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    Permanency Enlarge Person

    I should clarify, though, that if you yourself cast _permanency_ on yourself, the spell can then only be dispelled by someone higher CL than you (no matter what they roll on their dispel check). Which means that, yes, if you yourself have _permanency_ prepared, it's worth it to get _enlarge...
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    Permanency Enlarge Person

    No, it basically just takes the ongonig spell and changes it to Duration: Permanent. The spell that gets dispelled is still the original spell (_enlarge person_, _tongues_, whatever).
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    D&D 3E/3.5 known-abusable 3.5 combos/techniques/etc.

    Sure, but the Dust isn't just a magic item, it's a *cursed* item that "appears to be _dust of appearance". Just like the -2 cursed magic sword, it shouldn't reveal its cursed effect unless someone satisfies the conditions of the curse by *trying to use it as the item it pretends to be*. That's...
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    D&D 3E/3.5 known-abusable 3.5 combos/techniques/etc.

    You're right. Mea culpa. However, there's no mechanic for voluntarily failing a caster-level check, and there isn't any mechanic for voluntarily lowering one's caster level when casting a spell, as far as I know. The "instantaneous"-ness of _dispel magic_ is still preserved here, since there's...
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    Power Attack and Combat Expertise

    Sure, if that were possible. (You'd lose the attack penalty and the damage bonus.) I don't think it is, though -- IIRC throwing your melee weapon is always a standard action and can't be done at the end of an iterative full attack. You can't whack, whack and then throw all in one turn.
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    D&D 3E/3.5 known-abusable 3.5 combos/techniques/etc.

    It doesn't say you can dismiss them at will, only that you can get replacements for "lost" thralls. Since thralls and believers are stuck to you by your psychic resonance with them rather than any choice on their -- or your -- part, it seems to me that sending them away might not work. No matter...
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    D&D 3E/3.5 known-abusable 3.5 combos/techniques/etc.

    None of these strike me as broken at all. In fact they all strike me as to be expected. Note that _true strike_ is a Range: Personal spell, so you're hypothesizing a character with both Power Attack and either arcane spellcasting progression or UMD. Which isn't far out at all -- being able to...
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    D&D 3E/3.5 known-abusable 3.5 combos/techniques/etc.

    Easy way to deal with this: "You automatically succeed on any dispel check against spells you cast yourself". No rules exist for intentionally failing a caster-level check, and I'd rule you can't. You cast _explosive runes_, you cast _dispel magic_, the runes automatically go away. Even if you...
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    [Eberron] Warforged Origins - SPOILERS!

    No, I don't think the quori's physical body still exists while it's possessing someone. It sort of turns into an incorporeal entity that channels itself into the host -- it uses the Fiend Folio rules for possession, which don't assume an interplanar interface (in Fiend Folio a succubus can walk...
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    Just break the @#$!& thing!

    Oh, it doesn't change the character's mind or personality. Okay, I should qualify -- the RAW don't say the sword changes your personality or makes you think the sword is a good weapon when it isn't. It does, however, hijack your body -- and to some degree your mind, since using a sword is a...
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    [Eberron] Warforged Origins - SPOILERS!

    No. That's the city of Construct, in the Mournland. The city of warforged in Xen'Drik is given no official explanation and isn't even officially confirmed to exist -- it's just a rumor -- but it almost certainly has nothing to do with the Lord of Blades. There's no conceivable strategic reason...
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    Dust of Sneezing and Choking

    It certainly seems like the primary point of Cursed Items is to be found and used by hapless player-characters, but the DMG does provide crafting rules for them, which implies that by the RAW players can make them. (There's no reason for the DM to ever know the process by which an NPC made an...
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    Just break the @#$!& thing!

    The curse has a mental effect -- it forces the cursed character to draw *and use* the weapon even though he knows he shouldn't. It has a hold on him, in other words. I would totally extend this to the character absolutely refusing to throw away the sword or allow it to be destroyed -- the curse...
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    Dust of Sneezing and Choking

    What's your ruling? Do you allow players to purchase/craft this Cursed Item in your campaign? It seems to me that the ability to purposely stun everyone within 20 feet of you for 5d4 rounds is one amazing kamikaze attack. It's suicidal, sure, with the poison damage, but not even that if you...
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    Rust Monster Lovin'

    ...You're operating from a bizarre definition of "permanently", given that shops to buy new armor do, in fact, exist. What you really mean is "Make a Fort save or be 'behind' a few thousand GP permanently", which, you know, I think is fine. People who keep track of wealth-by-level guidelines so...
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    Looking For A Campaign Setting

    Yeah, I have to join in with the people saying the OP has a totally skewed idea of Eberron. The "high-powered" things mentioned are almost all things *you can't get* as a player character. Sure, there's a train powered by magic, and there are streetlights powered by magic, and so on. Big deal...
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