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  1. B

    Good Three-Hour Adventurer?

    Experience of players (not characters)? Desired group composition (class mixes)? For complete novices, I found "A Dark and Stormy Knight" to be sufficiently cheeky, covering most bases (giving various character types a chance to shine), and definitely run-able in 3 hours...
  2. B

    How's the Love?

    I've handled the major relationships typically between sessions. Most sessions are committed to adventuring time, the between session emails and talks over coffee are for background character development. That said, the best relationship (in a group with 5 PCs), was when the group's wizard...
  3. B

    Awakened dire animal characters

    1. No, the awakened animal is a magical beast (augmented subtype). For the LA, I'm torn. I'd say LA +0 on this one. An awakened animal (with full int) should be played more intelligently than a standard animal (limited to int 1-2), including using all those bonus skills. Remember, an...
  4. B

    How Much of a Railroader Are You?

    A "it depends" would have been better. I've DM'ed campaigns which are fully player led, from determining their own goals, which adventure hooks to follow, or to make up their own. I expect the social contract that they provide me a little notice, so that I can have resources set up for a...
  5. B

    Has 3E become too much like 2E yet?

    The main difference between my 2e and 3e experiences with the multitude of books? Player involvement in crafting the whole game experience. (and i concur with the OP, my 3e collection is looking rather like my 2e collection on the bookshelves - lots of books! About the same volume – note what...
  6. B

    Looting and the State

    For simplicity, the fact that characters generally sell treasure for 50% of value, can be considered to be the party's take after taxes, fees, and the like. Same goes for gems and jewelery, if sold at less than full value (normally through a jeweler/money changer) - although these can be given...
  7. B

    Is fighting evil necessary and/or sufficient for being good.

    On the OP discussion: Counter example to necessary (must fight evil to be good): People who operate hospices and fight pain, suffering, disease, etc on any comers - I'd rule these people to be good, even if they would heal evil creatures (they may detain evil-doers they treat for others to...
  8. B

    How Important Is Rules Knowledge In Being A Good D&D DM?

    Sounds like you are the kind of rules lawyer we'd love to have in our game (as a fellow player, DM, or as a player for when I DM). This is my preferred method also - keeps the game moving, gives the player with more experience a chance to educate the DM in a more appropriate forum than the...
  9. B

    X & Y - the RPG

    Meet interesting creatures and kill them Kill things and steal their stuff Whine & Die
  10. B

    What makes a Monty Haul Game?

    Monty Haul feel for me is when the players spend more time managing the influx of treasure than adventuring. "You kill the kobold, in the sack the poor beast was carrying was a +5 sword, 2 rubies, 2100 gold coins..." However, if the players are being effective at capturing benefits of...
  11. B

    Would you play D&D in a public place?

    Played in "public" (libraries, boy scout camp with lots of non-role players watching) - essentially played with players and we knew D&D was a spectator sport to those people. I'll echo the comment that I'm not up for gaming in gaming stores.
  12. B

    Whats a player to do?

    Amen! (mostly because that's the only time DMs get honest feedback!)
  13. B

    Whats a player to do?

    As someone who has DM'ed too much, I partly agree with Pbartender. Really the game involves a DM and several players - players want to have fun, and so do DMs. As long as you can keep your mutual goal of having fun, that's great. Sounds like there has been some shift from what you as a player...
  14. B

    Need help in playing lawful characters

    Others have said it, but remember that lawful does not equal to blindly obeying the law. I generally go for that a lawful person prefers an orderly existence. That same person prefers to operate in the context of the law because they may believe that those laws foster the best way for people...
  15. B

    How comprehensive do you want your RPG game system rules?

    My opinion would be "enough to cover all the basics, but not so integrated that we can't decide what the players and DM want to get out of the game and easily gloss over the rest"
  16. B

    New "What sort of RPG player are you?" poll (this one by Charles Ryan)

    The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn’t. He takes creative pride in exploring different characters, often making each new one radically different than...
  17. B

    Elves and fluff, which elf do you prefer?

    I'll echo that one. I enjoyed the deeper look in to the long life aspects and the notion that their psychology and world views were sufficiently removed from the human characters POVs.
  18. B

    Do you give total freedom to your players about crafting magic items?

    We use a home rule that eliminated the crafting feats in favor of a system where casters can know how to craft items, as they would spells. I'm pretty generous in allowing them to quickly study captured items and quickly figure out related items (e.g. found a headband of intellect, the same...
  19. B

    XP progression: too fast, too slow, or just right?

    Too fast. Not "way to fast", but the XP system works to normalize the number of encounters per level - hence flavor encounters at low levels tend to give more XP than I would really desire. Of course, I'm seeing more XP adjustments in Dungeon adventures that reduce or increase XP based on...
  20. B

    How often have you used Beholders?

    In published adventures Never really added them to my home-brewed adventures. Otherwise, there's the one in SCAP, one in the Star Cairns Greyhawk adventure, and maybe a few in other adventures from a long time ago. Of course, my players at the time had the mantra: "No dragons, no demons, no...
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