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  1. GameOgre

    Dragon Heist TPK

    Game night isn't Till Thursday so we will see. The default game play of this group has been forged in Hoard of the Dragon Queen and Storm Kings Thunder ect...mostly they expect to be set in a direction and to encounter foes and defeat them and take there stuff.
  2. GameOgre

    Dragon Heist TPK

    The Fact of the matter is you do not put a foe 7 CR's higher against the party and expect everything to be fine. Not at level 1 at any rate. Yes the foe wasn't trying to kill the monster but you cant say the same for the other way around! It's just bad design.
  3. GameOgre

    Dragon Heist TPK

    I didn't change anything. The NPC didn't get a chance to do anything before his options were VERY limited. It was face a very real possibility for death from unknown forces trying to escape without using any abilities(They took him down almost 30 hit points before he even got to go) or use his...
  4. GameOgre

    Dragon Heist TPK

    While I do see some value in the "not everyone is beatable" type lesson. I just do not see a lot of value on forcing a wildly unbalanced encounter on the party with a survival criteria that the party doesn't know. For instance is it BAD that a party would try to stop a villain trying to get...
  5. GameOgre

    Dragon Heist TPK

    Well, im just saying the adventure puts a much much much higher CR enemy in front of the party. Yes the enemy is trying to flee but its fairly easy for the party to close off his escape (actually the more deadly the party is the greater the chance of a TPK). It's like reverse Darwinism!
  6. GameOgre

    Dragon Heist TPK

    We had several close calls even though 90% of the encounters were easy until the first real major boss. Don't know how to hide spoilers so lets just say it was a major bad guy who was WAY over the pc's level 1 ability and even though he tried to (get away) the party forced him into a fight and...
  7. GameOgre

    War forged AC again! Using as is but bad guys need some help!

    I do not understand the issue. If a character puts a lot of effort or resources into gaining a higher AC, why is it a issue? Shouldn't someone in heavy armor (or the equivalent racial mods) be harder to hit? 5E AC caps out pretty darn low so even up only a few levels mobs are going to be...
  8. GameOgre

    How Do You Like Your Death in D&D

    I actually WANT for Life is cheap and death is around every corner! BUT....that's the atmosphere I am shooting for not the reality. When PC's lose a character they were having a lot of fun with....the fun stops. Granted, I feel like you NEED to have the life is cheap atmosphere and for that to...
  9. GameOgre

    Arguments and assumptions against multi classing

    Decent game has nothing to do with rules. A good DM can run a game in the worst rpg and have the players cheering for more.
  10. GameOgre

    Arguments and assumptions against multi classing

    Shrug, Most Dm's have house rules and strange setting options or non-options and use or don't use optional rules as they see fit. In my experience players are many and DM's who can run a game are so few that if the game is good the DM gets a full table no matter what his personal add ons or no...
  11. GameOgre

    D&D 5E Paladin: Why Are They Often Considered Highly Powerful?

    I like Paladin as it is in 5E, I find it just as overpowered as every other class(every class has moments of OMG) and I love the fluff behind it. Not a lot of my players decide to give Paladin a shot however,I wish more did.
  12. GameOgre

    Regarding the Life of Threads

    This thread is old as crap! it was made at 10 am this morning? Geez people beat a dead horse....beware Necromancers!
  13. GameOgre

    What if there were no attacks of opportunity?

    I have played and DM'ed a lot without A.o.O's and in general it makes the game faster and adds a lot more movement to the game and in some cases with the right people is better,with the wrong people it blows chunks. Attacks of opportunity do not make a lot of sense in general and can be stupid...
  14. GameOgre

    Balancing D&D

    Well it's really like he sat down at the table to play a game of Chess where the house rules made sure its a challenge to play the game but forgot that one side only had pawns and so Zapp is trying to introduce the missing pieces.
  15. GameOgre

    Balancing D&D

    Well next month its "THE FINAL WORD: Dos El Apocalipsis"
  16. GameOgre

    Balancing D&D

    Love this thread! Although I went in a totally different way. I added a feat to every monster in the game. Every Monster gains a free feat at 1st level and +1 feat every five levels. Suddenly the battlefield was filled with monsters breaking the rules just like the players do and the action...
  17. GameOgre

    Why doesn't the help action have more limits and down sides?

    A real life situation that I have seen at the game table was two people trying to remember a game rule and one of them was on the right track and starting to remember but the other guy helping him went down the wrong thinking trail and the guy about to solve it got all mixed up. I've seen the...
  18. GameOgre

    How far ahead do you need to be to stealth without penalty?

    Say you are playing a rogue in a full group of platmail junkies going through a dungeon and so you want to move ahead of the group a bit to scout. How far do you need to get before you can stealth and move in front of the group without having them mess up your stealthiness? I'm thinking you...
  19. GameOgre

    What happens to the "suboptimal?"

    sub-competent is fine as well as long as the group is ok with it. A full party of VERY sub-competent characters can be a lot of fun to play or run a group for. It's a eye opening experience.
  20. GameOgre

    6-8 Encounters a long rest is, actually, a pretty problematic idea.

    For me it's all about character freedom to behave as close to believable as we can get. If the characters feel that a rest is important and want to attempt to rest then I will let them. Now that also means they have the freedom to fail if time is important and the freedom to make a bad call if...
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