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  1. V

    The Necromancer's Skull (Judge - covaithe)

    Returning to wary mode, himself, as he gets his wind and positioning himself next to the sarcophogus, Vlastos reaffirms the illumination of the main chamber with a light spell, centered on the sarcophagus and also checks out the ceiling above coffin for undesirables. Skulls, skulls, skulls -...
  2. V

    The Necromancer's Skull (Judge - covaithe)

    OOC: Good crit roll Dr Garyh; Ozymandias!:D Yep, they stand up but they don't stay up - that's the way we roll in Daunton, Skalisss! Trevor, you mentioned getting paid for non-skull, necro-relics; I believe there's one on the pedestal.
  3. V

    The Necromancer's Skull (Judge - covaithe)

    Mark him too, Skalisss! I'm going to rearrange this combat. Let's take the flank, shouts the Wizard as he rushes into position after the breath attack and sword strike. Move Action: O18-P17, P17-P12 He then pauses to concentrate a "whip-crack" of sonic power that lashes up from ground...
  4. V

    The Necromancer's Skull (Judge - covaithe)

    Skalisss, I've got your back, says the Wizard to the deadly Paladin!
  5. V

    The Necromancer's Skull (Judge - covaithe)

    Not so fast, Trevor, yells the Wizard! You see, indubitably, he continues, it is a well known conjecture and verifiably conclusive by weight of experience sum total that the third time is in fact the charm! With that the mighty spell caster fires yet another silvery bolt, which screeches...
  6. V

    The Necromancer's Skull (Judge - covaithe)

    Aha!! Skeletal carnage for everyone. And for me? If it works once, why not a second time,..., chants the grinning mage! Move: Vlastos N19 - O18 Standard: Magic Missile against Fiery Skeleton (R10) Magic Missile 1d20+4+1 = 25 for 2d4+4 = 9 :D Vlastos Human Wizard Initiative +4...
  7. V

    The Necromancer's Skull (Judge - covaithe)

    AHAGGGHHHH, screams the wizard as he manipulates into position (N19)!!! He then recasts the light to center as close to the sarcophagus as possible (i.e., on the square M14 as opposed to the monster residing therein) while firing a silvery bolt of magic death at the Fiery Skeleton (R10)...
  8. V

    The Necromancer's Skull (Judge - covaithe)

    Vlastos sprints forward, stops on a dime, illuminates the area ahead of him with a gesture, and then blasts the skeleton on Trevor's left flank with another! Die, you foul bone structure, he cries as he launches his attack!!! Blast it, Trevor, I thought I had him!!! Up and at 'em, Skalisss...
  9. V

    The Necromancer's Skull (Judge - covaithe)

    OOC: Looks dumb as a post from here (humor), if that helps (of course I might be wrong - the orb has made Vlastos cocky!)...:D OOC: HO! HO! HO! Season's Greetings!!!
  10. V

    The Necromancer's Skull (Judge - covaithe)

    Agreed, says the wizard, better equiped and ready to KICK some ass! We'll need a rogue or two at P4 to handle the spear trap, and then it's off to the races!
  11. V

    The Necromancer's Skull (Judge - covaithe)

    Right, then, one skull coming up, announces the orb expanded wizard! Let's take the cheese and proceed in the original marching order north and use our new stuff to decimate the fell hoards that await us there! As always, rogues got the traps.
  12. V

    The Necromancer's Skull (Judge - covaithe)

    If there is no objection, I'll take the orb, says Vlastos. Uh, sorry, Trevor, you too Steppyn. It seems I've discovered that I'm greedy (or at least anxious for power) and I seem to read that motivation into others. Anyway, it looks like there's plenty to go around. Well done, everyone!
  13. V

    The Necromancer's Skull (Judge - covaithe)

    Well said, Skalisss, comments the wizard, you never know, Trevor may be like me and insane for treasure, and he'd be harder to kill with the armor on and the sword. Just kidding! Just kidding! We've hit the jackpot! Pssst, yo Steppyn, how bout a look at that orb, he continues? I suggest...
  14. V

    The Necromancer's Skull (Judge - covaithe)

    Must have orb, mumbles the stationary Vlastos. Must have orb, he says still resolute. Then, at last unable to stand it any longer, he quickly moves to S11, lit torch in hand, light spell re-situated on his prior location at O12. Somewhere along the way, though, he bumps into Steppyn coming back...
  15. V

    The Necromancer's Skull (Judge - covaithe)

    OOC: Hmm,... I do seem to losing some resolve for my stated action... Must have orb, must have,... what the hell? Damn, Vixo, this place is infested with traps, blurts the wizard! OOC: I'll remain at O12 if possible and glance occasionally to the North in case of unwelcome company!:D
  16. V

    The Necromancer's Skull (Judge - covaithe)

    Unable to control himself any longer, Vlastos also lights a torch. He then re-centers his light spell on O12. Finally, he walks over to examine the orb (X12?). Must have orb, he can be heard muttering as he proceeds across the room.
  17. V

    The Necromancer's Skull (Judge - covaithe)

    I'll hold the light steady here, says Vlastos, let's loot this joint! To the south, first! Then to the alcove - I notice the orb now, too, Trevor, and I'm salivating but there's plunder here too!
  18. V

    The Long Arm of Lauto 1: Algarezh Hoofchew

    OOC: oops! Covaithe - sorry about the foreign post; I was showing Dimsdale invisiblecastle linking and inadvertantly posted under my account... ...the rolls below are Kruk's! OOC: invisiblecastle is functioning... OOC: Kruk makes a perception check to notice if other patrons are taking an...
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