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    Sniperfox47' and HunterWolf's Variants for WOiN

    Yeah, I kinda figured it was something to that affect, and I agree, its a good choice especially for a rule-heavy RPG and especially since not all groups and DM's work well together.
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    Sniperfox47' and HunterWolf's Variants for WOiN

    That's the thing about variant rules though, they may not be what works for all people but they do work with some. All of the stuff I'll be posting in this thread are variants we've already tried with our group and that have worked well for us. Specifically about the partial lists, you're right...
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    Sniperfox47' and HunterWolf's Variants for WOiN

    A lot of rpgs have books full of rule variants so I thought I'd post a few that have worked for our group. I'll be putting any new variant rules, traditions, and races that we make in this thread. Licenses will be drawn up for all these pending further development in the game. Items prefixed...
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    Question on Vehicles

    "A morcycle carries 2" Now we totally need limo motorcycles that carry 4 people!
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    More new traditions

    Natural magic maybe?
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    SUMMONER Tradition

    I like it! Has good flavor to it! And I could definitely see a bunch off offshoot traditions focusing on different aspects of the summoner. Could definitely see a specialized eidolon tradition for example. I hope you don't mind me posting it in your thread, but one such tradition I see could be...
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    O.L.D. Wilderness & Travel

    I think either you or I missed something again. The table says 12 (since all flight terrain is easy) and the text says 8. Sorry guess I said it really convolutely the first time.
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    O.L.D. Wilderness & Travel

    Just a note, in the document's rate of travel text it says: emphasis mine However, the table below says 6 under Flying x Normal, and 12 under Flying x Easy. [EDIT] It also seems that the rolls for weather might need to be adjusted quite a bit based on the setting, so in the final document you...
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    N.O.W. Wishlist!

    New/now combined: Run a campaign where you recreate evangelion :F [EDIT] Or ttgl!
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    Monk tradition

    Touché
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    Monk tradition

    Issue with that, Morrus, is stacking. Skills don't stack, so if you want a tradition that focuses in running for example, adding running as a skill isn't going to help. At least how I've heard skills explained.
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    Monk tradition

    I like it. Not sure about the balance, but it seems like it offers a nice distinct playstyle. Suggestion though: change the prerequisites from totals of 7 and 6 to 7+ and 6+. Just makes it a little more explicit so you don't get people going "Well your strength and agility equal 9, not 7!"
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    O.L.D. & N.E.W. Errata Thread

    Sorry for the double-post but this is unrelated to my previous one so didn't feel an edit was in order. Just a formatting issue i thought I should bring up: the section of the elements of magic section that discusses spellbooks is still called "Spellbooks and Preparing Spells", but the section...
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    O.L.D. & N.E.W. Errata Thread

    Stupid question, but why does it have to say it adds a die to attack rolls? Aren't attack rolls already opposed attribute checks? I thought it added a die to any relevant attribute checks?
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    SUMMONING question

    Wouldn't break anything mechanically. If you really wanted you could split fey into fey, magical beasts, and dragons, split abominations into abominations and outsiders, and split undead into undead and undying. Just keep in mind, adding new types would give a disadvantage to spellcasters...
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    SUMMONING question

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    Abjure elements

    Because if you're casting a signature spell from a spell book you don't have a choice. If a mage sold you a spell to cast from a spell book page then you have to cast it as-is. Of course if you know the create force spell list then you wouldn't cast it this way. Mage armor and the elemental...
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    O.L.D. May play test

    I think that ones because of... Raisins? Reasons? Something like that! Seriously though, that seems to be an issue with more than just starter traditions. The guide suggests increases of "about 2-3" but there are quite a few traditions that deviate from this quite substantially...
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    O.L.D. May play test

    Outdoor skills is a category, one that includes survival among other things. When a category is on a skill list you can choose any skill from it.
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    Abjure elements

    Kinda figured as much, but Khaalis did bring up a good point. Might want to drop a "this enhancement only applies to abjure spells with the nature element" the same way you did for illusions and create death/life. As it is its a bit ambiguous, and some people might misinterpret it.
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