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    The One Hour Game, continued (BD&D as a baseline)

    So.. if we were to take Mr. Mearls' route and go back to BD&D as a "baseline".. Several questions come to mind: 1. Which version of BD&D would we use to build upon? We have OD&D, Holmes, B/X, and BECM. I personally prefer BECM, but that's just me. 2. If we could "cherry-pick" things from...
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    Proposed Basic D&D Bard Class

    I believe there was a BD&D Bard written up in Dragon's Princess Ark series.. basically a thief with charm abilities and no backstab? Given how "official" BD&D dealt with the paladin, and how Princess Ark presented the ranger (er.. druidic knight), I thought of having a bard as a thief that...
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    We're just silly

    VeggieTales fans, unite!
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    Iconic D&D Clerics (Blog)

    This is getting back to what I've suggested in other threads. Classes can be boiled down to two: adventurer/warrior/fighter and spellcaster/mage. There is a fine line between fighter and rogue, especially in fiction. Was Indiana Jones a fighter or a rogue? Just have one "martial" class and...
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    Make Race Matter

    I think this is a good point. Humans originally were the only race that had unlimited potential, even if they were very limited in terms of multiclassing. Personally I Love the 3.x version of multiclassing, but it does eliminate a lot of the "flavor" of the races. If Any character has...
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    Iconic D&D Clerics (Blog)

    Clerics can be of any alignment, depending on the deity they serve. Paladins were (originally) unique in that they were Only lawful good. And in OD&D, paladins did Not have any spellcasting abilities, nor could they turn undead; but they could "dispel evil" pretty much at will. 3.5 gave...
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    Make Race Matter

    I'd like to see a character's race actually affect his/her class abilities, beyond the "elves get +1 with a bow" type. If a mage is a wood elf, allow her to take some (limited) druid or nature-domain-cleric spells. If a wood elf is a ranger s/he should get bonuses to tracking, hiding, etc. in...
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    Make Race Matter

    @TB - How would you propose to do that? I kinda like having dwarf fighters be different than elves, hobbit thieves be different than human ones, and elf mages having different spell lists. And.. I would make sorcerer the default "magic user" class for elves. Aren't elves supposed to be...
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    Make Race Matter

    It just makes sense to me that different races would approach different classes differently. As mentioned, elven and dwarf fighters would not fight the same way. Hobbits would have a different view on "burgling." In Dragonlance, kender were thieves by nature/curiosity, not by training. In...
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    Make Race Matter

    I was looking through my (growing) collection of OD&D/BD&D stuff, and I came across an article by Ken Marin which detailed his ideas of a RC D&D2. One of the interesting things he did was develop race/class combinations that drew upon strengths of both. BD&D used racial classes (Elf, Dwarf and...
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    D&D 5E The math of D&D Next; a moderating proposal

    What would be the effect, if any, of a rogue's backstab/ sneak attack ability?
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    Why did you stay with an earlier edition?

    Is LL with AEC any different than 1e/OSRIC? Is LL with OEC much different than OD&D/S&W? Right now my "studious" attention seems to be on the Greybook (OD&D+supplements+SR articles), the Rules Cyclopedia, and Holmes and B/X. I Wish we could get the B/X Companion on PDF!!! Has anyone looked...
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    Mearls New Campaign

    I was just looking over my copies of OD&D.. You know, splitting race and class for elves, dwarves and hobbits began with the Greyhawk supplement, which also introduced thieves and paladins. So the "race as class" idea is not really that much a part of OD&D.. it was really more BD&D. Just...
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    Which class do you hate the most?

    Warlord first.. it's totally unnecessary if "roles" aren't emphasized. The 4e Sorceror, because it's unnecessary if there's no Vancian magic for the Wizard (but I liked the 3.x Sorceror a Lot). Most of the classes in 4e that were thrown in for role's sake.
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    What is a rogue to you?

    We definitely need to get back the old Thief skills (Hide, Climb, Detect Traps, etc.) In 3.x, all those became available to everyone. This isn't bad, but thieves/rogues need to be a Lot better at them than anyone else. For combat purposes, I would give the rogue 2 main class features...
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    Basic 20: An OGL experiment

    Have 2 classes: fighter and spellcaster. Spellcaster is either arcane or divine, and available spells including healing, turn undead, smite evil, etc. Fighter skills/tactics include rogue-ish ones as well, and tracking, raging, yada yada. Allow free multiclassing. Fill up the player's portion...
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    What is a rogue to you?

    I still think it would be cool to "re-merge" the rogue and fighter classes. Then you could make a martial character that is as rogue-ish or fighter-ish as you want, based on skills, feats, etc. A slayer-type with backstab skill.. wow.. Come to think of it, that would work with the ranger...
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    What is a rogue to you?

    I think this thread illustrates why there was no Thief class in OD&D. The line between "rogue" and fighter is a fine one. Is a "swashbuckler" a fighter or a "rogue"? There have been plenty of brawny thieves and stealthy fighters. Before the Barbarian "class", Conan was often depicted as both...
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    What edition had the ideal version of each class?

    Fighter: BECM with 3.5 feats Cleric: BECM with 3.5 swappable healing Mage: BECM (or 3.5 Sorcerer) with One 4.0 at-will Thief: probably 3.5 (eliminate percentile dice) Paladin: BECM with 3.5 smite evil Ranger: BECM "druidic knight" with 3.5 tracking & some Thief skills
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    L&L: Putting the Vance in Vancian

    Could have been Venetian magic.. No, that's for the old Mystara Merchant class :)
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