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    Abjure elements

    First of all you misread create. Only the mp in that specific create spell list adds to the cost, so that 3mp spell with 2mp in create force only has 50gc. Also, just because you *can* create 250gc doesn't mean you have to. That's an important distinction for spellbook pages you find (since...
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    Abjure elements

    I don't know how balanced it would be but could try this: keep the different creatures and virtues for hedging, but change the protection effects. The spells element grants you protection equal to the mp cost against all attacks except from that element (apply double the defense bonus, as the...
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    Abjure elements

    Toughness and structure influence Item SOAK (the soak for destroying the item), but not the SOAK value of the armor (how much defense it gives you). Look at the mage armor sample spell for examples. Item SOAK and armor SOAK are different. Second, while yes it can grant mental defense that has...
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    Abjure elements

    Other than its newfound ability to counterspell, and abjure nature for hedging, isn't the abjure spell list kind of... Underpowered? It seems as though abjure spells are designed to provide protection, but consider this: For 5mp you can create a set of full plate made of elemental force with...
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    O.L.D. & N.E.W. Errata Thread

    Mend earth would be more for mending a house made of stone right? Mend Heal plant for plant monsters, mend death wouldn't be applicable in most situations (since death objects can only exist as elemental objects), and mend nature mends "anything made of once-living matter" right?
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    The Grand Elemental Chart

    Could also grant defensive bonuses (defense/soak) vs space damage if I read correctly.
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    Previewing the new XP system

    Honestly a simple and elegant answer would be to just set the XP cost as being either 1000 x (total tradition grades - 5) Or 500 + 500 x (total tradition grades - 5) Where total tradition grades is the grades in all traditions and the -5 removes the starting ones from the count. The first...
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    O.L.D. & N.E.W. Errata Thread

    Said in an earlier thread (think it was this errata thread) to ignore any multiple skill multipliers for traditions, since they're legacy references
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    How will everything with the kick starter work?

    Ah okay. Makes sense. So as long as I keep my account updated everything should be automatic. That's good to hear.
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    How will everything with the kick starter work?

    So is that something that's sent via email then? I'll have to make sure I keep my kick starter account up-to-date every time I change my email I guess. At least till the books come out. Backer only updates? I thought he said no changes could be posted to kickstarter after it reached funding...?
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    How will everything with the kick starter work?

    I apologize if this isn't the correct place to post this (feel free to move it to another board if it belongs there), but I haven't dealt with a kick starter before, and was wondering how this works now that its funded. 1) I heard mention of a survey, but haven't received anything in the mail...
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    O.L.D. & N.E.W. Errata Thread

    xD I didn't even notice that! I had read it as it becomes the lower of 10 or your normal score, whichever is lower. As it is though, would make it an interesting trick for a barbarian or mage.
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    Suggest your WOIN intersections

    O.L.D./N.O.W./N.E.W. -- Shadowrun?
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    Suggest your WOIN intersections

    O.L.D./N.E.W. -- I'd like to fly in a spaceship and fight giant space-dragon pirates! :D
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    Variable actions per round system and question about DEFENSE/MENTAL DEFENSE

    The way it's set up currently seems pretty accurate. An average person wielding a weapon with either no or little training has just over a 50% chance to hit the average other person. On the other hand a trained person is about 87% likely to hit them the average human. And keep in mind that's not...
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    Previewing the new XP system

    Assuming, of course, you kill that goblin in single combat, then yes. What does "these stats have derived stats!" Have to do with anything? Every ability of your character is a stat derived from something, and each of them good in different areas. If you're fighting a manipulator you wouldn't...
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    Variable actions per round system and question about DEFENSE/MENTAL DEFENSE

    There's a mistake there. Keep in mind multiple d6s are approximately a normal distribution, not a flat distribution like a normal dice roll. For 3d6 they have an average of 10.5 and a standard deviation of 2.958. If we assume its half a standard deviation out (11.979 compared to the DC 12) then...
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    Previewing the new XP system

    I think you misunderstand the XP cost of tricks. Morrus can correct me if I'm wrong, but its my understanding the XP cost for tricks isn't intended to be a "cost" per-se. Its instead there mainly to make players "shop" for tricks so that they know what tricks they'll be using and encourage them...
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    O.L.D. & N.E.W. Errata Thread

    I guess... That was a really early progression example though. The gap in cost efficiency between the two grows rapidly. It also just seems silly to me... To me that's the same thing as a 20 level fighter/20 level mage in d20 having more attack bonus than a 20 level mage/20 level fighter... Why...
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    A Tradition I've Been Working On

    Yeah. Pretty much everything that I've ported over to WOIN has been something that's a part of the setting I developed with my players. If I'm going to release the content it has to be in a method that not only am I comfortable with, but all of the people who have contributed to the story that...
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