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  1. Johnny Angel

    Alternity - from TSR

    If you follow the link in my .sig, I've got a number of things from Alternity converted to d20. I even have a chargen spreadsheet specifically for creating Star*Drive characters by d20 Future rules.
  2. Johnny Angel

    Alternity - from TSR

    It's a rich and versatile system. I run my own Star*Drive game on the d20 system, which has a number of advantages, but is in a lot of ways a much flatter, more sterile engine. Among the things that were better in Alternity: Cybernetics. d20 Cybernetics is balanced, where it is balanced at...
  3. Johnny Angel

    Does anyone still play Dragon Star?

    I ran a brief DragonStar scenario, but it seems to me that the tech weapons were incredibly powerful. I didn't see any variant Monster Manual, but it seems to me that the beholder's anti-magic ray doesn't mean as much if the whole party can fire shoulder-mounted missile launchers (which...
  4. Johnny Angel

    Universal RPG's not Universal?

    My understanding is that the margins are just lower on science fiction than on fantasy. I don't know how the business works. The best you can do at this point is buy into what's available and hope it helps make the genre look profitable. My big project is doing the Star*Drive campaign...
  5. Johnny Angel

    CR/ECL/Level Adjustments

    D'oh! I hadn't even thought to compare the types to the ones in 3.0, but you're right. The screwy rules were right there in 3.0. They were streamlined to something less hairy for 3.0. It might be worth opening a thread at some point about what 3.5 innovations are in need of importation into...
  6. Johnny Angel

    CR/ECL/Level Adjustments

    So, I've been working with this Grim Tales creature creation system, and some issues have come up with regard to its compatability to d20 Modern. Conveniently, the system separates CR calculations for inherent traits of creature types from HD-dependent traits of creature types. Comparing the...
  7. Johnny Angel

    Battlestar Galactica RPG

    I don't have any major objections to the system, though I do think it's sufficiently reminiscent of Savage Worlds that you might as well just use that system, which is better supported. Certainly the playing cards wouldn't feel wholly out of place in a Firefly 'Verse game. The GM screen for...
  8. Johnny Angel

    CR/ECL/Level Adjustments

    It seems as though in a system like d20 Future in which equipment is so much more important, it might be worth figuring out a way to adjust CR according to how well armed your opponents are. Perhaps you could use a system like this one we've been discussing and figure what the cost of the...
  9. Johnny Angel

    CR/ECL/Level Adjustments

    I picked it up, and indeed this does appear to be exactly what I needed -- indeed what the d20 system itself needed. A couple of nice points for anyone else who might be interested: 1) The spreadsheet. I'll still be making my own, but this is a damn fine one and I love the fact that the game...
  10. Johnny Angel

    CR/ECL/Level Adjustments

    Hmmm... According to this, they've already done a spreadsheet. http://www.rpgnow.com/product_info.php?products_id=4035& Not that this would necessarily make my own project moot, since it also works with a d20-ized version of the G.R.A.P.H. sytem, biochemical and environmental classes, and...
  11. Johnny Angel

    CR/ECL/Level Adjustments

    I'm putting together a spreadsheet to help facilitate using the Creature Factory rules from d20 Modern (216-231) to stat out creatures. My own goal is to stat out d20 equivalents to the Star*Drive Alien Compendia, but hopefully others will find their own uses. I'd like the spreadsheet to be...
  12. Johnny Angel

    Changing the rules (d20 Modern)

    One thing I'd rather be rid of: The Wealth System. It's an incoherent mess whose only advantage is the gadget system -- but that can be preserved in a cash-based wealth system. One thing I'd keep: Starting Occupations. This substantially expands the ability to create unique characters...
  13. Johnny Angel

    Massive Damage effects

    We didn't get into a major battle this time, I'm afraid. And I don't think the next combat will be the one that will test massive damage. The combat after that, however, will be body tank vs. body tank. That is going to be barn burner. Possibly some barns will get nuked as well. That battle...
  14. Johnny Angel

    Massive Damage effects

    Yes, I was referring to the standard Massive Damage rules when I was complaining about the stress it places on CON. As for Nauseated, I think it's odd to assume that it can't be treated to begin with. And especially since I'm running a future campaign, I assume it can be handled with...
  15. Johnny Angel

    Massive Damage effects

    Have you playtested this? It seems to me that the massive damage system as it is punishes people for not putting their highest stat in CON. Plus, a lucky hit can put a character out of the action, dramatically changing the balance of an encounter out of pure blind chance. Characters should...
  16. Johnny Angel

    Best Take on d20 Modern Wealth System?

    The Wealth System is a good idea in conjunction with the Gadget System in that it provides a nice steep marginal cost curve for adding features to items. The Blood & Circuits line of .pdfs provides a good set of rules for this, and d20 Future Player's Companion has such rules for designing...
  17. Johnny Angel

    Can anyone recommend a Sci-Fi/Future game?

    Star*Drive is out of print, but it's easy and relatively cheap to get one of its many supplements, so that if you got one per month it'd be like a year and a half of a really amazingly well-supported product.
  18. Johnny Angel

    OGL: Faserip?

    In a recent attempt one-off excursion into Marvel, my group found that the system was a lot more frustrating than we remembered it just in terms of producing coherent characters that were not too weak nor too powerful without tremendous GM intervention over the randomization process. I would...
  19. Johnny Angel

    Dawning Star: Helios Rising print version

    I'm not wild about 'Precursor Civilization' themes in science fiction, though I've enjoyed a number of settings that use this notion. One advantage of it, though, is that it give you an explanation for having a bunch of races roughly analogous to humans -- the precursors seeded it all. Plus...
  20. Johnny Angel

    You Got Peanut Butter in My Chocolate...D&D and Science-Fiction

    Guns will not take over any D&D world. Yes, when they became widely available in the real world they came to dominate, but that's because in the real world people had tender mortal flesh, not hit points. Firearms are just an exotic ranged weapon. If we were to be a bit more realistic they...
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