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  1. Dour-n-Taciturn

    The Sky is Not Falling

    Well, how much does anyone who plays D&D enjoy their preferred edition or OGL equivalent? Sometimes when a restaurant closes for lack of support, its patrons may still want to see it succeed, so the staff will refurbish it, and it will fly or fall based on whatever merits or flaws then...
  2. Dour-n-Taciturn

    Falling from Great Heights

    I'm reminded of that scene in the recent "Immortals" where Theseus is meeting with Hyperion (don't get me started on how badly they fudged the original story), the man (not a Titan as per the original...) who killed his mother in cold blood. As Theseus realizes who Hyperion is, he lunges at...
  3. Dour-n-Taciturn

    Petrified Character, What about their items?

    Assuming the effect is "Flesh to Stone". Some effects may not be that explicit, and simply impose a condition of Petrified. The fluff may provide some description of how the effect is intended to manifest. I would say that if not specifically noted otherwise, everything is petrified.
  4. Dour-n-Taciturn

    Falling from Great Heights

    Not at all, because the radio has an internal processing system that functions whether I understand its working or not. My concern is that let's say we have 100 modules, you decide for a game to pick modules: 1, 3, 4, 13, 20, 55, 77, 132, and 147; now you have to "plug" those all in to both PCs...
  5. Dour-n-Taciturn

    Falling from Great Heights

    This dial system would not be major if several are combined? What would you permit in your "dial", accuracy modifiers? armor penetration? proficiencies/feats? How many sources would you allow for modifiers: item, magic, conditional, feat, racial? Can you fabricate an all-inclusive dial...
  6. Dour-n-Taciturn

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Agreed. You would have to incorporate a module or alternate rule set to address the equivalent of "non-weapon proficiencies" or "out-of-combat skills" in which case ability scores are either negated, if counted as difficult, or at least very limited. These skills may count for background...
  7. Dour-n-Taciturn

    Falling from Great Heights

    No, not unless you want a module that factors in "believability", in which case you apply 1d6 damage cumulatively for every 5 feet you fall (don't worry there will be a table) and if the DM feels that you consciously leaped into the breach, you have to make a death save. Further more, if you...
  8. Dour-n-Taciturn

    Falling from Great Heights

    You can indeed, if you have 10 modules. My point is that a "dial" is not feasible, you have core rules and up to a handful of options. The math can tolerate any number of variations, most of us mortals, alas, cannot.
  9. Dour-n-Taciturn

    Falling from Great Heights

    You can't have a "dial" with more than 1 or 2 options; either you have "x" module that allows certain effects that are easily applied, or not. Modules have to be simple; you either fall from 1000 feet/suffer 100 points of damage from a single strike, and continue unabated if you have the HP, or...
  10. Dour-n-Taciturn

    Appendix N redux

    Appendix N is not strictly necessary, but don't assume everyone absorbs what is out there. This thread is an exercise in genre influences, and those who are not aware of such sources may benefit greatly.
  11. Dour-n-Taciturn

    Falling from Great Heights

    If you're concerned with a grittier approach to falling, massive damage or wound effects module (based on size threshold) could impose a save or die or at least a horrendously crippled effect. As for mooks vs. heros, the swarm concept, seen in 4th ED for one, may effectively allow large numbers...
  12. Dour-n-Taciturn

    D&D 5E Followers and Animal friends in 5E

    The suggestion for Paladins to have a "celestial mount" scaling with level and thematic is a great idea. EarthDawn had something similar, where the character could summon a mount; this eliminates the problem of dragging one along in a dungeon and allowing for mounted combat to highlight a...
  13. Dour-n-Taciturn

    Appendix N redux

    Well met! Love that series, heavy, heavy philosophical musings combined with the most sprawling epic story I have every read. Erikson and Esslemont were fantasy roleplayers and developed that world; Erikson having a background in Anthropology and student of the Vietnam War. Glen Cook's Black...
  14. Dour-n-Taciturn

    What if? (HP thread)

    I had suggested on another thread that with a wound threshold system module (a fixed number based on size), each multiple of damage would inflict 1 wound, and as wounds increase, status effects get worse, eg. dazed > disabled > stunned > unconscious > dead. These would be save ends while...
  15. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    I am a fan of keeping HP and keeping them lower; HP bloat necessitates damage bloat. Therefore, I would like to see HP remain more along the lines of 2nd ED. Thus: Allowing a 10d6 Fireball can significantly alter the tide of a battle as opposed to having to lob (or be able to lob) 5 of them...
  16. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    True, but both 3rd and 4th ED provide feats to improve weaker defenses/saves. Now, if 5E allowed for ability enhancements, such discrepancies may be mitigated, as least to an acceptable level.
  17. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    Which brings to light the idea of defenses as skills, as in many other systems; the catch there is that everyone would throw all their resources into maxing out those skills. The scaling defenses in Star Wars and Conan are good templates to consider for REF/FORT/WILL/AC. Some classes having...
  18. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    If you apply touch-AC, it has to scale, the problem in 3rd ED was incorporeal undead or large grapplers that effectively always hit and proceeded to drain ability scores or pin their opponents. To by-pass armor, rules are in play that allow effects to target REF, FORT, or WILL, either as a save...
  19. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    6 of one, half dozen of the other. Whether armor "prevents" a hit or prevents damage is predicated on your style of play. Yes when something swings at you and clangs into your shiny tin can helmet it does indeed "hit" but unless there is enough heft or solid contact, the blow will turn or...
  20. Dour-n-Taciturn

    How many Hit points does a sacred cow have?

    HARN had one of the most realistic systems I've seen, they even had weapon break rules when you parried an attack. The few games I did play were horrendous, no hit points, you simply rolled vs. your Endurance until you passed out, or in rare cases, were killed. There were at least 20 hit...
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