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  1. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    The target is irrelevant, it's the effect. If a spell would significantly impact a related mundane ability, in some cases to the point of obsolescence, over a long period with relatively little investment (picking a spell from a broad list, filling a single slot), then I have issue with the...
  2. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    For a 2nd level spell with relatively little investment on the part of the caster, Invisibility still trumps stealth on its own. How about Spider Climb? Would that be a better example? The vast improvement these spells provide over a long duration, whether coupled with other effects or on...
  3. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    I suppose that critics of 4th Ed have argued that magic seems too bland or too common and undistinguished from skills and "base" mechanics. I would agree that the "everyone has magic in 4th Ed" does come off as perhaps a bit mundane, but the mechanics, at least, tend not to render other...
  4. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    I have a mind that Invisibility, and spells of similar potency, should be of a relatively short duration in order to lend weight to the skill of stealth (hide/move silent in 3rd Ed), rather than another means for casters to trump non-casters. Having a powerful spell effect last for a very...
  5. Dour-n-Taciturn

    In the heat of battle, is hit point loss a wound?

    35 pages and going; so excuse me if I reiterate any points made earlier: The main issue I see with wound/special damage modules, is what effect those have on challenge ratings. Such a module or dial or switch, will have to apply across the board or risk altering challenges to a point where...
  6. Dour-n-Taciturn

    So, Attacks of Oppportunity?

    I find you hypothesis interesting, but unfortunately, if you give a munchkin an inch, she'll take a parsec. One cannot rely on "natural incentives", I do not have faith in such measures.
  7. Dour-n-Taciturn

    So, Attacks of Oppportunity?

    If ranged attacks have no restrictions when used in melee, then everyone would always use longbows (or the equivalent max. damage/max. range weapon), even fighters. How much of a restriction in damage for ranged attacks would compensate for their significantly greater utility over melee? 1d10...
  8. Dour-n-Taciturn

    D&D 5E Armor in D&DNext

    Are they considering proficiency pre-reqs? Maybe that will be in a later playtest, but those seem to work out if you have a large number of proficiencies; if proficiencies are not part of the rules or cover light/medium/heavy categories, then you end up with armor traps and auto-picks...
  9. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    No durations increasing per level, please! Someone mentioned in a previous post how this relates to wizard quadration. Duration should be fixed, conditional, or by concentration, maybe increasing with feats or if a Vancian system is used, by using a higher spell level slot. When I played 3.5...
  10. Dour-n-Taciturn

    D&D 5E I want a return to long duration spells in D&D Next.

    100 rounds in only 3 hours, that's quick. I'm serious. One of the encounters I remember involved a combat with 200 some odd minions, it lasted nearly 8 hours (we took breaks now and then, had lunch, dinner...). I don't recall how many rounds that involved, 20?
  11. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    True, not all of them, but the antagonists were, the one's that were a threat. The allied magic users would bow in and out of the story as cameo roles; the villains tended to linger.
  12. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    You did, and I think if Tome of Battle was elevated just a bit more, or casters pulled back just a bit... Well you have something that still provides enough flavor to differentiate the classes whilst maintaining a fair amount of parity.
  13. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    If you scale back magic and/or allow fighters to do extraordinary things, you essentially (no pun intended) have something similar to what exists in 4th Ed.
  14. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    Gandalf held himself back because that is the nature of an Istari, magic without the sanction of the Valar, like the Ring itself, corrupts when overused. So Tolkien built in a "code of honor" that if violated would cause a wizard to fall into Shadow, much like Saruman did. Conan's villainous...
  15. Dour-n-Taciturn

    [L&L] Balancing the Wizards in D&D

    This is an interesting notion, but would be limited to the more potent spells. Another thing, Dispel Magic for older editions was too potent, the 3rd Ed version could target a single caster and potentially knock off several buffs; perhaps it could function more like an interrupt versus 1 spell...
  16. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    Ah but Mount Doom has an antimagic zone at its core, it's magma dismantles artifacts after all. The drow have Teleport too. And, the mage slayers all have belts of Freedom of Movement. This is an example of the system mastery and the potency of magic and counter-magic; the :):):)-for-tat...
  17. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    Kudos to DMs that take on the challenge of wrangling in unwieldy spell casters and building in house rules to limit power gaming. Null magic zones I always felt were a limited solution; first off, these render spells casters essentially useless, rather than simply outclassed, and secondly, all...
  18. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    Let's face it, the cleric, with a handful of buff spells may not overwhelm the function of a straight-up fighter, but they can also use Domains (such as Travel) to gain handy spells like: Overland Flight (lasting for hours at high levels), Dimension Door, and as FreeTheSlaves said, Teleport...
  19. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    I wouldn't cast Freedom on a fighter since I would use my cleric as The fighter. I stated it was a limited example; Divine Power stacks with Righteous Might and that's just the tip of the Army of Buffs iceberg. If you're in melee with a huge grappler, as a caster you'd cast Freedom of Movement...
  20. Dour-n-Taciturn

    Casters vs Mundanes in your experience

    Yes, casters in 3rd Ed and earlier editions do tend to dominate and overshadow non-casting/magic item using classes. I routinely played casters in 3rd edition for that reason. As a limited example of caster versatility: Clerics could cast Divine Power, a simple 4th level spell that essentially...
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