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    The vampire starts with just 2 healing surges

    Aside from your really classy spelling correction (feel free to also correct my grammar and then somehow compare me to Hitler; after all this is the Internet), I have no idea what you are getting at. There are many classes and many races. Some are stupid (curse you Bladeling), many are...
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    The vampire starts with just 2 healing surges

    But have you played a Vampire or DMed one? Google "mystic theurge." Edit: I am sorry for being obscure. During the 3e era there was a time when the Mystic Theurge was the "sky is falling" "so totally overpowered" " broken" character. Then people actually played it.
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    The vampire starts with just 2 healing surges

    Of course! My current party is an elf bard, an elf druid, a human battlemind, a dwarf ranger, and a human hybrid rogue/sorceror. If someone wanted to step on another player's shtich they would have to clear it first. If the leader died and he wanted to play a striker we would have to work it...
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    The vampire starts with just 2 healing surges

    You capitalized "design" as if we were building bridges or power plants. If you were creating an adventure for publication I imagine you could assume a party of leader, defender, striker, striker, striker or controller. In reality your adventures are for whatever party happens to be sitting in...
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    The vampire starts with just 2 healing surges

    My first question would be, "does a vampire character make sense in my campaign?" I am very accomodating so if the player can justify it (and if the other players are cool with it) the answer is probably yes. Next I would let the character play out as written. If the character dies then so...
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    The vampire starts with just 2 healing surges

    Unless you are talking RPGA adventures I am not sure what you mean. The "outlaw biker" party I DMed for a while back was fun. A Warforged STR Cleric, A Dwarf big-ass hammer Fighter, a half-orc brutal Rogue, A gnoll charging Barbarian and a shifter two-weapon Ranger. They were melee gods but...
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    The vampire starts with just 2 healing surges

    I am honestly baffled by this most recent exchange regarding the Vampire. In my experience D&D is a collabrative hobby. All the "woulda/shoulda/coulda" walls of text don't recognize that most DMs would run an adventure with the knowledge that a Vampire was in the party and would adjust...
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    Wish & Miracle?

    I wouldn't even call it a house rule, really. As another old 1e player one thing I really like about 4e is that outside of combat mechanics and, to some degree, skill challenges it has thrown alot of the responsibility back onto the the DM by removing the expectation of mechanical consistency...
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    The vampire starts with just 2 healing surges

    Emoticons do not make rude statements less rude. How in the heck does a person become a "productive member of the gaming community?" Start DMing at a soup kitchen? Lobby Congress for "Roleplaying Game Awerness Month?" I you don't mind, I think I'll just play D&D with my friends without...
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    The vampire starts with just 2 healing surges

    This is a very good explaination for why a vampire should not be allowed in certain parties. On the other hand in some other party the vampire may elevate the roleplaying experience of the party. In any case it is good to have the option.
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    I'm back - sort of

    Pin it to the player's sleeve like mittens.
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    I'm back - sort of

    I don't want to seem like I am beating up on Karinsdad but compared to 3e the escalating bonuses are pretty trivial. 3e was so fiddly with lots of potential static bonuses to everything (and more things than 4e), and then a lot more situational bonuses on top of that. All created using however...
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    The Running Fight

    You first need to make sure that the party is very motivated to keep moving. I imagine it would be hard for most players to ignore mosters. It is not in their nature. It may be as easy as have artillery minions so far away and hard to hit that it is painfully obvious to the party that stopping...
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    Strategies for Missing Players?

    Why in the world would you punish someone for not coming unless you did not like them? And in that case just don't invite them in the first place. In 1/2e we had a rule where a new character was introduced as 1 level lower than the lowest level character. We then modified it to the same level...
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    Strategies for Missing Players?

    In all my years of playing, assuming a quorum of people (say 4 of 6) showed up we would just pass off the missing player's character to whomever wanted to control it. The character was fully involved, though often suboptimally played (though some tactically-minded players would use this as an...
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    Strategies for Missing Players?

    If you have an experienced player in your core group you can ask the less reliable players if they would be willing to play an essentials striker or a two-weapon Ranger. Keep the powers simple and no gimics that rely on fancy tactics. It should be easy for someone to run the character...
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    Immediate and Free Actions - how many?

    Immediate actions are once per round (note the difference between "round" and "turn") and cannot be performed on your turn. Your DM will decide how many free actions based on the specific actions and the context you are performing them in. You may only perform one free action that results in...
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    D&D 4E 4E Adventures: Are there any GOOD ones for customizing?

    Like you I rarely use modules. But I admit I don't really understand what you are getting at with your post. I love quick and dirty encounter-based modules since I can fill in all the details and roleplaying elements with my campaign. I wish more of the modules were a progression of...
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    newbie DM has questions

    Most of the details have been covered. Since you played 1e: Things were more arbitrary then, probably too arbitrary. On the other hand 3.x refugees can be so obsessed with rules consistency they have fits. If you don't know what to do let the player pick a skill that is more or less...
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    Player challenging DM authority and competative

    What is so bad about frequently switching characters? I like changing characters. I tell the the DM to never hold back when it comes to killing my character. I also ask the DM not to base any story or narrative elements on my specific character. When I introduce a new character I try to create a...
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