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  1. S

    To RoytheOdd, here's a thread for questions and answers

    Yes 1d4 x2 10' Range Bludgeoning. +4 for opposed Disarm rolls. Nebin? Yes, but he is no longer in the Bard section.
  2. S

    To RoytheOdd, here's a thread for questions and answers

    Agile - +2/+2 Balance, Escape Deft Hands - +2/+2 Sleight of Hand, Use Rope Diligent - +2/+2 Appraise, Decipher Script Improved Counterspell - You can counterspell with any equal or higher level spell from the same school Nimble Fingers - +2/+2 Disable Device, Open Lock Self Sufficient - +2/+2...
  3. S

    To RoytheOdd, here's a thread for questions and answers

    Re: Entangle There is no longer an Attack or Dex penalty to entangled characters (at least not in the spell description) and the caster no longer needs to make a concentrate check to maintain the Entangle while casting.
  4. S

    To RoytheOdd, here's a thread for questions and answers

    Empty Body allows your to become Ethereal for 1 round/monk level/day. Here's the new Perfect Self At 20th level, a monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. She is forevermore treated as an outsider (an extraplanar...
  5. S

    To RoytheOdd, here's a thread for questions and answers

    Still 2hp/level Nope, still Level x Cha Mod
  6. S

    To RoytheOdd, here's a thread for questions and answers

    You can either use it on one weapon as I described or you can give a +1 Bonus to all of a creature's natural weapons.
  7. S

    To RoytheOdd, here's a thread for questions and answers

    No Fighter and Barbarian
  8. S

    To RoytheOdd, here's a thread for questions and answers

    Sorry, I misspoke there trying to do things from memory (always a bad idea when you're me). There is no Leap of the Clouds ability, and the Jump mechanics have been dramatically changed. They are still 3 seperate feats and I don't have access to a Magic Item list so I can't tell you about the...
  9. S

    To RoytheOdd, here's a thread for questions and answers

    Humina humina humina..... 0th-LEVEL CLERIC SPELLS Create Water Cure Minor Wounds Detect Magic Detect Poison Guidance Inflict Minor Wounds Light Mending Purify Food and Drink Read Magic Resistance Virtue 1st-LEVEL CLERIC SPELLS Bane Bless Bless Water Cause Fear Command Comprehend...
  10. S

    [3.5] Druid Spell Changes Summary!!!

    Nope I just relooked, you're getting confused because I answered Magic Stone and Searing Light on the same line. Searing Light is a Sun 3/Cleric 3
  11. S

    3.5 Scoops Discussion

    You know, I answered your question in the other thread out of memory and now looking at it there is not longer a Leap of the Clouds. Before I had gotten it confused with Abundant Step.
  12. S

    To RoytheOdd, here's a thread for questions and answers

    These are not the typos your looking for. It's fixed, sorry about that. Double checked, everything else is good.
  13. S

    To RoytheOdd, here's a thread for questions and answers

    You can turn into any single non-unique creature with no more than twice your level in Hit Dice (max 50) Now it's 25,000 GP worth of diamond dust. No This spell seems to make time cease to flow for everyone by you. In fact, you speed up so greatly that all other creatures seem frozen...
  14. S

    To RoytheOdd, here's a thread for questions and answers

    Probably the same time as everyone else, if not a couple of days later.
  15. S

    To RoytheOdd, here's a thread for questions and answers

    This list above is direct from the book, if it's not there they don't have it.
  16. S

    To RoytheOdd, here's a thread for questions and answers

    It no longer has that function, it has to be flat and unbroken.
  17. S

    To RoytheOdd, here's a thread for questions and answers

    Re: Feint Rules Dosn't look like there are any new modifiers. Deffinately nothing about multiple attempts.
  18. S

    To RoytheOdd, here's a thread for questions and answers

    At this rate we'll have all of the spell lists in no time. 0-LEVEL DRUID SPELLS (Orisons) Create Water Cure Minor Wounds Detect Magic Detect Poison Flare Guidance Know Direction Light Mending Purify Food and Drink Read Magic Resistance Virtue 1st-LEVEL DRUID SPELLS...
  19. S

    To RoytheOdd, here's a thread for questions and answers

    Identical to 3.0 I know, I've barely visited the forum I usually haunt today. The Wall of Force has to be a flat, unbroken, plane. No
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