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  1. H

    The Adventurer's Guild

    Yes! That's it! Keep coming to my blade, little pet!
  2. H

    The Adventurer's Guild

    Bring your little pet down here! My blades are thirsty for more of its blood! Minor: Hunter's Quarry on Drake Standard: Readying Twin Strike on Drake-triggered when it is next to me.
  3. H

    The Adventurer's Guild

    Move: Move to O4. Minor: Hunter's Quarry on Drake Standard: Twin Strike on Drake
  4. H

    The Adventurer's Guild

    Move: Move to P5 Minor: Hunter's quarry on drake Standard: Twin Strike on Drake.
  5. H

    The Adventurer's Guild

    Attack Rolls
  6. H

    The Adventurer's Guild

    I am readying twin strike on the drake. The trigger is when he is in range of me. I am also putting hunter's quarry on the drake.
  7. H

    The Adventurer's Guild

    Mallick faces the drake and rider, tracking their movement and readying his scimitars.
  8. H

    The Adventurer's Guild

    OK cool. Thanks for the clarification.
  9. H

    The Adventurer's Guild

    Ignore previous damage rolls
  10. H

    The Adventurer's Guild

    Move To R4 Minor Hunter's Quarry on Gix Standard Shadow Wasp Strike on Gix Total Damage = 2 times 30(shadow wasp strike weapon damage plus critical) plus 3(hunter's quarry) equals 63 Did I do that right? tell me if I need to reroll...I'm so confused.
  11. H

    The Adventurer's Guild

    Why are you inside this gods-forsaken valley in the first place, friend? EDIT: DUUUUHHH Sure! I'll buy that bridge from you!
  12. H

    The Adventurer's Guild

    Mallick uses 3 surges. Brothers, it seems we have a quandry. We can proceed to the mound of rubble and investigate for treasure (and treasure is always a good thing) or we can proceed up to the tower, our eventual destination, but its a precarious course the less nimble among us may regret...
  13. H

    The Adventurer's Guild

    Minor: Hunter's quarry on skeleton Standard: twin strike on skeleton
  14. H

    The Adventurer's Guild

    minor: Hunter's Quarry on Zombie standard: Twin Strike on Zombie
  15. H

    The Adventurer's Guild

    I should get 5 temporary hit points from killing the specter (lifedrinker).
  16. H

    The Adventurer's Guild

    Move: stand up Minor: Hunter's Quarry Specter 1 Standard: Shadow Wasp Strike on Specter 1
  17. H

    The Adventurer's Guild

    ok I will do that! thanks. Forgot about the ghost strike oil.
  18. H

    The Adventurer's Guild

    Attacking Specter 1 Move: none Minor: Hunter's Quarry on Specter 1 Standard: Twin Strike
  19. H

    The Adventurer's Guild

    My one action this turn will be to stand up....which I believe is an entire move action. I didn't get whether or not we need to roll a save to get rid of dazed so I'm going to roll a save anyway. If it's not applicable, just ignore it.
  20. H

    The Adventurer's Guild

    Correct me if I am wrong, Vrak, but shouldn't the descendant honor the ancestor and not the other way around? This is the way of things among my people. Isn't it this way among yours? Wouldn't it be unwise to allow the last descendant to sully your people's name and ideology with misguided...
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