Search results

  1. W

    Waterborne Ranger and Barbarian

    I'm currently playing a pirate campaign with my group of players, and the barbarian felt that the Totem options didn't really fit with the setting, so I whipped up a couple of Barbarian Fish Totems. Another character is a druid and wants to multiclass into ranger and felt the same problem, so...
  2. W

    New Monk Tradition: Monstrous Monk

    This is a Monk Tradition I created from scratch. The basic idea is using Ki to manifest the forms of monsters that you have encountered or studied. The character could have spent time among monsters, or just believe in "Know your enemy". The Monk uses Ki to fuel long transformations. Monstrous...
  3. W

    Warlord 4th Edition Conversion

    I was making some other homebrews when I started wistfully remembering the party roles of classes in 4th edition. One thing I missed was the Leader, which yes there is many build paths to do that now, but I was fond of the Warlord. So I spent a couple of days and built it from from scratch in...
  4. W

    Weathercock's Better Berserker Barbarian

    Something you should think about is to avoid locking out certain class builds. With intimidating presence you are giving proficiency, or expertise in intimidate. What if someone already has expertise from a multiclass? Secondly, the extra attack as a bonus action may lock out someone from...
  5. W

    New Monk Tradition: Adept

    This started as mostly for fun, but as it panned out I realized this could be a great addition to the Monk class. I should note I took HEAVY inspiration from the Shadowrun Adept class. Adept Level 3: Adept Augmentation: When you pick the Adept tradition at 3rd level the Monk can consume ki to...
  6. W

    D&D 5E How much speed could a fast monk gain, if a fast monk could gain speed?

    (Hi I'm the player who did the thing with him) Yeah we thought about that but decided that we wanted to keep it as solo as possible. If you had people helping you you could also have a wizard use gust of wind to push you 15 feet at the start of your turn, and a Fighter 3 use maneuvering strike...
Top