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    Resiliant sphere and spell casting

    If a spellcaster is encased in a resiliant sphere, can he or she cast spells while inside the sphere? Does the sphere only prevent spells that are emanations e.g. lightning bolt, magic missle, etc. from leaving the sphere, but party buff spells like bull's strength are okay?
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    alternative to drow in Giants/Vault of the Drow series

    Thanks for the links. From the little bit I glanced at it looks like my players are going to meet up with the elusive vallorians. I might throw some drow in there as well for consistency, since they have already faced off with a handfull of drow and it is generally believed that they populate...
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    alternative to drow in Giants/Vault of the Drow series

    I don't know much of Arcana Unearthed, what are these Vallorians? I'm looking for something humonoid that doesn't carry too high a CR so that I can add class levels to the bad guys and still stay within acceptable encounter levels for a 12 or 13th level party.
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    alternative to drow in Giants/Vault of the Drow series

    I'm thinking of running a modified version of the old school series starting with Against the Giants and going through the Vault of the Drow. However, I realized that one of the cool things about those modules was the fact that nobody knew anything about the drow back then. My players have...
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    extend spell and heat/chill metal

    Thanks for the replies. I think I'm going to follow mikebr99's chart with the extra 0 damage cut off. I see the logic in keeping it in, but I'm usually a fairly generous dm. However, that druid has been causing me headaches for awhile. He's a great player, but the fact that he has improved...
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    extend spell and heat/chill metal

    I have a druid in my game who has a minor rod of extend spell. If he uses the rod to extend his heat metal spell (or frankly any spell that does a different amount of damage per round for a certain number of rounds), how does the damage work. Does the damage still ramp up evenly, i.e. first...
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    magic weapon enhancement question

    This is probably a somewhat dumb question, but I want to make sure I understand this before my players begin to argue with me. If I have a +1 longsword and at a later time I take it to some mage and want to turn it into a +1 shocking longsword. The cost to add the shocking enhancement would be...
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    Group names

    The group I run for got their name from the gnome druid in the group. In order to do some work for the city they were in, they had to become an officially sanctioned adventuring company, which required them to have a name. However, the druid was the only character to show up at the government...
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    One player has problems with character deaths....

    Alas poor Barnaby, life was just too grim for him to continue on. That and his -4 Con after failing a few very important fort saves.
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