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    Elements of Magic - Mythic Earth (post-release proofread complete!)

    In my campaign, the various arcane specialty colleges are quite different, so the traditions work for them. The difference between a bard who learned from a mentor and a bard who learned at a university is also obvious in the setting (the mentored bard is a sneaky loner, and the university bard...
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    Elements of Magic - Mythic Earth (post-release proofread complete!)

    On to other Fantasy d20 issues for ME... Tradition feats. I'm thinking about having the following traditions: Bardic Apprentice (learned from an old Bard), Collegiate Bard (learned Bardic stuff at a college of bards), Wizard Apprentice (learned from an old Wizard), Sorcerer (figured it out by...
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    Elements of Magic - Mythic Earth (post-release proofread complete!)

    Why do I need the XP cost for the boons? Because (unless I've really missed something), there are no boons given in the pdf. If boons are a choice for a Fantasy d20 EoM-ME Mage, I need some way to give my players some choices for boons, yes?
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    Elements of Magic - Mythic Earth (post-release proofread complete!)

    Well, I'm looking at the revised version - I just THOUGHT I saw a discussion above about how Create Permanent Spell should be broken into two feats, and wondered if that was going to be errata. Guess not :) And my Fantasy D20 questions are from looking at the appendix. The Mage class in the...
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    Elements of Magic - Mythic Earth (post-release proofread complete!)

    I have a couple of questions: First, what's the fix for the Craft Permanent Spell/Craft Permanent Item feat issue? I haven't seen any errata for it, and while I think it's pretty obvious, I've got a long streak of being wrong on that :( Second, I'm actually more interested in using the ME...
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    Need some proof-reading/critiques for EOM - Mythic Earth

    I've done some proof-reading in the past, if no one's taken up your request, I should be able to take care of this :) Drop me an e-mail.
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    Dumping Alignment (mostly...)?

    OK, I'm rebuilding an old campaign under 3.5, and I'm dropping alignment, except related to holy/good or unholy/evil things and magic. The classes aren't much of a problem - remove aura from Clerics, Paladins don't exist as a class (it's a prestige class, but a strange one), etc. But the spell...
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    Yet another spell point spellcasting system...

    Currently using this in my campaign for all spell casting classes, but that's way too small a group. The biggest issue has been the overlap between Sorcerers and Wizards, although not a problem for us, it would be a problem for the system overall. As far as the wizard taking out groups by...
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    Yet another spell point spellcasting system...

    Our gaming group was "know it, throw it" back in 1e/2e days, so there are a number of players (including my wife) who chafe at the preparation stuff in 3e/3.5. So, here's a variant for your critique: ASSUMPTIONS 1. Preparation: All spells are always considered prepared, even by traditionally...
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    Need help with generic NPC builds

    I'm working on a new campaign, and thought that having some pre-generated NPCs of the base classes would be good, but the builds in the 3.5 DMG are, well, bad. I thought I'd post my drafts here and let those more experienced than I rip them to shreds (be gentle!). Remember - these will...
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    [Contest, Fiction] Elements of Magic - Lyceian Arcana: Folk Tales and Fantasy

    This is the creation myth behind my old campaign setting, Imperium Revived... The basic concept is that the principal deity (the Dragon, in this version of the creation epic), Velonixi, has left the world - because he was faced with either destroying his creation or abandoning it, and he chose...
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    Elements of Magic - Designer Notes request

    Exactly - the little design decisions you made like that are exactly what should go into designer notes :)
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    Artificer's Handbook... anyone using it?

    If anyone has redone the SRD magic items based on the rules in the Artificer's Handbook, I'd love to see what you've done...
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    magic item costs

    If you think the costs and prices listed in the DMG are perfect, blessed and unalterable, please don't respond telling me I'm a dolt. :eek: On the other hand, if you're as anal-retentive as I am, and have done the recalculations, OR (even better, if you did that using the OGL rules from the...
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    EoM Cheat Sheets

    This is what happens when you get sent by your company away for a bit... Cheat Sheet for EoM: Basically, a doublesided small-type page with all the modifiers for use with rapid on the fly spell casting :) I'll see if I can dummy one up.
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    EoM Cheat Sheets

    I'm was about to work up something for me to use for my NPCs, but I thought I might ask if anyone had already done something similar...
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    EoM Fire Cantrips

    I sort of figured that I would start a fire with "Evoke Fire"... However, let's see... Firestart Cantrip Create Fire 0 Total MP: 0 Range: Touch Duration: One minute (D) Saving Throw: None Spell Resistance: No Creates a completely natural fire, like a small campfire, consuming normally...
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    EoM Fire Cantrips

    Create fire stumped me - I don't know a lot of objects made of fire :) So, I've left Create Fire out for now - unless you can explain it to me...
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    EoM Fire Cantrips

    I'm horrible at names, but I'm wanting to make sure I understand the revised EoM rules... So, I'm posting my first pass at Fire cantrips. Firebright Cantrip Infuse Fire 0 Total MP: 0 Range: Touch Duration: One minute (D) Choose one Charisma-based skill. The affected creature gains a +3...
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    Elements of Magic: Questions for the Designer

    question about abjure/hex cantrips If I understand the cantrips for abjures and hexes correctly, an appropriate cantrip can have ONE of the effects listed below. Abjure {Alignment} 0 Cantrips +2 deflection bonus to AC against {alignment} attacks +2 resistance bonus to saves against...
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