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    Best Character Ever!

    Level 16 Elf Wizard Stats: 10 Str 11 Dex 4 Con 6 Int 14 Wis 14 Chr 16 hp Skills: Profession:Farmer 19 ranks Feats: Skill Focus: Profession:Farmer 5 metamagic feats No spells. With 260,000 gp, buy 13,000,000 chickens. . . . . . (I actually used this character once after a nasty TPW due to...
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    Centaur feats

    GROAN ;)
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    Centaur feats

    At ECL 6 (Level 1 Fighter, +5 Centaur), he would only need two feats: Power Attack and Power Lunge. The rest would come gradually with fighter levels. Sorry, but the Dragon magazine article means squat in my book. A hobgoblin is not ECL +1. No way is a lizardman +4. . . Though even at +7, an...
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    Dancing lights question

    No, because the dancing lights do not threaten the kobold. An ally must threaten to flank.
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    Dual and Multiclass Level cap problems.

    Did you explain to him that HD, BAB and saves are added together from each class?
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    Orcs, hmm...

    Re: Re: Re: Orcs, hmm... That's correct. . . . However, never did I say that I had 2 class levels. I was a base lizardman. Hence I was ECL 2. See DMG p. 22 for details. ;) [B] Neat. Take 4 of the elite NPCs from the DMG: A fighter, a fighter/rogue, a barbarian and a cleric. Give them 900...
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    Centaur feats

    I'd concur too, except for the fact that it seems a tad powerful. A Centaur (ECL +5) level 1 Fighter with +8 Str, Spirited Charge, Power Attack, Rhino Hide, a Large Heavy Lance (15ft. reach) and Power Lunge (SoF) deals an obscene amount of damage on a charge. At later levels, give him Horseshoes...
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    New gamer has problems with combat system

    Find a local hobby store and have them show you using miniatures. That's probably the simplest way. ;)
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    Dual and Multiclass Level cap problems.

    Yes but in the old days, a 10/10 would have the same xp as a Level 12 single-classed fighter or mage. If you gave a fighter/mage the same xp as a level 20 fighter or wizard, they'd be about level 16/16. It was too nuts.
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    Dual and Multiclass Level cap problems.

    Tell him to sit on a tack. The Fighter/Mage/Thief and Fighter/Mage were way too stinking powerful in ADnD. I know. I'm a twink. (My bladesinger was nuts.)
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    Did I screw up? (fighter feat selction)

    As a DM, I love Caster NPCs vs. Archers. Warp Wood, Control Winds, Protection from Arrows, Control Weather, Fog Cloud, Solid Fog, Wall of XXXX, Obscuring Mist, Shield, Web, Bigby's Various Hands, Blindness, Wind Wall, Gust of Wind, Solid Fog, Otiluke's Various Spheres... Just anonymously hand...
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    Orcs, hmm...

    How exactly are Orcs ambushing with a -4 to Move Silently and Hide checks? (Scale Mail) Also, anything is difficult if you give it an ambush. An ambush should always modify the CR of the creature upwards. I was talking straight encounters where both sides are aware. Anything else makes the...
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    Arcane Trickster abbreviation. Atr?

    :D [B] Mind if I ask: why is this important?
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    Sacred Fist- Sacred Flame

    Anything with a DR of X/- Also, ochre jellies and black puddings. Also, anything that your evil DM comes up with. Clay golems are immune to slashing and piercing. Others are immune to all weapons. An imaginative DM could probably come up with something immune to just bludgeoning. This ability...
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    Arcane Trickster abbreviation. Atr?

    I think it should be "Art". ;)
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    Sacred Fist- Sacred Flame

    Sacred flame has a max damage of 1d6 +15 total. The reason this is of any usefulness is that it provides the class with an alternate way of damaging enemies besides their fists. Without this ability. Anything immune to bludgeoning weapons throughly defeats the SF.
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    Centaur feats

    Also, I'm assuming that lances do not do double damage when used by a charging centaur, considering the centaur is not charging on the back of a charging mount. (IMC, I house-ruled that lances do double damage, and we made a centaur version of Spirited Charge. But then again, IMC, rhino hide...
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    Orcs, hmm...

    Well, considering that everyone in my roleplaying group is a munchkin (including me): No, I do not think that 1d12+3 is excessive. Especially when basic orcs only have 4 hps, a crappy AC, crappy listen and spot checks, and a crappy movement. At 2nd level, we had four players: Elven Archer...
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    So sell me on the Arcane Trickster...

    Ranged touch sneak attacks. Improved Invisibility. Blink. Displacement. Disable Device. Spot. Listen. Pretty much you get all the real benefits of a Rogue and Wizard and very few disadvantages. Low BAB and hp are okay when you're a caster. Oh yeah: and keep yer toad in a bulletproof box...
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