evil Paladin" types. Honorable warrior-types, but just believe the strong have the right (and responsibility) to rule the weak. Ashram, the Black Knight from Lodoss Wars, comes to mind, or an evil Rommel (or even like the Desert Fox, maybe a good guy fighting for the bad guys' side...
  4. K

    OMG... you aren't *HUMAN*!!!

    Another idea is to simply make some default non-human races into human sub-races. The "Half" races are an easy targets: a savage human (from a barbarian culture) would use the Half-Orc stats, while a more civilized human would use Half-Elf (in your world, offspring of two races are one or the...
  5. K

    Tension in combat

    One problem with adding Dailies to that is that some classes need to use their Dailies early in the fight to use them to full benefit (like Barbarians' Rages or Wardens' forms).
  6. K

    Tension in combat

    Well, I had a rough idea of using the Lord of the Rings Online Warden's Gambit mechanic in D&D. This type of character would have three At-Will Powers and a larger choice of Encounter Powers. However, to use an Encounter Power, you'd have to execute a combination of At-Wills. (To use an...
  7. K

    Tension in combat

    If an encounter has monsters of differing power levels, hide which monsters are more powerful and which are less so (esp minions). However, that only delays the big hits (or risks using the big hits on minions or weaker foes, instead of the stronger ones) a little. Another idea, which you hit...
  8. K

    D&D 4E My Special Rules for Nine Alignments in 4E

    People often see alignments, especially the Law/Chaos axis, in their extremes. For example, I'm sure a lot of folks would think that those of a Lawful alignment would never start or join a violent revolution. However, reading the beliefs of Alexander Hamilton (and the Hamiltonians), he was...
  9. K

    Idea for Large Races

    I was actually basing the damage bonuses and attack penalties on an always-on Power Attack, so maybe take out the penalty (as well as the penalty-remover in Giant Strength). My idea as the main downside of large size is that they are easier to hit, but with vulnerability to AEs and squeezing...
  10. K

    D&D 4E My Special Rules for Nine Alignments in 4E

    I've looked at the new alignment scheme as the opposite (but still don't like it). The new scheme incorporates Chaotic Good into Good, if you read the description of good. To me, that makes it seem that Chaotic Good is Good, while Lawful Good is something different from "real" Good...
  11. K

    Idea for Large Races

    A lot of views, not any replies, so either.... The idea is so good that it needs no improvement (yeah, right...) The idea is so bad that it cannot be saved at all (hope not) The idea is odd enough that people don't know how to improve it No one wants to scare the newbie off (or conversely...
  12. K

    Alignment vs. Allegiance

    I think the "alignments too restrictive" idea is because people always think of, say, a Sturm Brightblade type for LG (even though that beer-chugging, battle-loving dwarf fighter is also LG). Allegiances seem to be even MORE restrictive than alignments (greater choice, but each choice covers a...
  13. K

    D&D 4E 4E is too balanced - options to replace all martial dailies?

    For different versions of these "groove points," there's a few computer RPG examples that I can think of off-hand: Dark Age of Camelot (among others): attack chains, you hit with one ability, which opens up the next one in the chain, which opens up the next one. World of Warcraft: A few...
  14. K

    Idea for Large Races

    I've had an interest in large races probably since 2nd Ed AD&D (and loved the 3.5 Ed Psychic Warrior, but not for the broken combos you could make with them . . . just the idea of growing to large size). So, when creating worlds, I typically like to create at least one large-sized race. So...
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