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  1. K

    Rogue Starting HP

    This is exactly what I did for the couple of games that I DM'd and it's how numerous games that I played in were started.
  2. K

    Chess and diagonals

    I always disliked losing my King... very unfun!
  3. K

    Chess and diagonals

    Dang it! You beat me to the link! :p Remember... always throw the Devil!
  4. K

    D&D 4E 4E Combat Rounds and Perception

    Oh well, I do miss things from time to time. :p BTW, have we seen anything about non-NPC monsters having healing surges? I realize that some of them have healing abilities like Drain Life, but will they be able to heal like NPC/PCs?
  5. K

    D&D 4E 4E Combat Rounds and Perception

    There was a game that I DM'd which had 7 players. One of which was a summoner Druid who liked to bring out as many creatures as possible every battle. His turn ended up being 10 minutes or so because he had to throw so many dice and make so many decisions. The other 6 players combined usually...
  6. K

    D&D 4E 4E Combat Rounds and Perception

    I'm thinking that the Real Time duration of a battle should be shorter, but the number of rounds will either stay the same or increase by a small amount. Of course, the amount of time that passes between turns should drop significantly. (The 10+ minutes between rounds at a big table was a major...
  7. K

    Military, Simple, and Superior Weapon Groups?

    My original thought was that there was three quality levels as well. Unfortunately, I can't see how changing the number of weapon qualities from two to three would make the game more streamlined (which seems to be WOTC's goal).
  8. K

    D&D 5E What do YOU Want to See Next?

    I second that! Also, the magic and skills systems.
  9. K

    Rogue Starting HP

    Yup. They are trying to stop the Level 1 one-hit death from happening! ;)
  10. K

    First Level Powers at Epic Levels?

    I always thought that you would receive a feat on one level and a power on the next. It's interesting that (at least some) powers upgrade at higher levels. WOTC seems to be wanting to give players options at the higher levels instead of using their one "good move" ad noseum.
  11. K

    Diagonals revisited

    I second that!
  12. K

    D&D 4E The 4E Rogue...love it or hate it?

    I am hoping that I am right in another assumption anout Rogue Powers. Although WOTC is suggesting two primary builds, they should give a laundry list of Powers that can be piece mealed into that build. So, one Rogue with a certain build will look very different from another Rogue with the same...
  13. K

    D&D 4E The 4E Rogue...love it or hate it?

    The more that I think about static HP per level, the more I actually like it. I've DMed more than my fair share of games with a number of min/maxers and this will definitely keep them more in check. It also makes the Toughness feat that much more powerful.
  14. K

    D&D 4E The 4E Rogue...love it or hate it?

    My assumption for Backstabber was that it'll give a bonus to Sneak Attacks - either in attack bonus or damage bonus. Possibly both. Yeah, shifting is equivalent of a 5 ft step. So, if you base speed is 30 ft a round, you can take a free 15 ft step. Not too bad on the whole. (Then I have evil...
  15. K

    Diagonals revisited

    As am I. :(
  16. K

    D&D 4E The 4E Rogue...love it or hate it?

    On the whole, I liked the write up, but it did contain a few surprises. Static HP per level was an eyebrow raiser. I understand it as it seems common knowledge that damage output has been scaled back, but I did like +CON in 3.X. Lower Sneak Attack damage was disappointing, but then again my...
  17. K

    D&D 4E Copyrights, NDAs and 4e "demos"

    Darn vorpal thorns!
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