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  1. R

    Resident Evil 4

    Combat round 4 Villager3 mover 15 ft. to AH-22 while keeping an eye on Bruce (dodge vs. Bruce)
  2. R

    Resident Evil 4

    Combat round 3 Carl moves north between the trees until he can take a clear shot (ranged attack roll of 13 + 2 = 15; a hit doing 8HP damage) putting a near fatal bullet in villager1’s chest. Villager3 makes a quick dash to the next tree. Bruce also moves to get a better shot (ranged attack...
  3. R

    Omega Pathfinders Game Thread

    OOC: for all we know sarge was discussing his next carreer move with the chancelor while we we're killing bugs ...
  4. R

    Resident Evil 4

    Combat round 2 Carl tries his luck with a long shot (ranged attack roll of 3 + 2 - 2(80 ft.) = 3; miss) clipping a few branches but nothing more. Feeling even more adventurous than Carl, Bruce fires a shot at the furthest enemy (ranged attack roll of 10 + 3 – 4(110 ft.) = 9; miss) and is not...
  5. R

    Omega Pathfinders Game Thread

    "Uh Cyrill, I think WE are the recon drones for those BETA company wussies!" Bishop says as he hauls his gear to one of the buggies.
  6. R

    Resident Evil 4

    Combat round 1 Carl raises his pistol and takes aim at the villager with the dynamite (ready a called shot). Villager2 retrieves a stick of dynamite and moves 30 ft. toward the agents. Bruce (spot check of 9 + 4 = 13; fail) does not see the tripwire across the pathway as he moves forward...
  7. R

    Resident Evil 4

    The search party ... Bruce and Carl follow the pathway north but don’t make it far before they spot three villagers heading their way! Initiative for combat round 1: (25) Carl (13) Villager2 (dynamite (09) Bruce (08) Villager3 (knife) (04) Villager1 (sickle) ============================...
  8. R

    Resident Evil 4

    The pathway narrows between the hills. You reach a slightly more open area with the pathway winding between trees.
  9. R

    Resident Evil 4

    Bruce steps a little closer to the animal (ranged attack roll of 20!; a critical hit doing 16HP damage) and shoots it in the head putting it out of its misery.
  10. R

    Resident Evil 4

    With the sight of the green herb bringing back many college memories of nights at the Blue Oyster Bar, Bruce recons it would be a good idea to hold on to such a treasure. Bruce and Carl head over toward where the wolf is trapped, keeping a good distance. Carl can see that the trap the animal...
  11. R

    Resident Evil 4

    Opening the door reveals a dusty tool/storage shed (15 ft. x 15 ft.). In the corner of the shed Bruce notices a green herb plant. OOC: Throughout the game there are 3 different herb plants available: green, red and yellow. Consuming a green herb will heal 1d4 points of damage. Consuming a...
  12. R

    Omega Pathfinders Game Thread

    "You better add some medical supplies to that shopping list of yours," Bishop says as he points to the stack of firepower Carl got from the armoury.
  13. R

    Resident Evil 4

    Carl and Bruce head down the stairs and leave the house. The pathway to the villiage is to the east. About 150 ft. down the pathway you find a shed. You can see a wolf trapped in a beartrap some 60 ft. beyond the shack. ================================= Character Stats: Bruce HP: 10/10 (NL...
  14. R

    Omega Pathfinders Game Thread

    "Hey, Carl... don't forget your little red cart to haul all that gear back here!" Bishop heads over to the armoury. He hands his peacemaker back to the trooper there, "This one don't work - had to beat a worm to death with it. Give me two of those Emancipator pistols and an extra box of ammo...
  15. R

    Resident Evil 4

    Carl finds nothing of interest in the bedroom. In the other room Bruce has no luck either. Your PDA has an incoming call - its Hunnigan (your support for this mission). "Glad to see you guys have some reception now. I've been struggling to get a lock on your position. I've sent you some more...
  16. Ashley.jpg

    Ashley.jpg

  17. R

    Resident Evil 4

    Another grand entrance leading to another empty room. This one has a single chair in the middle of the room. Restraints are tied to the chair...
  18. R

    Resident Evil 4

    In true Hollywood-style Carl kicks open the door while Bruce provides cover. There is a bed and minimal furnishings in the room. Looks like the cleaning lady hasn't been around for a while.
  19. R

    Resident Evil 4

    The stairs creek slightly as Carl makes his way to the top. Two doors are visible. Bruce follows close behind covering the stairs. A B C D E F G H I J K L M N O P Q R S ------------------ 1 . . . . . . . . |. . . . |. |^| . . . . ...
  20. R

    Omega Pathfinders Game Thread

    "A bit of open space would be damn welcome! This baby does not function well in confined spaces," Bishop says as he continues to clean the SAW. "Hey Sarge, you gonna issue us with some cool sunglases for that desert? Should also help if Carl decides to use that flamer again!"
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