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    D&D 5E ludonarrative dissonance of hitpoints in D&D

    when you say luck and divine favor do you mean narratively or figuratively? because obviously luck is related to the rolling of dice, but divine favor implies you mean in the narrative itself. if that's the case why is it any better that the divine favor come in the form of making a lethal blow...
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    D&D 5E ludonarrative dissonance of hitpoints in D&D

    so what is hitpoints? the way i described it and how it was described by the game is the idea that hitpoints are a measure of endurance that a character must expend in order to avoid a lethal attack. this kinda assumes that ac is all of the things about a characters defense that does not require...
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    D&D 5E ludonarrative dissonance of hitpoints in D&D

    i think the pressure to be realistic is kinda something that the designers of D&D have always been under, which is understandable but not something they should really cave into. this is a game where you can have a greatsword "hit" you for maximum damage 8 times at level 20 and not die later for...
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    D&D 5E ludonarrative dissonance of hitpoints in D&D

    i didn't really make this thesis to provide any alternatives to the narrative of how hitpoints work, the only alternatives i can think of are either uncreative and unoriginal or require basically altering how damage completely works in the game. i will share my thoughts on solving this issue...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    i created this thread as a reply to your comment https://www.enworld.org/threads/ludonarrative-dissonance-of-hitpoints-in-d-d.668197/
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    D&D 5E ludonarrative dissonance of hitpoints in D&D

    lets talk about ludonarrative dissonance ludonarrative dissonance is the conflict between a game's narrative told through the story and the narrative told through the gameplay. now this might seem like an odd thing to consider when discussing rules, however the rules of D&D are representations...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    errata 2 changed -2 to piercing that chainmail and chain shirt share into -2 from bludgeoning changed cost of chainmail back to 500gp added -2 to piercing to scale mail
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    so this reply applies to both of your points D&D doesn't really know what it wants to be, it says HP is an abstraction, yet at the same time you have to HIT to deal DAMAGE to a character, and you can potentially HIT a character in a way that strikes a vital area resulting in a CRIT which does...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    errata 1 -changed chainmail and chain shirt to have -2 armor protection from piercing and half metal armor protection from piercing. chainmails cost reduces to 400gp -added armor piercing arrows/bolts
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    why exactly does making armor more realistic not work when you keep hitpoints the same? is it the idea that hitpoints are so high so while the armor may realistically deflect attacks, the effect it has even when the armor protection is applied isint realistic? the fault being juxtaposition...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    have you compared the armor protection of gambeson (which would be the best comparison to a buff coat) and that of a breastplate? i think that armor is also valid, but the rules for it would be more complex, better for a system using called shots or maybe something like this touch ac...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    i do agree that an armor that is chainmail with a breastplate over top of it would be completely valid though, i just think it would work better as a combo armor and i didn't want to get into that kind of thing in my document, especially just for one armor.
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    i do use 3.5e though that game doesn't have realistic armor either, id actually argue that 5e does realistic armor better than any other edition (ok maybe not older than 3rd but i dont know those games very well) because of bounded accuracy, this means that the effect of armors ac is always...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    thats a lot of replys i think i will respond in order and hopefully ill get my responses out before to many new replies pop up your right, this is still a pretty abstracted system and something utilizing called shots, multiple layers of armor, partial armors, ect would probably work well to...
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    D&D 5E Realistic/Historic armor for D&D (Homebrew)

    so I'm not really a huge fan of 5e, but i got into a discussion the other night with someone on discord about realistic armor, they sent a video about a guy refuting another guy i watch on youtube's argument that armor should not be based on AC but instead damage resistance. i kinda think "why...
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    D&D 5E Where does negative energy fit into the D&D chrono-cosmology?

    So do Quasi-elemental planes no longer exist? If they do exist how do they relate with to positive and negative energy planes? Do those planes simply permeate the rest of the multiverse or are they on the far edges of the outer-planes as the diagram would imply?
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    D&D 5E Where does negative energy fit into the D&D chrono-cosmology?

    Ah, i don't actually know much about 5e, but i guess this question of the lore is even more pertinent to 5e given it attempting to be the default "the multiverse" as you put it. I think my question fits well with a grand multi-setting wide examination of D&D
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    D&D 5E Where does negative energy fit into the D&D chrono-cosmology?

    Negative energy is that energy which fuels undead in a way that positive energy fuels the living. So to question where negative energy fits into the D&D chrono-cosmology we must also determine where positive energy fits. Seemingly positive energy is more understandable, its energy that fuels...
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