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    D&D 5E 5e's stumbles

    Yeah, except Mearls said you can play the bagpipes with perform. I don't get it.
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    D&D 5E 5e's stumbles

    Oh, and there's almost no reason for any character to have both strength and dexterity. Almost forgot that one. Primeval Thule fixes it, interestingly.
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    D&D 5E 5e's stumbles

    1. Caster hand economy. This whole concept is a mess (I hate that I even have to type "caster hand economy" but there it is), and RAW for it is buried in several separate places. 2. Monster stat blocks. I loved that in 4e you had everything you need for a monster in its block. Now they are back...
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    D&D 5E Battlemaster Maneuvers - only 3-4 good ones?

    Disarm and then pick it up. Or kick it away if your hands aren't free.
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    D&D 5E Sphinx riddles

    That is a great Sphinx riddle.
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    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    I agree. These things remind me of D&D Essentials classes compared to the 4e core. They are minimalist takes on the Battle Master. While they are elegant in their way, especially compared to the Battle Master, they aren't necessarily better and they are awkwardly close to the original, so it is...
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    D&D 5E Will we realistically see a 5e campaign set in Eberron from WOTC?

    Eberron was always about taking the quirks of a system and making them into strengths. I really feel like people over-emphasize the magic item differences. In 4e, they shoe-horned the setting into the "points-of-light" concept and it still worked fine. To fit 5e, they could remove some of the...
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    Unearthed Arcana Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive

    I love it, and I don't get why a player can't control something like this. What is the distinction? Do you not trust players to maintain the integrity of the concept? Do you not think they should be allowed to contribute to the story in this way?
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    D&D 5E Player is playing a Vampire

    For a slightly more optimistic take, roll him exactly like a Dark Elf Warlock (Fey Pact) or maybe a bard and you'll be fine. Reskin all of his spells, etc., to be Vampire-like. But for real, don't let players play things straight out of the Monster Manual. That is not what it is designed for...
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    Low Magic Alternatives: Full 20 level Class, The Scholar (alchemist fans, apply here)

    I like it. I think my tastes would have scholars on par with casters in terms of power, even if some of that strength comes from relatively mundane strength. Did you aim for comparable strength? Also, rather than limit the number of healing salves a character can have (by limiting the shelf...
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    D&D 5E Clerics and Wisdom

    There is a lot of baggage, here. I read on and saw you got into it with Celebrim about this, but I am back here at the OP because although I agree that this has assumptions based in real world religions I don't agree with everything else he said. You are claiming you didn't say anything about...
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    firm rulings

    You should be able to pick it up. Unfortunately, a LOT of people conflate 5e sensibilities with 3.5, and will arbitrarily rule accordingly. If so, you could probably make an even better case for being able to kick it away. I don't see how they could argue against that.
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    It doesn't say that. The MM says they are animated by a "dark magic" and "sinister vitality", which is not the same thing. It says the same thing about zombies. My point is that the MM left this stuff to interpretation and this article is narrowing the possibilities for the sake of spell...
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    Yes, I think that works quite well. The only relevant requirement in the raise dead and resurrection spells is that the soul be "free" which leaves the status of a skeletons soul up to the DM. I think some of the specific undead, like ghouls or wraiths, may specifically state that they are...
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    I guess you could say that the spell summons a spirit and binds it to the remains and then it makes sense.
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    Yeah, you are right about that. The instant duration cinched that.
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    I am specifically rejecting the idea of skeletons etc. not being sustained by magic. The rest of the stuff you guys mentioned is take it or leave it, but also beside the point. Cure wounds is a terrible analog because it magically restores the target to an equilibrium it is naturally able to...
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    Magic. Magic is how dragons breathe fire. "Wonky physics" is called magic. Walking dead should have been over less than a year after it started because it uses science instead of magic.
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    They're going through some pretty complex logic acrobatics to prevent you from destroying undead with dispel magic, when they had a better explanation in the same column: it's not a spell. If skeletons aren't held together with magic, the what the crap is holding them together?
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