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    D&D 5E "when circumstances are appropriate for hiding"

    That cannot be done, since the rule book is not written in formal logic, you will interpret what you think the meaning/intent is with each sentence. So no matter you calling it "on its face" you are actually using one of the three intrepretations I listed. Even if you think you are reading...
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    D&D 5E "when circumstances are appropriate for hiding"

    What? I specifically said "adjudication", and you just cherry pick out that sentence? My entire comment makes it clear what I'm referring to. DM is Boss: can flout rules, change rules, do anything they want. DM is World builder: Oops before you attack, you trigger this trap door - your PP...
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    D&D 5E "when circumstances are appropriate for hiding"

    Right, so that first line in teh hiding box : "The DM decides when circumstances are appropriate for hiding." What does this line intend to convey? Here are the options; 1. It's merely a standard DM is God disclaimer ; these are prolifically dotted about the rule books, we all love it, and it...
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    D&D 5E "when circumstances are appropriate for hiding"

    Hiding and stealth are totally different things. To hide you need to get concealed visibly, to stealth you do not. In combat creatures are "alert", otherwise they might not be. You can stealth past creatures that are not "alert" without maintaining concealment, you just need to beat their PP; ie...
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    D&D 5E "when circumstances are appropriate for hiding"

    It is NOT down to DM adjudication whether you can hide or not. If you think it is, you not playing 5e. Sorry but you are just completely wrong about that. The RAW says you CAN DO the HIDE action; as long as you have something to hide behind. This is RAI as well, as you can easily confirm. It is...
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    D&D 5E "when circumstances are appropriate for hiding"

    So the rogue does about as much dmg as the fighter and has less HP, but the rogue requires something to trigger sneak dmg... that is all I was saying earlier. I said DMs shouldnt "nerf" rogues if they are using hide mechanisms to get that sneak dmg, which I stand by. Rogue is essentially a...
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    D&D 5E "when circumstances are appropriate for hiding"

    But who is claiming that hiding - peek - shoot is useless? you get advantage from being an unseen attacker if you do that. You are not immediately seen, unless your stealth/hide check was unsuccessful. The idea is that you have succesfully hidden behind a tree or something, that is a given. If...
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    D&D 5E "when circumstances are appropriate for hiding"

    FrogReaver ? how you getting such high basic dmg with a rogue? You are including sneak dmg right ? Anyway to me the mechanics make perfect sense, and fluffing it up with perception is quite natural. That you claim to be confused by that is hardly an argument. Yeah since this aspect of our...
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    D&D 5E "when circumstances are appropriate for hiding"

    Yeah you dont need as much to stay hidden, since you can watch what you are hiding from and move appropriately, using your stealth skill. Otherwise youd have to retcon an entire PC path to contain an unbroken line of obstacles that would totally conceal you. Or change core rules that enable you...
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    D&D 5E "when circumstances are appropriate for hiding"

    Because they are different mechanics. How you fluff the mechanics in game is kinda up to you really. But I'd go with something like the enemy losing tracking. For the barb to grant that to the ally without the ally hiding, the barb would have to take the HELP (singular ally) action. Remember...
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    D&D 5E Paladins Smitw

    Well PHB page 85; When you HIT [...], you CAN [...] So you cant announce it before you hit, because you only get to choose to expend the spell slot after you hit. Which is nice, since you wont waste spell slots. After you tell the DM what you rolled to hit, and the DM tells you if you hit or...
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    D&D 5E "when circumstances are appropriate for hiding"

    I am not having trouble with those rules, I interpret then as intended, as supported by the link to Crawfords tweet and his podcast I linked earlier in this thread. You are free to rule it how you want, but the example you give is specifically clarified by Crawford, as to be intended to be...
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    D&D 5E "when circumstances are appropriate for hiding"

    Ah yeah sorry about that, the bit where I said - a pc between you and the creature - I just made that up, that is no where mentioned. I made that up since its an edge case and well 50/50? ask the DM. So you are completely correct, and I'm sorry if it came across as if I was claiming that was...
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    D&D 5E "when circumstances are appropriate for hiding"

    This is completely true, in 5e DMs explicitly are given free range over how they adjust things. In this instance, the DM could say - well there isnt anything to hide behind here, so you cant do the hide action. But if there is something to hide behind and the DM just says you cannot hide there...
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    D&D 5E "when circumstances are appropriate for hiding"

    That is fine, and you can play any game you want as a DM, but in D&D 5e it is how I've explained and given official sources to confirm. Your reasons are understandable, but they are just your personal house overrulling of the 5e rules, arent they? You can do what you want, but you shouldnt try...
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    D&D 5E "when circumstances are appropriate for hiding"

    They can hide behind the only pillar in the room and as long as they don't move or can stealth away via something that gently obscures them they remain hidden. Even staying at that pillar and just peeking and shooting and rehiding behind it, is apparently all confirmed to be RAI, which to me is...
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    D&D 5E Firearms help needed please

    Well I was asking for house rule kind of ideas for firearms (modern/futuristic), since the DMG info on firearms (modern and futuristic) seems designed to be limited use DM treats, not mainstay common weapons. I really like the solution earlier anyway - it works perfectly and everything is cool :)
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    D&D 5E "when circumstances are appropriate for hiding"

    Right, so a DM can nerf rogues and play a game that isnt quite D&D 5e. Since in 5e you can hide every turn if you want, and if you have a feature that allows that as a bonus action it is actually pretty solid tactic for its effects.
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    D&D 5E "when circumstances are appropriate for hiding"

    Since the HIDE action is just another choice of the things you can spend an action on, you can do it as much as you want in combat (or out). Check out chapter 8 of the PHB. Constantly hiding is a valid tactic and it is something the rogue excels at and can make most use of, due to his class...
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    D&D 5E "when circumstances are appropriate for hiding"

    Listen to the pod cast. You only roll stealth after you choose the hide action, what you roll there you keep whatever you do - as long as you are not totally exposed/etc. The feats/race features you talk about are about when you are able to hide in the first place. After you have hidden (if you...
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