This is very true. Most of the people I play with IRL do not give a lick about character creation. Which suits me just fine (although thier ideas can get a little silly).
From what I've read, a lot of (the more preferable) material written by Francois Macela Froideval for the 1st Edition Oriental Adventures was discarded by co-author David Cook. Could you render us a picture of what this material would have been like?
Yeah. Telfon Billy's advice was the best in the thread.
Although Buttercup's suggestion of using prostitution was a close second.
But I do not endorse spending money. ;)
No. I found it more helpful to point him exactly where he wants to go AND to suggest an alternative to the desired 'scoring'.
I still wouldn't recommend most of the advice in this thread. Not because it doesn't work in specific cases, but because it doesn't work in general.
I was making a generalization because I was referring to a broad body of advisors. Sorry I couldn't grade everyone seperately.
Heh. Yeah, I seemed to come off that way. Nonetheless, there's a difference between finding a partner and refusing to date. I refuse the latter because I don't need it...
The fact that this topic was even brought up reminds me why I pulled out of the "dating" scene. I got better things to do than play emotionally destructive games with potentially disastrous economical and social outcomes.
Anyway, a lot of the advice given here is outdated, won't work, and is...
For my upcoming game, I plan on running with a trimmed down d20. No feats, no ability score increases. Skill points are replaced with number of skills. Besides that, just HD, base attack bonuses, saves, and class features. Oughta keep things simple.
I disagree. More and more, I believe a strong GM and a strong world vision is necessary for a good game. While I do not balk at player input IF it supports the world the GM has in mind, I am opposed to players lording over a game as if they ever put in an amount of work proportional to the GM...
Yes, some things are broken, but other things, though not broken, are annoying. If there's something I don't want my players to use, I'll tell them not to use it beforehand and if they want to use it, they can go start up thier own game and allow it there.
About the topic at hand, the 1E DMG...
If they had did it like AE, it would have been a definite mustbuy. I mean, throw in the racial subclasses for dwarves, elves, halfling, and gnomes, assassin as a core character class, the content of the Living Greyhawk Gazetteer, and I would have bought two or three.