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    A question about knocking a character out.

    Personally, I'd be having the alcohol impose a Dex and Con penalty: say, -1 per unit, recovered at the rate of 1 per hour. Alcohol is, after all, a drug. I've done this in the past and it works well without being horribly difficult to keep track of. This makes barroom fights significantly...
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    Ghost Hunter Combat Feat

    I've always found it hilarious that the one thing the Ghost Touch property doesn't do is "let you touch ghosts", although of course it works normally when the ghost is manifesting and therefore isn't totally cringe-worthy. The real howler on these lines is the Hydra Slaying Strike (a Setting...
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    D&D 3E/3.5 Barbarian Rage, or whirling Frenzy 3.5 advice

    I think whether standard Rage or Whirling Frenzy is "better" very much depends on the overall game setup. In the majority of games I've been playing or DM'ing in the last couple of years, the consensus has been that "Rage is better". This is largely due to: the longer duration of Rage (yes...
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    Arcane Chaneling full attack

    What he said.
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    Solomon Grundy

    Do you want a custom build in game-mechanics terms? 'Cos I'm sure that wouldn't be hard. I'm thinking a shapeshifter with a specific and limited number of alternate forms, but that retains the Plant subtype for the associated immunities...
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    Support caster?

    Brought across in edited form from one of the other identical threads that lost out to this one in the "people taking any notice" stakes... Consider the Crusader from the Book of Nine Swords. Multiclass with Cleric for best effect. Segue into Ruby Knight Windicator... The White Raven school...
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    Accessable Tactics to Monsters

    Thanks for that :) I've always found it worthwhile setting out for myself - if nobody else - how I'm going to run different classes of creatures. It helps me stay consistent in the middle of large, complicated fights... particularly those where there might be, shall we say, a temptation to...
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    Escape from Grapple

    I thought it was pretty clear: the grappled character escapes on their action: as part of the escape attempt they end up in an adjacent square and if they have any attacks remaining they can take them. Even if "action" in this context means "full attack action", it doesn't make any difference...
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    Help, players are too strong!

    DM'ing a game is hard once you've introduced the Epic Level Joke Book. On the other hand, you can't really expect a monster of "CR X" to be a challenge unless it's played as one; all monsters that really deserve a CR of 20+ need to be played, I'm sorry to say, as NPC's. A really high AC and...
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    Permanent Arcane Sight... help with rulings plz...

    False. You specifically ruled out my comparison with Detect Thoughts because, and I quote: And now you're saying you weren't talking about sight at all? The specific function exists: you just don't like it. Your argument only holds water if "location" can reasonably mean something other...
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    Accessable Tactics to Monsters

    I'm with Jhaelen: knowledge is key. Even pretty stupid monsters - provided they've got some sort of social structure - can communicate the idea to each other that it's a good idea to have someone stand at the back ready to throw a rock if the guy in the dress starts muttering and waving his...
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    Support caster?

    Cleric. Cleric. Cleric. Cleric. Or Crusader from the Book of Nine Swords. Multiclass with Cleric for best effect. Segue into Ruby Knight Windicator... The White Raven school of maneuvers has some great nonmagical combat buffs, particularly for a melee-orientated party, but there is much...
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    Ghost Hunter Combat Feat

    The ghost touch property does not help you hit ethereal creatures anyway, only incorporeal. Incidentally, where does it say that the ghost touch property doesn't apply to ranged weapons? I'm certainly not saying it does, but all I can find are references to people saying that Ghost Touch...
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    D&D 3E/3.5 [3.5] MIN/MAX for fun

    Damn it all, wish I'd seen this thread sooner... I'm actually playing a Focussed Conjurer/Beguiler/Ultimate Magus with the Early Qualification feat at the moment, doing all the things that Dandu describes. Do what Dandu says. Do it hard. Battlefield Control for the win, every time...
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    Permanent Arcane Sight... help with rulings plz...

    Well that's fine. I've probably helped to cause a hundred times as much carnage with Ghost Sound over the years than I ever have with Detect Magic, but fine. Your mileage varies from mine, no biggie; some people clearly agree with you. I think you've got a bit hung up on it; taking three...
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    Fighting a Dragon at low levels

    If anyone can, dragons can... That's pretty conclusive, isn't it? Also: So pretty much the only way to prevent supernatural abilities being used is by a condition that prevents standard actions being taken. The Rules Compendium can get stuffed ;) As for SLA's in a grapple... They...
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    E6 Swift Hunter

    Personally I'd take no levels in either and just "be a rogue" :p Actually, I didn't post just to be snarky, I'm wondering what the E6 rules are...? Apologies for the momentary derail :blush:
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    Fighting a Dragon at low levels

    I'm using the 3.5 Monster Manual.
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    Permanent Arcane Sight... help with rulings plz...

    Compared to what? Caltrops? Ghost Sound? It's three rounds: three rounds of standard actions, and all you learn is that someone is in a particular square. You don't get to act on that knowledge until round 4. And that's assuming you're up against something that doesn't spot what you're doing...
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    Suppress Despair

    If you're too cheap for a Hat of Disguise, dress it in a Big Bird costume and have it wear a huge sandwich board saying: Absolutely, Positively, NOT A MUMMY That ought to do the trick. Of course, there could be a school of thought that says that this is in fact a much scarier prospect than...
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