Search results

  1. L

    D&D 5E Origin New Edition Panel

    Well, one of the key problems with the comparison is simply the vector of interaction with the two games. Magic is a game where each instance takes 5-20 minutes with minimal continuity. You often have several decks on the go at one time (if not dozens among the hardcore crowd) and you're not...
  2. L

    wizards forums are up

    Pretty!
  3. L

    WotC forums down for a week or two?

    The only reason my brain rejects that idea (the total lack of a staging server as opposed to some complication that prevents it all from being staged) is how low-cost a functioning staging server is to set up given that almost any company that's been on the net as long as WotC has to have at...
  4. L

    WotC forums down for a week or two?

    I was kinda hoping the boards-1 note would change with an update. I really hope they don't leave us in "any day now" limbo.
  5. L

    Are Kids interested in Pen & Paper RPGs?

    Not really ;) I have respect for the Romantics, to a degree, but by and large a lot of them were the 19th century equivalent of trust fund frat boys, except they were smoking opium instead of dope and studying philosophy instead of pre-law. And they didn't have Madden. If they did we probably...
  6. L

    2011 Campaign Setting... Azeroth?

    In all fairness the conceptual size of Azeroth and the gameplay size of Azeroth (in WoW) are not the same. It's a visual example of time/space compression for the purpose of pacing gameplay in the same way that traveling from Winterhaven to Fallcrest to Hammerfast takes 30 seconds of playtime if...
  7. L

    Are Kids interested in Pen & Paper RPGs?

    I will leave out my disagreements with Coleridge if only because this isn't a peer-reviewed journal on literature :-D Instead I want to look at this: I think quality is a major issue if only because it is equally possible to have a bad painting or a worthless book that fails to engage the...
  8. L

    Are Kids interested in Pen & Paper RPGs?

    Imagination is narrative. If we were to talk about "things that inspire the imagination" we would end up covering RPGs, books, paintings, movies, television, video games, theatre: basically the entire breadth of storytelling media. CGs are no less capable of inspiring the imagination than RPGs...
  9. L

    Are Kids interested in Pen & Paper RPGs?

    Which is good, because in a lot of ways you're very, very wrong in your evaluation of things. Tabletop and Computer generated games stimulate both the "simulation" and "imagination" centers of the brain (left and right hemispheres, really). The difference between the success of CGs versus RPGs...
  10. L

    Are Kids interested in Pen & Paper RPGs?

    I think yes and no. Yes, they are interested in them on the same basis as they're also interested in comic books, anime, cartoons, video games, fan fiction, conventions, books, and so forth: i.e. the potential for attraction to the game is there, all the right pieces are in place including...
  11. L

    Will D&D ever be able to regain a base of "casual" players?

    In this train of thought, then, is the real question "will D&D ever again have the market share of tabletop gaming it once had?" or "will D&D ever again have a player base with the same perceptive makeup of other currently popular games?" Maybe "If Pokemon is the D&D of '00, will D&D ever be...
  12. L

    Convincing a 4e group to try Pathfinder

    I suppose caveat emptor with short posts. Yes, damage output alone isn't the sole consideration, or even the most important, but I was specifically referring to a damage comparison, the idea that wizard damage being limited balances with fighter damage being unlimited, so it was level ground...
  13. L

    Convincing a 4e group to try Pathfinder

    Steady output means nothing if fights are generally short. How much does the fight do per combat versus the wizard, that's more important.
  14. L

    Will D&D ever be able to regain a base of "casual" players?

    That is the semantic argument.
  15. L

    Will D&D ever be able to regain a base of "casual" players?

    My contention is not the lack of a strict guideline, it's the lack of any guideline at all. The actual definition of "casual" is little more than a gut feeling the current speaker has, an ill-defined "them" that the speaker hopes their audience agrees with. From incident to incident the...
  16. L

    Will D&D ever be able to regain a base of "casual" players?

    You do realize you just described an independent rubric, right?
  17. L

    Will D&D ever be able to regain a base of "casual" players?

    In relation to the "gamer" community as a whole the term "casual" has been going through a lot of criticism over the past couple years. What differentiates a casual WoW player from a hardcore player? Time per week? The type of content they access? Skill? Knowledgeability? I know people who play...
  18. L

    Will D&D ever be able to regain a base of "casual" players?

    I disagree with the premise. I still see a majority of players who own no books or just a PHB, don't read forums, don't work on the game outside of game time on their own initiative, aren't following release schedules, and are generally unaware of the meta-level aspects of the game.
  19. L

    WotC forums down for a week or two?

    The sticky threads requires the original poster of the thread to append new handbooks into the top post, else they (the links to new handbooks) end up in the multi-page mire of posts and re-posts and discussions. It works, but it's not elegant. As for the work environment, I don't actually see...
  20. L

    WotC forums down for a week or two?

    Yeah, but when a Handbook has been around for a while the discussion at the back end slowly becomes irrelevant, or else just hugely divorced in terms of the progression of content from page 1 to page 20. Eventually discussion stops for one reason or another and the guide slips from view, only...
Top