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  1. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    Essentially. Well you can have that opinion, but those spells have had components similar to that for years, so while they may sound jokey, that doesn't change the fact you were supposed to keep track of them back then... or now, if you do not have a component pouch or focus. Regardless, they...
  2. M

    D&D 5E On Murderhobos

    Yeah it's almost like the term is entirely subjective and meaningless or something...
  3. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    I won't show you that, because that's not what you originally stated. I will however show the text where you stated... The game being set up to do something does not equal the game saying you must do something. Anyway, even if the default was foci/pouches (which it's not. You can choose not...
  4. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    You can disagree but you're wrong (as in factually incorrect). If it wasn't set up to keep track of it, then you wouldn't have the ability to purchase, store, and see how many of each type of component you have. Foci and component pouches do exist, and can be used to simplify things, but that...
  5. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    Doesn't have to just be out in the wilderness. That was just one specific example. The game is set up with the assumption you do keep track of those things, as well as for expensive components. If you want to go with Easy Mode and not do so, you can, but again, to me that's boring and it does...
  6. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    See that's boring to me. Part of the game is making sure to be prepared. That means remembering to actually have enough food and water to survive a journey, or the ability to find/create/teleport out if not. And part of the game's balance comes from more expensive/exotic components.
  7. M

    D&D 5E Material Components: How Hard to Find in Your Games?

    I generally try and keep it "logical". I.E. will a small village in the middle of nowhere have any single item worth 200 gp, let alone fine gems worth that much, let alone a 999 gp ruby? What kind of location keeps freshly killed humanoid blood on hand? Etc. etc. On the flip side, I also don't...
  8. M

    D&D 5E Losing HP as you level up

    I never said you did? You're the one saying who cares. I provided reasons why someone would care and why rules are important to have, even if you choose to later change them. A process easier to do when a rule is clarified so you know how it actually operates in the first place. If a single...
  9. M

    D&D 5E Losing HP as you level up

    So? How does that negate the need or desire to have a strong foundation that rules provide? Which is why I see on no less than three boards hundreds of posts per board discussing it. Because it's vague, obscure, and practically never-to-come up. If it had such a small impact, why are so many...
  10. M

    D&D 5E Losing HP as you level up

    Official rulings allow a base which everyone can agree on. It allows a player to go from table A to table B with the knowledge that if the game is not modified, they can expect a certain type of play experience. Yes, there are house rules, and many people use them. But that doesn't negate the...
  11. M

    D&D 5E Treantmonk's Guide to Everything Xanathar

    Actually, thinking about it further, a Hexblade 12/Battlemaster 4/Blade 4 might be even better. 4 Maneuvers per short rest, 5 Flourishes per long rest. Some Bard casting, JoAT, Action Surge, small HP bump, and perhaps most importantly- Blade Flourishes and Maneuvers stack! You can do one of...
  12. M

    D&D 5E Treantmonk's Guide to Everything Xanathar

    You're right in that they're similar but to me fighter is better for the following reasons above Bard, especially as you'll be in melee more often as a Hexblade usually. 1- More HP 2- Action Surge 3- The expanded fighting style options since duelist and TWF aren't very useful for most melee...
  13. M

    D&D 5E Treantmonk's Guide to Everything Xanathar

    Yeah I know but going Hexblade 11/Fighter 5/Hexblade 12/Fighter 6-8 was a bit too clunky for me.
  14. M

    D&D 5E Treantmonk's Guide to Everything Xanathar

    I know you're really happy with Hexblade and College of Blades, but I think there's even more synergy with a Hexblade and a Battlemaster. Battlemaster abilities (mostly) don't require the use of bonus actions and reactions that the Hexblade loves to use for spells/class abilities, and can add...
  15. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    You're allowed to vote once per day according to the OP
  16. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 13 College of Swords 11 College of Glamour 12 College of Whispers 23 Forge Domain 24 Grave Domain 23 Circle of Shepherds 21 Cavalier 21 Samurai 18 Kensei 20 Drunken Master 10 Sun Soul 5 Gloom Stalker...
  17. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    I was going to say something similar if and when it got below 10.
  18. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 15 College of Swords 14 College of Glamour 14 College of Whispers 22 Forge Domain 22 Grave Domain 23 Circle of Dreams 5 Circle of Shepherds 21 Cavalier 20 Samurai 20 Kensei 19 Drunken Master 12 Sun...
  19. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 17 Zealot 18 College of Swords 14 College of Glamour 19 College of Whispers 22 Forge Domain 22 Grave Domain 22 Circle of Dreams 14 Circle of Shepherds 20 Cavalier 20 Samurai 20 Kensei 18 Drunken Master 18 Sun...
  20. M

    D&D 5E Survivor XGTE New Subclasses - SHADOW MAGIC WINS!

    DOWNVOTES ARE THREE. PLEASE COPY AND PASTE THIS. Ancestral Guardians 20 Storm Herald 20 Zealot 20 College of Swords 20 College of Glamour 20 College of Whispers 20 Forge Domain 20 Grave Domain 20 Circle of Dreams 20 Circle of Shepherds 20 Cavalier 20 Arcane Archer 20 Samurai 20 Kensei 17 Drunken...
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